Traits convey certain benefits and advantages.
Every ten levels of experience, an adventurer gains the option to consolidate their insights by selecting a trait.
Reaching Daring, Paragon and Logosian levels is considered a major milestone; accordingly, a major trait can only be selected upon reaching those.
Racial traits are granted automatically as part of being a member of a certain race.
Major traits
Trait | Effect |
Nimble | Faster balance recovery, 10% less damage resistance |
Quick-witted | Faster equilibrium recovery, 10% less damage resistance |
Lucky | Increased chance to score a critical hit |
Aim to kill | Increased damage when critically hitting |
Improved physique | +1 strength |
Brilliance | +1 intelligence |
Agile | +1 dexterity |
Robust | +1 constitution |
Receptive body | Increased benefit from healing elixirs and vitality tonics |
Receptive mind | Increased benefit from mana elixirs and mentality tonics |
Light stepper | Increased chance to dodge attacks |
Reinforced | Increased resistance from equipped plating |
Minor traits
Trait | Effect |
Master forger | Reduced balance cost for forging |
Master crafter | Faster crafting of clothing and jewellery |
Master enchanter | Faster enchanting |
Master angler | Increased chance to catch larger fish |
Master gatherer | A chance of gathering additional cooking ingredients |
Master harvester | A chance to harvest additional herbs |
Master metallurgist | A chance to extract additional alchemical primes |
Life of the party | Constantly slurred speech |
Seasoned drinker | Increased tolerance to alcohol |
Fire tender | Resistance to damage from fire |
Ice warden | Resistance to damage from cold |
Venomous blood | Resistance to damage from poison |
Imbued | Resistance to damage from magic |
Mana weaver | Extra total mana |
Health weaver | Extra total health |
Soothsayer | Generate extra karma from studying |
Devout | Increased flow of devotional essence |
Truth seeker | Bonus necromantic essence gain |
Green tender | Additional sunlight captured daily by one's grove |
Eclectic | Longer lifespan to crafted clothing and jewellery |
Master contemplator | Increased willpower regeneration when meditating |
Fully fit | Increased endurance regeneration when sleeping |
Triage | Bonus to the effects of irid moss and potash |
Blissful ignorance | Small chance to resist forced commands |
Easy rider | Half price ferry trips |
Wild walker | Expedited movement in the wilderness |
Improved metabolism | Gain additional satiation from food |
Marksman | Accuracy bonus to attacks with the bow |
Unsocial | Never get asthma from smoking cigars |
Clean freak | Never fall victim to the stink affliction |
Humble | Hide one's achievements from the public eye |
Spice merchant | Faster refining of cooking ingredients |
Decorated | Wear double the number of non-piercing-type jewellery |
Pack rat | Wear two packs |
Barter | Discount from Rurin's shops |
Silver tongued | Discount on Seasone's refills |
Marketeer | Bulk discount on advertisements |
In service | The ability to WALK TO any of one's housemates |
Beloved | The ability to WALK TO any of one's friends |
Super diver | Take less damage while in the throes of drowning |
Airborne | Lower chance of being blown laterally by the wind |
Harpooner | Increased accuracy with shipboard weapons |
Admiral | Slightly faster crew balance |
Salty | Activate seaspells at reduced power cost |
Death's boon | Lose less experience while a soul |
Glass shatterer | Ability to whistle for one's mount(s) across continents |
Knife thrower | Throw items faster |