Traits are certain benefits and advantages that each individual can specialise in as they grow in experience.
There are also Racial traits, which are granted automatically as part of being a member of a certain race.
Major traits
Trait
|
Effect
|
Nimble
|
Faster balance recovery, 10% less damage resistance
|
Quick-witted
|
Faster equilibrium recovery, 10% less damage resistance
|
Lucky
|
Increased chance to score a critical hit
|
Aim to kill
|
Increased damage when critically hitting
|
Improved physique
|
+1 strength
|
Brilliance
|
+1 intelligence
|
Agile
|
+1 dexterity
|
Robust
|
+1 constitution
|
Receptive body
|
Increased benefit from healing elixirs and vitality tonics
|
Receptive mind
|
Increased benefit from mana elixirs and mentality tonics
|
Light stepper
|
Increased chance to dodge attacks
|
Reinforced
|
Increased resistance from equipped plating
|
Minor traits
Trait
|
Effect
|
Master forger
|
Reduced balance cost for forging
|
Master crafter
|
Faster crafting of clothing and jewellery
|
Master enchanter
|
Faster enchanting
|
Master angler
|
Increased chance to catch larger fish
|
Master gatherer
|
A chance of gathering additional cooking ingredients
|
Master harvester
|
A chance to harvest additional herbs
|
Master metallurgist
|
A chance to extract additional alchemical primes
|
Life of the party
|
Constantly slurred speech
|
Seasoned drinker
|
Increased tolerance to alcohol
|
Fire tender
|
Resistance to damage from fire
|
Ice warden
|
Resistance to damage from cold
|
Venomous blood
|
Resistance to damage from poison
|
Imbued
|
Resistance to damage from magic
|
Mana weaver
|
Extra total mana
|
Health weaver
|
Extra total health
|
Soothsayer
|
Generate extra karma from studying
|
Devout
|
Increased flow of devotional essence
|
Truth seeker
|
Bonus necromantic essence gain
|
Green tender
|
Additional sunlight captured daily by one's grove
|
Eclectic
|
Longer lifespan to crafted clothing and jewellery
|
Master contemplator
|
Increased willpower regeneration when meditating
|
Fully fit
|
Increased endurance regeneration when sleeping
|
Triage
|
Bonus to the effects of irid moss and potash
|
Blissful ignorance
|
Small chance to resist forced commands
|
Easy rider
|
Half price ferry trips
|
Wild walker
|
Expedited movement in the wilderness
|
Improved metabolism
|
Gain additional satiation from food
|
Marksman
|
Accuracy bonus to attacks with the bow
|
Unsocial
|
Never get asthma from smoking cigars
|
Clean freak
|
Never fall victim to the stink affliction
|
Humble
|
Hide one's achievements from the public eye
|
Spice merchant
|
Faster refining of cooking ingredients
|
Decorated
|
Wear double the number of non-piercing-type jewellery
|
Pack rat
|
Wear two packs
|
Barter
|
Discount from Rurin's shops
|
Silver tongued
|
Discount on Seasone's refills
|
Marketeer
|
Bulk discount on advertisements
|
In service
|
The ability to WALK TO any of one's housemates
|
Beloved
|
The ability to WALK TO any of one's friends
|
Super diver
|
Take less damage while in the throes of drowning
|
Airborne
|
Lower chance of being blown laterally by the wind
|
Harpooner
|
Increased accuracy with shipboard weapons
|
Admiral
|
Slightly faster crew balance
|
Salty
|
Activate seaspells at reduced power cost
|
Death's boon
|
Lose less experience while a soul
|
Glass shatterer
|
Ability to whistle for one's mount(s) across continents
|
Knife thrower
|
Throw items faster
|