Jewellery

Revision as of 16:48, 16 February 2014 by Samakhulis (talk | contribs) (Added commodity requirements. None of the new schematics are piercings or offer leather varieties.)

Jewellery is a miniskill that allows one to fashion decorative baubles from raw materials to wear and sell. Adventurers who wish to learn it must first purchase a jewellery permit from the Crafters Union headquarters in Delos. Jewellers' permits cost two hundred credits.

Six principal materials can be used in the making of jewellery: bone, steel, silver, gold, platinum, and leather. All pieces of jewellery can be crafted from the first five, but only certain items can be crafted from leather.

Firelash, firewall, and icewall enchantments may be added to rings crafted by a jeweller. Hearing enchantments may be added to crafted rings, while necklaces can be enchanted to allow comprehension of racial languages.

Jewellers are able to craft the following items:

Item Commodities Needed
Amulet 3
Anklet 1
Armband 1
Band 1
Bangle 2
Bar 1
Bracelet 2
Brooch 1
Cameo 2
Chain 1
Choker 2
Circlet 3
Clasp 3
Collar 1
Coronet 5
Crown 5
Cufflinks 1
Diadem 3
Earring 1
Hairclip 1
Haircomb 1
Hairpin 1
Hoop 1
Lipring 1
Locket 3
Medallion 1
Navelring 1
Necklace 3
Nipplering 1
Nosering 1
Pendant 3
Pin 1
Ring 1
Stud 1
Tiara 3
Toering 1
Torc 4

(If an item is in italics, this signifies that it is body jewellery, and can be worn through a piercing. If it is in bold, this means that it can be made from leather, in addition to the standard five materials.

Varying amounts of gems may be optionally added to any jewellery design, as an additional 'commodity needed'.)