Infernal

Revision as of 04:32, 23 August 2020 by Thaisen (talk | contribs) (Oppression for Necromancy)
This page is about the class. For other uses, please see Infernals (disambiguation).
Infernal Official

The class of Infernals came into being in the early days of the modern era through the efforts of Ekary Lucoster, the Sinistar, a knight dedicated to Evil. Although the original guild of Infernals was destroyed in a war against the city of Ashtan, the House Maldaathi in the city of Mhaldor continued to carry on the tradition for many centuries, before being destroyed by a foreign construct.

While most uphold the usual knightly virtues of honour and chivalry in combat, most Infernal knights serve Evil before all else. They act as the armoured enforcement arm of their home city of Mhaldor in much the same role as the Paladins of Targossas. With their blackened steel and their red-eyed falcons, the Infernal knights are a vision from the flames of Hell itself when they appear on the battlefield, their eyes gleaming from behind their helms. Infernal knights eschew all weakness in their pursuit of strength and dominance over others. Naturally, most Infernal knights belong to the city of Mhaldor, although a scant few have been known to reside in Ashtan and Hashan as well, seeking other paths.

They possess the traditional knightly skills of Chivalry and Weaponmastery, sharing these with the Runewarden and Paladin classes. Their skill of Necromancy, however, is a gift from the God of Evil. Life essence, which can be generated from consuming the hearts of other mortals, is used to power many Necromantic skills such as bolstering one's vitality, creating soulspears from the souls of the dead, and even creating a cage around one's own soul to protect it from death itself.

A fledgling Infernal possesses the skills of Oppression and Weaponmastery, gaining Chivalry upon embracing class.

Abilities in Battlerage

Ravage Cause great pain with necromantic energy. Level: 6
Syntax: RAVAGE <syntax>
Required: 14 rage
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Works against: Denizens
Cooldown: 16.00 seconds
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Details: Send necromantic tendrils into your opponent's brain, causing great pain. The pain will persist for some time as the victim's nervous system attempts to expel the necromantic energy, doing constant damage to the victim for a short time.
Note: {{{note}}}
Soulshield Defend yourself against damage. Level: 10
Syntax: SOULSHIELD
Required: 20 rage
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Works against: Denizens
Cooldown: 37.00 seconds
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Details: A necromantic shield protects you, absorbing any damage you take for the next 12 seconds. The shield has a cost, however, and the backlash against you will cause 9% of the damage absorbed, every second, for the next 10 seconds.
Note: {{{note}}}
Shiver Attack a denizen's shield with your weapon. Level: 20
Syntax: SHIVER <target>
Required: 17 rage
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Works against: Denizens
Cooldown:
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Details: Use your rage and the necromantic power at your disposal to strike at a denizen's shield, causing it to crumble.
Note: {{{note}}}
Spike Tear your target apart with spiked armour. Level: 35
Syntax: SPIKE <target>
Required: 36 rage
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Works against: Denizens
Cooldown: 23.00 seconds
Attune Effect: {{{attune}}}
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Details: Shroud your armoured form in necromantic spikes and leap upon your target, causing grievous wounds as your armour tears into it.
Note: {{{note}}}
Hellstrike A savage attack, intensified with your necromantic power. Level: 50
Syntax: HELLSTRIKE <target>
Required: 25 rage
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Works against: Denizens
Cooldown: 23.00 seconds
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Details: Imbue your weapon with necromantic power as you strike your opponent, doing increased damage to those who suffer from the irrational mental states of fear or recklessness.
Uses afflictions: Recklessness or Fear
Note: {{{note}}}
Deathlink Absorb some of the damage an ally takes. Level: 65
Syntax: DEATHLINK <target>
Required: 30 rage
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Works against: Denizens
Cooldown: 43.00 seconds
Attune Effect: {{{attune}}}
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Details: For the next 8 seconds, 50% of the damage taken by the target of the deathlink is instead directed at you.
Note: {{{note}}}

Related Artefacts for Infernals

Artefact Description
A wreath of lycopod vines
  • Restores additional essence from VIVISECT.
  • Also returns some willpower and endurance upon a successful instakill.
A preserved hand
  • Increases the duration of gravehands in a location by roughly 50%
  • This does not apply to hands summoned via soulspear.

Also see additional Knight Artifacts that are shared by all knightly classes.