Difference between revisions of "Sentinel"

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Later still, the introduction of Skirmishing further distinguished Sentinels from the Druid class.
Later still, the introduction of Skirmishing further distinguished Sentinels from the Druid class.


== [[:Category:Abilities|Abilities]] in [[Battlerage]] ==
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#999999 | '''Pester'''
| bgcolor=#999999 | Annoy your target to death.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            PESTER <target>
: '''Cooldown:'''            16.00 seconds
: '''Resource:'''            14 rage
: '''Details:'''
Summon a minor denizen of the wilds to pester your target, constantly attacking and doing damage to your target for several seconds.
|-
| bgcolor=#999999 | '''Tame'''
| bgcolor=#999999 | Charm even the most savage beasts.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            TAME <target>
: '''Cooldown:'''            43.00 seconds
: '''Resource:'''            32 rage
: '''Details:'''
Use your mastery over the wildlands to charm your target for a few seconds. For a short time, your target will instead attack any other denizens around you that you are also currently fighting.
|-
| bgcolor=#999999 | '''Skewer'''
| bgcolor=#999999 | Drive your weapon all the way through your opponent.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            SKEWER <target>
: '''Cooldown:'''            23.00 seconds
: '''Resource:'''            36 rage
: '''Details:'''
Leap high into the air with a spear or trident and drive the weapon deep into your opponent's flesh.
|-
| bgcolor=#999999 | '''Swarm'''
| bgcolor=#999999 | A group of wasps will sting your target.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            SWARM <target>
: '''Cooldown:'''            23.00 seconds
: '''Resource:'''            25 rage
: '''Details:'''
Summon a swarm of wasps attack a target. The damage of the swarm is substantially increased if the target is unable to heal properly or is afflicted by aeon and unable to dodge effectively.
|-
| bgcolor=#999999 | '''Goad'''
| bgcolor=#999999 | Taunt your target into reckless attacks.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            GOAD <target>
: '''Cooldown:'''            19.00 seconds
: '''Resource:'''            18 rage
: '''Details:'''
Pretend to be weak, goading your target into attacking you recklessly for several seconds.
|}
[[Category:Classes]]
[[Category:Classes]]

Revision as of 22:14, 23 May 2015

This page is about the class. For the House, please see Sentinels of Nature.

Members of the Sentinel class have at their disposal the skills of Metamorphosis, Woodlore, and Skirmishing.

An offshoot of the Druids, both classes originally shared the same skills, but an effort by the Sentinels guild to save their tutor, Vixen, cost them the use of Groves. With the advent of Woodlore the class became much more portable.

Later still, the introduction of Skirmishing further distinguished Sentinels from the Druid class.

Abilities in Battlerage

Ability Description
Pester Annoy your target to death.
Syntax: PESTER <target>
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Summon a minor denizen of the wilds to pester your target, constantly attacking and doing damage to your target for several seconds.

Tame Charm even the most savage beasts.
Syntax: TAME <target>
Cooldown: 43.00 seconds
Resource: 32 rage
Details:

Use your mastery over the wildlands to charm your target for a few seconds. For a short time, your target will instead attack any other denizens around you that you are also currently fighting.

Skewer Drive your weapon all the way through your opponent.
Syntax: SKEWER <target>
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Leap high into the air with a spear or trident and drive the weapon deep into your opponent's flesh.

Swarm A group of wasps will sting your target.
Syntax: SWARM <target>
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Summon a swarm of wasps attack a target. The damage of the swarm is substantially increased if the target is unable to heal properly or is afflicted by aeon and unable to dodge effectively.

Goad Taunt your target into reckless attacks.
Syntax: GOAD <target>
Cooldown: 19.00 seconds
Resource: 18 rage
Details:

Pretend to be weak, goading your target into attacking you recklessly for several seconds.