Enchantment

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Enchantment was a skill that allowed adventurers to either enchant current items or craft completely new enchantments through the use of two ourobori. Thus, the term "enchantment" also referred to any item that was enchanted through the use of the Enchantment skill.

The skill of Enchantment was available to members of the Magi class. With the advent of tradskills Enchantment was split into Conjuration and Augmentation, while Magi gained the skill of Artificing.

Abilities in Enchantment

Worrystone An unpredictable magical item.
Syntax: BEGIN CREATION OF WORRYSTONE
TOUCH STONE
Required: 1 elemental ice, 1 gold, 1 silver, 1 stag's horn, 1 diamond dust
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The worry stone is an odd, unpredictable item. Sometimes it will cure health, sometimes it will cure mana, sometimes it will cure an affliction, and sometimes it will simply do nothing.
Firelash A lash of burning fire.
Syntax: BEGIN ENCHANTMENT OF <item> WITH FIRELASH
POINT <item> AT <adventurer/denizen/icewall>
Required: 1 gold, 1 silver, 2 diamond dust
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By lashing out with fire, you may damage a denizen or an adventurer, or melt an icewall. Note that you can hit adventurers with this from an adjacent room.
Fist The fist sigil.
Syntax: BEGIN CREATION OF FIST SIGIL
ATTACH <fist sigil> TO <item>
Required: 1 silver, 2 stag's horn
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The fist sigil makes it more difficult to remove items from your inventory that have it attached.

This sigil may not be removed from most items once attached.

Waterwalk Enchant shoes with the power to walk on water.
Syntax: BEGIN ENCHANTMENT OF <shoes/boots> WITH WALK ON WATER
Required: 1 elemental ice, 2 gold, 1 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: While wearing footwear enchanted with this, you will be able to move about on the water as though walking. (Note: the term "walking" is important; walking is not dashing, running, sprinting, etc.)
Flame The flame sigil.
Syntax: BEGIN CREATION OF FLAME SIGIL
Required: 1 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The flame sigil will, when attached to an item prevent anyone from picking it up.
Electric Enchant rings with electric resistance.
Syntax: BEGIN ENCHANTMENT OF <ring> WITH ELECTRICAL RESISTANCE
ACTIVATE ELECTRIC RESISTANCE
Required: 5 gold bars
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A ring of electric resistance will grant a defence reducing the effects of electric damage.
Firewall Create a wall of fire.
Syntax: BEGIN ENCHANTMENT OF <item> WITH FIREWALL
POINT <item> <direction>
Required: 3 stag's horn, 1 diamond dust, 3 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Channeling the power of elemental fire, you will create walls of burning flame.
Brooch Create a brooch of Thoth.
Syntax: BEGIN CREATION OF BROOCH OF THOTH
Required: 1 elemental ice, 2 diamond dust, 1 stag's horn, 2 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: When worn, this item will give you death sight.
Key The key sigil.
Syntax: BEGIN CREATION OF KEY SIGIL
Required: 1 gold
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The key sigil works to automatically lock all doors in the room when anyone exits it.
Eye A sigil dealing with souls and other dimensions.
Syntax: BEGIN CREATION OF EYE SIGIL
THROW EYE AT GROUND
Required: 1 obsidian
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The eye sigil will, when placed on the ground, stop souls from entering the room. When thrown at the ground it will be consumed and will bring phased people out of phase.
Augment Increase the power of weapons and armour.
Syntax: BEGIN ENCHANTMENT OF <armour/weapon> WITH AUGMENTATION
Required: 2 diamond dust, 1 silver, 1 gold
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Augment can be used to increase the effectiveness of weapon or armour. It will raise a random statistic on the item, but each time you put an enchantment on it, there is a chance of it being destroyed. This chance depends on your skill in enchantment and how many enchantments are on the item.
Meteor Turn arrows into flaming meteors.
Syntax: BEGIN CREATION OF METEOR
SHOOT <target> WITH METEOR
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Creates an arrow that will be able to be shot by someone with the skill of archery at anyone within the local area. It will descend upon the hapless victim like a meteor.
Magic Enchant rings with magic resistance.
Syntax: BEGIN ENCHANTMENT OF <ring> WITH MAGICAL RESISTANCE
ACTIVATE MAGIC RESISTANCE
Required: 5 stag's horn, 1 gold, 2 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A ring of magic resistance will grant a defence reducing the effects of magic damage.
Knife The knife sigil.
Syntax: BEGIN CREATION OF KNIFE SIGIL
Required: 1 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The knife sigil can sever the elemental links between a person and the elemental planes. It can be destroyed if a channel is opened in the same location.
Comprehension Understand all mortal languages for a time.
Syntax: BEGIN CREATION OF NECKLACE OF COMPREHENSION
Required: 2 elemental ice, 3 gold, 4 silver, 3 stag's horn
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Necklace of Comprehension will permit you, when worn, to understand, but not speak, Achaean (common) and any Achaean racial language, excepting Dragon.
Icewall Create a blocking wall of ice.
Syntax: BEGIN ENCHANTMENT OF <item> WITH ICEWALL
POINT <item> <direction>
Required: 1 elemental ice, 1 diamond dust
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by.
Mushroom The mushroom sigil.
Syntax: BEGIN CREATION OF MUSHROOM SIGIL
ATTACH <mushroom sigil> TO <item>
Required: 1 elemental ice
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The powerful mushroom sigil is capable of destroying most normal items that it is attached to.
Whirlwind The roaring whirlwind of Vastar.
Syntax: BEGIN CREATION OF WHIRLWIND OF VASTAR
THROW WHIRLWIND
Required: 1 silver, 1 diamond dust, 1 stag's horn
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Throwing this whirlwind skywards will knock all in the air to the ground.
Concealment The obfuscating orb of concealment.
Syntax: BEGIN CREATION OF ORB OF CONCEALMENT
Required: 5 silver, 1 gold
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This orb will conceal most of your inventory from others.
Fire Enchant rings with fire resistance.
Syntax: BEGIN ENCHANTMENT OF <ring> WITH FIRE RESISTANCE
ACTIVATE FIRE RESISTANCE
Required: 1 elemental ice, 2 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A ring of fire resistance will grant a defence reducing the effects of fire damage.
Bauble A magically scented bauble to attract falcons.
Syntax: BEGIN CREATION OF SCENTED BAUBLE
THROW BAUBLE <direction>
Required: 1 diamond dust
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The scented bauble is irresistible to falcons. Throw it and they will follow.
Monolith The monolith sigil.
Syntax: BEGIN CREATION OF MONOLITH SIGIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 1 gold, 1 silver
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The monolith sigil will prevent most forms of magical instant travel into the room.
Dreamcatcher Increase regeneration while sleeping.
Syntax: BEGIN CREATION OF DREAMCATCHER
Required: 2 gold, 2 silver, 1 stag's horn
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The Dreamcatcher will increase health and endurance regeneration while the bearer is sleeping.
Negation The powerful gem of negation.
Syntax: BEGIN CREATION OF GEM OF NEGATION
TOUCH GEM
Required: 1 gold
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Touching this gem will cure nearly every affliction you have, but it will also negate nearly every defence you have.
Cube The vibration-dampening cube sigil.
Syntax: BEGIN CREATION OF CUBE SIGIL
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The cube sigil will, when placed on the ground, try to destroy vibrations in the room by dampening them. The presence of a reverberation vibration will prevent this. It will likewise destroy harmonics, assuming a bard has not played a partita in the location.
Pestilence Create a ring of pestilence.
Syntax: BEGIN CREATION OF RING OF PESTILENCE
POINT RING AT <whoever>
Required: 2 silver, 1 stag's horn, 1 gold
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The ring of pestilence will give a random affliction to the target when pointed.
Stasis Items in the bag of stasis decay more slowly.
Syntax: BEGIN CREATION OF BAG OF STASIS
PUT <whatever> IN BAG
Required: 4 gold, 3 elemental ice, 3 stag's horn, 2 diamond dust, 1 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: The bag of stasis is a magical item created to slow the decay of things inside of it. Any five items will fit inside, and those inside will decay at half the normal rate. Items inside something such as a pack will decay at the normal rate but the pack itself would decay at half the rate when inside the bag of stasis.
Scabbard Enchant a scabbard of stasis.
Syntax: BEGIN ENCHANTMENT OF <ITEM>* WITH STASIS
PUT <weapon> IN SCABBARD
Required: 3 gold, 3 elemental ice, 3 stag's horn, 3 diamond dust, 2 silver
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This magical enchantment gives the same advantages to a scabbard as with a bag of stasis, slowing the decay rate of weapons stored inside it.
Orb The chaos-destroying orb sigil.
Syntax: BEGIN CREATION OF ORB SIGIL
THROW ORB AT <chaos entity>
Required: 1 diamond dust
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: By throwing the orb sigil at a chaos entity, you stand a good chance of destroying it.
Purity Create a necklace of purity.
Syntax: BEGIN CREATION OF NECKLACE OF PURITY
Required: 4 elemental ice, 1 gold, 1 diamond dust
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This necklace will purge your body of venom-related afflictions periodically.