Voicecraft

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Voicecraft is the skill centred on using the voice, with or without instrumental accompaniment, to create various effects to aid yourself or those you wish to favour, or to afflict your enemies.

Chant, sing, or recite your way to fame and glory as you shatter crystal forests, sing down shields, protect yourself from damage, or free yourself from various forms of binding - all through the power of Voicecraft.

A unique feature of Voicecraft abilities is that they do not use or require you to have normal equilibrium or balance. They work on their own kind of balance called "voice balance."

The Voicecraft skill is available to members of the Bard class, along with Swashbuckling and Harmonics.

Abilities in Voicecraft

Maqam A graceful song of the desert to cause clumsiness. Lessons: 0
Syntax: SING MAQAM AT <target>
Required: 100 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Afflicts your target with clumsiness. If the target already has clumsiness, they will be afflicted with dizziness.
Lay Create a field of distortion to protect against fashioning. Lessons: 6
Syntax: SING LAY
Required: 75 mana
Works against: Self
Cooldown: 3.00 seconds of voice balance
Details: Creates a defense against puppet/doll fashioning of you. While active, truefashion will have a reduced chance to fire.
Haiku Alright, seriously now...what did that mean? Lessons: 15
Syntax: RECITE HAIKU AT <target>
Required: 150 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Afflicts your target with confusion.
Isorhythm Claustrophobia is only a few, droning notes away. Lessons: 33
Syntax: SING ISORHYTHM AT <target>
Required: 110 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Afflicts your target with claustrophobia.
Tune Protect against damage of all types. Lessons: 66
Syntax: SING TUNE
Required: 200 mana
Works against: Self
Cooldown: 3.00 seconds of voice balance
Details: Adds a damage-reducing defense, which decreases damage of all kinds.
Dirge Soothe the hands of the grave. Lessons: 88
Syntax: SING DIRGE
Required: 75 mana
Works against: Room
Cooldown:
Details: Removes gravehands from your current location. If there is a necromancer in the room when you attempt to use this ability, it will have a

channeled period during which time you may perform no actions.

Fugue Instill fear with a complex fugue. Lessons: 133
Syntax: SING FUGUE AT <target>
Required: 100 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Afflicts your target with fear.
Solo Drain the mana from a victim. Lessons: 177
Syntax: SING SOLO AT <target>
Required: 100 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Drains some of the mana from your target and adds it to yours.
Poem A poem of gluttony and decay to induce nausea. Lessons: 222
Syntax: RECITE POEM AT <target>
Required: 150 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Afflicts your target with nausea similar to the euphorbia effect.
Yodel Shatter a crystal forest with an irritating yodel. Lessons: 255
Syntax: SING YODEL
Required: 75 mana
Works against: Room
Cooldown: 3.00 seconds of voice balance
Details: Shatter a crystal forest with your song.
Pastorale Cause a target to develop a fear of heights. Lessons: 288
Syntax: SING PASTORALE AT <target>
Required: 100 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Afflict your target with vertigo.
Noise A screeching, meaningless noise that numbs the mind. Lessons: 333
Syntax: SING NOISE AT <target>
Required: 50 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: This song can be used to interrupt the tumble of other adventurers. The more afflictions a target suffers from, the higher the chance of success.
Gimmegimme A chant of generosity sure to pay off. Lessons: 377
Syntax: CHANT GIMMEGIMME AT <target>
Required: 200 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Afflicts your target with generosity.
Ditty A ditty that will short-circuit one's brain. Lessons: 422
Syntax: SING DITTY AT <target>
Required: 100 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Afflict your target with epilepsy.
Limerick Sing an impatience-causing limerick at your opponent.
Syntax: SING LIMERICK AT <target>
Required: 100 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Afflict your target with impatience.
March Cause even the most steady of mounts to panic. Lessons: 466
Syntax: SING MARCH
Required: 100 mana
Works against: Room
Cooldown: 3.00 seconds of voice balance
Details: Will panic any mounts in the room.
Requiem If you think they're out to get you, you're right. Lessons: 533
Syntax: SING REQUIEM AT <target>
Required: 150 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Afflict your target with paranoia.
Tremolo Crush a target's legs with a sonic pounding. Lessons: 599
Syntax: SING TREMOLO AT <target> LEFT/RIGHT
Required: 150 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Breaks a leg of your target. If that leg is already broken, causes that leg to take severe damage. This secondary function operates on an independent balance and has a reasonably high cooldown.
Vibrato Shatter an opponent's arms with a trilling vibrato. Lessons: 702
Syntax: SING VIBRATO AT <target> LEFT/RIGHT
Required: 150 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Breaks an arm of your target. If that arm is already broken, causes that arm to take severe damage. This secondary function operates on an independent balance and has a reasonably high cooldown.
Epic Paralyse a target with an epic tale of heroism. Lessons: 805
Syntax: RECITE EPIC AT <target>
Required: 150 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Afflict your target with paralysis.
Aria Give a friend a short-term health bonus. Lessons: 943
Syntax: SING ARIA AT <target>
Required: 130 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Aid someone with an increase in health for a short time.
Prelude Fashion an illusion from song. Lessons: 1047
Syntax: SING PRELUDE <illusion text>
Required: 150 mana
Works against: Room
Cooldown: 3.00 seconds of voice balance
Details: Create an illusion in song that the room will see. You may embed a single newline in the illusion by inserting \n at the appropriate spot.
Ode Addiction is a terrible disease. Lessons: 1150
Syntax: RECITE ODE AT <target>
Required: 100 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Afflict your target with addiction.
Cantata Sing down someone's shield. Lessons: 1288
Syntax: SING CANTATA AT <target>
Required: 175 mana
Works against: Adventurers and denizens
Cooldown: 3.00 seconds of voice balance
Details: Bring down your target's shield and aura of rebounding.
Dwinnu A chant that will disintegrate that which binds you. Lessons: 1392
Syntax: CHANT DWINNU
Required: 150 mana
Works against: Self
Cooldown: 3.00 seconds of voice balance
Details: Rapidly disintegrates certain things that entangle you, foremost among them being webs.
Qasida With a qasida of asceticism, afflict someone with anorexia. Lessons: 1495
Syntax: SING QASIDA AT <target>
Required: 150 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Afflict your target with anorexia.
Passion Instill stupidity with a glorious passion of Imithia. Lessons: 1598
Syntax: SING PASSION AT <target>
Required: 150 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Dull your target's mind with the soaringly beautiful Passion of Imithia.
Chant Strip defences with a sonorous chant. Lessons: 1692
Syntax: SING CHANT AT <target>
Required: 150 mana
Works against: Adventurers
Cooldown: 3.00 seconds of voice balance
Details: Strips a randomly-selected defence from your target.
Songbird Whistle a helpful songbird to your shoulder. Lessons: 1705
Syntax: WHISTLE FOR SONGBIRD
Required: 500 mana
Works against:
Cooldown: 2.00 seconds of equilibrium
Details: Whistle for a songbird who will accompany many of your songs for a time, assisting you in battle. When you sing one of the songs listed below as "Triggers", the songbird will occasionally choose one of the songs listed below as "Actions" and direct the song at your target.

Triggers: Solo, Chant, Passion, Pastorale, Qasida, Ditty, Isorhythm, Requiem, Noise, Vibrato, Tremolo, Maqam, Epic, Haiku, Poem, Ode, Limerick

Actions: Passion, Pastorale, Qasida, Ditty, Isorhythm, Requiem, Maqam, Haiku, Ode.
Soulfulvoice Sing through vibrational barriers to reach your audience. Lessons: 1736
Syntax: None (Passive)
Required:
Works against:
Cooldown:
Details: Exercising such control over your voice that you are able to penetrate vibrational barriers to reach your audience.