Augmentation

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Augmentation is the skill of enchanting pre-existing items with magical powers. Like Enchantment, the now defunct skill from which its abilities are derived, it requires ritualistic actions, commodities, and the presence of two ourobori. It shares this trait with the skill called Conjuration.

Abilities in Augmentation

Ability Description
Firelash A lash of burning fire.
Syntax: BEGIN ENCHANTMENT OF <item> WITH FIRELASH
POINT <item> AT <adventurer/denizen/icewall>
Extra Information: Enchanted onto wands, rings, gloves, gauntlets.
Details:

Actions: 3, 6, 9, 8, 5, chant "fo icti re eschle lok ast suh hrat", 1, 4, 7, 3x13

Comms: 1 gold, 1 silver, 2 diamond dust

By lashing out with fire, you may damage a denizen or an adventurer, or melt an icewall. Note that you can hit adventurers with this from an adjacent room.

Hearing Hear while otherwise deaf.
Syntax: BEGIN ENCHANTMENT OF EARRING WITH HEARING
Details:

This item must be worn.

Type: Enchanted on earrings.

Actions: 3, 6, 10, 11, 6, 10, 3, 11, 11, 10, 6, 3, 3, 15, 1

Comms: 3 silver, 4 stag's horn

While wearing one of these earrings, you will be able to hear while deaf.

Cold Enchant rings with the power to resist cold.
Syntax: BEGIN ENCHANTMENT OF <ring> WITH COLD RESISTANCE
ACTIVATE COLD RESISTANCE
Details:

Type: Enchanted on rings.

Actions: 2x3, 2x7, 2x12, 2x7, 2x5, 2x8, 2x13, 2x8, 2x5, 2x7

Comms: 2 gold, 2 stag's horn, 2 diamond dust

A ring of cold resistance will grant a defence reducing the effects of cold damage.

Waterwalk Enchant shoes with the power to walk on water.
Syntax: BEGIN ENCHANTMENT OF <shoes/boots> WITH WALK ON WATER
Details:

To use: Just wear them.

Type: Enchanted on shoes or boots.

Actions: 17, 3x14, 2x8, 11, 4x3, 13, 15

Comms: 1 elemental ice, 2 gold, 1 silver

While wearing footwear enchanted with this, you will be able to move about on the water as though walking. (Note: the term "walking" is important; walking is not dashing, running, sprinting, etc.)

Electric Enchant rings with electric resistance.
Syntax: BEGIN ENCHANTMENT OF <ring> WITH ELECTRICAL RESISTANCE
While wearing an enchanted ring: ACTIVATE ELECTRIC RESISTANCE
Details:

Type: Enchanted on rings.

Actions: 2x5, 2x9, 2x12, 2x9, 2x7, 2x10, 2x15, 2x10, 4x7

Comms: 5 gold bars

A ring of electric resistance will grant a defence reducing the effects of electric damage.

Firewall Create a wall of fire.
Syntax: BEGIN ENCHANTMENT OF <item> WITH FIREWALL
POINT <item> <direction>
Details:

Type: Enchanted on wands, ring, gloves, or gauntlets.

Actions: Chant 'firth ilith rhedo een', 7, 4, 8, 17, 2x3, 3x10

Comms: 3 stag's horn, 1 diamond dust, 3 silver

Channeling the power of elemental fire, you will create walls of burning flame.

Meteor Turn arrows into flaming meteors.
Syntax: BEGIN CREATION OF METEOR
SHOOT <target> WITH METEOR
Details:

This item is destroyed upon use.

Type: Created arrow.

Actions: 14, 16, chant "minlo ecta tu ecta oloth rhedo", 3

Comms: 1 diamond dust, 1 arrow

Creates an arrow that will be able to be shot by someone with the skill of archery at anyone within the local area. It will descend upon the hapless victim like a meteor.

Magic Enchant rings with magic resistance.
Syntax: BEGIN ENCHANTMENT OF <ring> WITH MAGICAL RESISTANCE
While wearing an enchanted ring: ACTIVATE MAGIC RESISTANCE
Details:

Type: Enchanted on rings.

Actions: 2x7, 2x11, 2x16, 2x11, 2x9, 2x12, 2x17, 2x12, 2x9, 2x11

Comms: 5 stag's horn, 1 gold, 2 silver

A ring of magic resistance will grant a defence reducing the effects of magic damage.

Icewall Create a blocking wall of ice.
Syntax: BEGIN ENCHANTMENT OF <item> WITH ICEWALL
POINT <item> <direction>
Details:

Type: Enchanted on wands, rings, gloves, or gauntlets.

Actions: Chant 'incula cela ecta' 3x10, 2x3, 17, 8, 4, 7

Comms: 1 elemental ice, 1 diamond dust

This spell will create a wall of elemental ice, blocking the passage of those who would seek to pass by.

Fire Enchant rings with fire resistance.
Syntax: BEGIN ENCHANTMENT OF <ring> WITH FIRE RESISTANCE
While wearing an enchanted ring: ACTIVATE FIRE RESISTANCE
Details:

Type: Enchanted on rings.

Actions: 2x1, 2x5, 2x10, 2x5, 2x3, 2x6, 2x11, 2x6, 2x3, 2x5

Comms: 1 elemental ice, 2 silver

A ring of fire resistance will grant a defence reducing the effects of fire damage.

Scabbard Enchant a scabbard of stasis.
Syntax: BEGIN ENCHANTMENT OF <ITEM>* WITH STASIS
PUT <weapon> IN SCABBARD
Details:

Type: Enchanted item.

Usable items: Scabbard, sheath, beltloop, belthook, baldric.

Actions: 2x16, 3x13, 2x14, 15, chant "drabbacs statorium", 11, 2x16, 3x17, 16

Comms: 3 gold, 3 elemental ice, 3 stag's horn, 3 diamond dust, 2 silver

This magical enchantment gives the same advantages to a scabbard as with a bag of stasis, slowing the decay rate of weapons stored inside it.

Imbue Imbue scrolls with transferrable enchantments.
Syntax: RECITE <scroll> [ON] <item>
Details:

Your mastery in the field of augmenting items has progressed to such a degree that you are now able to imbue scrolls with enchantments rather than standard items. This is done in the normal way, simply by substituting one of the enchantable scrolls for the target item.

Once you have enchanted a scroll, anyone may recite the scroll on an item, transferring the stored enchantment to that item. This will destroy the scroll, and normal limitations apply (such as only being able to recite the scroll on footwear if it is storing the walk on water enchantment).

You may purchase scrolls from most general stores around Sapience.