Magi

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This article is about the Magi class. For the former Magi Guild, see Crystalline Circle.
Bard Official

Members of the Magi class are users of some of the 'purest' magic in Achaea, employing pure elemental magic, crystalline vibrations, and the manipulation of a crystal golem. They possess no inherent ethos or worldview and thus can be found in all cities, working in any endeavour.

The Magi skills balance offensive power with defensive prowess. The caveat is that one of their skills, Crystalism, involves setting up vibrations within a room and though these can be moved, moving them is not instant. A mage's offensive power comes through a combination of elemental attacks such as stormhammer and geyser and crystalline vibrations with effects such as increasing gravity or causing small earthquakes. Alongside this is an ability to create and manipulate a crystal golem. Perhaps more than just about any other class, a magus has the ability to attack multiple opponents at once.

A fledgling Magi possesses the skills of Elementalism and Crystalism, gaining Artificing upon embracing class.

Abilities in Battlerage

Windlash Channel whipping blasts of wind at your target. Level: 6
Syntax: CAST WINDLASH AT <target>
Required: 14 rage
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Works against: Denizens
Cooldown: 16.00 seconds
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Details: Summon precise gusts of wind to whip across your target's exposed flesh, causing intense pain. The winds will continually attack the denizen for several seconds.
Note: {{{note}}}
Dilation Freeze time around your opponent. Level: 10
Syntax: CAST DILATION AT <target>
Required: 35 rage
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Attacks: {{{attacks}}}
Works against: Denizens
Cooldown: 35.00 seconds/
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Details: Summon the forces of wind and ice in a polar vortex surrounding your target. The cold becomes so intense that the very fabric of time itself is cracked in a small pocket around the target, causing it to move much slower in relation to the rest of reality and afflicting it with the aeon effect for several seconds.
Gives affliction: Aeon
Note: {{{note}}}
Disintegrate Channel fire with your rage to destroy a denizen's shield. Level: 20
Syntax: CAST DISINTEGRATE AT <target>
Required: 17 rage
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Works against: Denizens
Cooldown:
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Details: This spell will use your rage to remove a denizen's shield.
Note: {{{note}}}
Squeeze Order your golem to crush your target. Level: 35
Syntax: GOLEM SQUEEZE <target>
Required: 36 rage
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Works against: Denizens
Cooldown: 23.00 seconds
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Details: Command your golem to give your target a mighty hug, squeezing the life out of it.
Note: {{{note}}}
Firefall A mighty blow of earth and flame from the heavens. Level: 50
Syntax: CAST FIREFALL AT <target>
Required: 25 rage
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Works against: Denizens
Cooldown: 23.00 seconds
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Details: Summon a mighty flaming rock high in the air and watch as it hurtles towards your target. Those who are too clumsy or reckless to dodge the attack will bear the full brunt of its might.
Uses afflictions: Clumsiness or Recklessness
Note: {{{note}}}
Stormbolt Sensitise your target with a bolt of lightning. Level: 65
Syntax: CAST STORMBOLT AT <target>
Required: 25 rage
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Works against: Denizens
Cooldown: 27.00 seconds
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Details: Cast a bolt of electricity at a target, jangling its nerves and causing them to become hypersensitive for a few seconds.
Gives affliction: Sensitivity
Note: {{{note}}}

Related Artefacts for Magi

Artefact Description
Silver tuning fork Doubles the lifespan of vibrations.
A sorcerer's notebook Doubles the number of artificing schematics that a Magi can store and apply to their golems.
A gem of haematite with elemental facets Halves the equilibrium cost of crystalism embedding.