Difference between revisions of "Armour"

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m (added sentence with the links class, forging, and commodites)
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  None               Magi
;None : Magi
  Leather             Monks, Bards
;Leather : Monks, Bards
  Ringmail           Apostates
;Ringmail : Apostates
  Scalemail           Serpents, Jesters, Shamans, Occultists
;Scalemail : Serpents, Jesters, Shamans, Occultists
  Chainmail           Druids, Sentinels, Sylvans, Classless
;Chainmail : Druids, Sentinels, Sylvans, Classless
  Splintmail         Priests
;Splintmail : Priests
  Field plate and  
;Field plate and Full plate : Paladins, Infernals, Runewardens
  Full plate         Paladins, Infernals, Runewardens


Full plate armour is different, in that the only adventurers who may wear
Full plate armour is different, in that the only adventurers who may wear

Revision as of 22:58, 4 March 2007

Armour protects you from getting hurt, somewhat. It's definately not 100% failproof or effective by any means.

There are different types of armours, each with varying degrees of protection and costs. Armour is crafted by those classed with the skill of forging with the use of various commodities.

Some classes may not wear certain armour because of their effectiveness. A list of armour (In ascending order of effectiveness), with the best armour a class may wear:


;None : Magi
;Leather : Monks, Bards
;Ringmail : Apostates
;Scalemail : Serpents, Jesters, Shamans, Occultists
;Chainmail : Druids, Sentinels, Sylvans, Classless
;Splintmail : Priests
;Field plate and Full plate : Paladins, Infernals, Runewardens

Full plate armour is different, in that the only adventurers who may wear it are those who have forged it for themselves.

NOTE: the classes are listed next to the BEST armour they may wear. They may wear any lesser armour if desired, or none whatsoever.