Difference between revisions of "Priest"

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: '''Syntax:'''            ANGEL TORMENT <target>
: '''Syntax:'''            ANGEL TORMENT <target>
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            16.00 seconds
: '''Cooldown:'''            16.00 seconds
: '''Resource:'''            14 rage
: '''Resource:'''            14 rage
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: '''Syntax:'''            ANGEL INCENSE <target>
: '''Syntax:'''            ANGEL INCENSE <target>
: '''Gives affliction:'''    Recklessness
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            19.00 seconds
: '''Cooldown:'''            19.00 seconds
: '''Resource:'''            18 rage
: '''Resource:'''            18 rage
: '''Extra Information''': Gives denizen affliction: Recklessness
: '''Details:'''
: '''Details:'''
Your angel absorbs your rage and channels it into your target instead, making it impossible for the target to shield itself for several seconds.
Your angel absorbs your rage and channels it into your target instead, making it impossible for the target to shield itself for several seconds.
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: '''Syntax:'''            PERFORM RITE OF HARROW ON <target>
: '''Syntax:'''            PERFORM RITE OF HARROW ON <target>
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            23.00 seconds
: '''Cooldown:'''            23.00 seconds
: '''Resource:'''            36 rage
: '''Resource:'''            36 rage
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: '''Syntax:'''            HAMMER <target>
: '''Syntax:'''            HAMMER <target>
: '''Uses affliction:'''    Clumsiness or Amnesia
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            23.00 seconds
: '''Cooldown:'''            23.00 seconds
: '''Resource:'''            25 rage
: '''Resource:'''            25 rage
: '''Extra information:''' Uses denizen afflictions: Clumsiness or Amnesia
: '''Details:'''
: '''Details:'''
Swing your mace in a mighty blow at your target. This attack will do significantly increased damage to those who are too clumsy to see it coming or forgetful enough to neglect to dodge it.
Swing your mace in a mighty blow at your target. This attack will do significantly increased damage to those who are too clumsy to see it coming or forgetful enough to neglect to dodge it.
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: '''Syntax:'''            PERFORM RITE OF HORRIFY ON <target>
: '''Syntax:'''            PERFORM RITE OF HORRIFY ON <target>
: '''Gives affliction:'''    Fear
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            34.00 seconds
: '''Cooldown:'''            34.00 seconds
: '''Resource:'''            29 rage
: '''Resource:'''            29 rage
: '''Extra Information''': Gives denizen affliction: Fear
: '''Details:'''
: '''Details:'''
Summon a rite of terrible visions that causes your target to flee uncontrollably for several seconds.
Summon a rite of terrible visions that causes your target to flee uncontrollably for several seconds.

Revision as of 03:27, 29 May 2015

This page is about the class. For the defunct House, please see Empyreal Assembly.

The Priest class uses the skills of Spirituality, Devotion, and Healing, staying true to the path of Good. Originating on the isle of Delos with their Templar brethren and later flourishing in Shallam, the priests of the modern day largely hail from Targossas. Though not all Priests swear service to the Dawnspear, all hold true to the cause of good, for to stray from this path is to diminish as a Priest.

In battle, a Priest wields a spiritual mace they summon to inflict damage, break limbs, and more. However, the real heart of the priesthood is the close relationship with their guardian angels. Through this perpetual companion, said to reflect the light of their charge's soul, practitioners of Spirituality gain greater power. Their angel can burn their enemies, trace their movements, or even tear out their very souls. And if this wasn't enough to instil respect for the class, the Priest has access to the rites of Devotion, derived from the holy rituals of the ancient Church, allowing resurrection of the blessed, parting of waters, or filling of someone's mind with visions of Hell. Finally, a Priest is able to summon the powers of the five elements to heal and grant blessings to themselves and their allies.

Abilities in Battlerage

Ability Description
Torment A vicious attack from your angel.
Syntax: ANGEL TORMENT <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Your angel crystalizes its wings and buffets the target with them, causing painful wounds.

Incense Order your angel to enrage your opponent.
Syntax: ANGEL INCENSE <target>
Gives affliction: Recklessness
Works on/against: Denizens
Cooldown: 19.00 seconds
Resource: 18 rage
Details:

Your angel absorbs your rage and channels it into your target instead, making it impossible for the target to shield itself for several seconds.

Harrow Punish the faithless with a harrowing rite.
Syntax: PERFORM RITE OF HARROW ON <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

This rite will torture the unfaithful, causing their very bones to ache. The pain will last for several seconds, doing damage to your target for the duration.

Hammer Obliterate your target with an overpowering smash.
Syntax: HAMMER <target>
Uses affliction: Clumsiness or Amnesia
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Swing your mace in a mighty blow at your target. This attack will do significantly increased damage to those who are too clumsy to see it coming or forgetful enough to neglect to dodge it.

Horrify A rite of dire visions that causes your opponent to flee.
Syntax: PERFORM RITE OF HORRIFY ON <target>
Gives affliction: Fear
Works on/against: Denizens
Cooldown: 34.00 seconds
Resource: 29 rage
Details:

Summon a rite of terrible visions that causes your target to flee uncontrollably for several seconds.

Related Artefacts for Priest

Artefact Description
Odyssean Mace Named for the founder of the Modern Priests Guild, this mace damages a bit more than a traditional spiritual mace.
Raphaelan Mace Named for an Archprelate of the ancient Holy Church, this second tier spiritual mace damages significantly more than a standard mace.
Auroran Mace The most puissant of the spiritual maces, this mighty weapon is named for the Lightbringer and is the most powerful of the artefact maces.
Silver tuning fork Its presence in the inventory of its owner will allow Crystalism, Harmonics, and Devotion users to create vibrations or harmonics or rites with double the lifetime.