Concoctions

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Utilised by members of the Druid, Sylvan, and Sentinel classes, Concoctions enables adventurers to brew healing elixirs and salves from a variety of medicinal herbs. Concoctionists may also harvest these herbs themselves, provided the corresponding ability in Groves or Woodlore has been learned. Concoctionists often find the artefact Gloves of Harvesting a useful aid in their quest to fill up their rift with plants.

In the past, some other elixirs were known, but with the discovery of herbs with similar healing properties during the second century AF, mortals lost the ability to create these.

Abilities in Concoctions

Ability Description
Boiling Learn the art of boiling.
Known: Yes
Syntax: BOIL <pot>
Details:

This will allow you to boil mixtures, to form valuable concoctions.

Ginseng An herb that may purify the blood when eaten.
Known: Yes
Syntax: HARVEST GINSENG
Details:

Ginseng, a forest-growing herb, may be eaten to purify the blood, curing certain ailments such as haemophilia.

Ash A swamp-dwelling tree with bark that restores sanity.
Known: No (6 lessons required)
Syntax: HARVEST ASH
Details:

Prickly ash is a small, squat tree that grows in the swamps. Its bark may be consumed to restore many sanity-imperiling afflictions, like dementia and confusion.

Echinacea The purple-coneflower that grows in the forests.
Known: No (15 lessons required)
Syntax: HARVEST ECHINACEA
Details:

Echinacea is a purple coneflower that grows in the forests. Eating it will give you the gift of the third eye, which will allow you to see where people are when you type 'who' as well as allow you to see otherwise invisible people.

Ginger A low-lying forest plant.
Known: No (33 lessons required)
Syntax: HARVEST GINGER
Details:

This forest-dwelling herb is much prized for its value in certain concoctions. Additionally, it also has the peculiar medicinal property of countering abnormally high fluid levels in the body.

Burdock A dark root of the burdock plant.
Known: No (44 lessons required)
Syntax: None
Details:

Very little is known about this mysterious root.

Myrrh A sticky bush that, when eaten, increases scholasticism.
Known: No (55 lessons required)
Syntax: HARVEST MYRRH
Details:

The gum of the myrrh bush may be eaten to increase your learning potential.

Planting Planting herbs and plants in new locations.
Known: No (66 lessons required)
Syntax: PLANT <flower, root, seed, bark, etc>
Works on/against: Room
Details:

Your harmony with the forest has reached a level that, with this ability, you may transplant plants from one place to another. After you harvest a plant, you will have 1 hour in which to PLANT it somewhere else. After this period of time is up, the plant will not be able to be planted. Further, you cannot put the plant in your rift or pocketbelt. It is important to remember to re-plant things only in the type of environment that you harvested it from, or it will quickly die. The exception is kelp, which can be planted in river, freshwater, or ocean environments. In order to see what environment type a room is, use the SURVEY ability, which is an ability in Survival.

Bellwort A wildflower that counters the effects of altruism.
Known: No (88 lessons required)
Syntax: HARVEST BELLWORT
Details:

The bellwort flower grows in the swamps and, when eaten, will counter the effects of many altruistic-based afflictions, such as generosity and peace.

Sac The venom sac of a snake.
Known: No (133 lessons required)
Syntax: HARVEST SAC
Details:

The venom sacs of rattlesnakes, marsh and wood vipers can only be harvested after the snake is dead. When it is dead, HARVEST SAC, with the snake on the ground, will remove its venom sacs for your use.

Immunity A brew to help you shrug off deadly poisons.
Known: No (133 lessons required)
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR IMMUNITY


Extra Information: Ingredients: 1 venom sac
1 prickly ash bark
2 echinacea roots
Details:

The immunity elixir will protect you from poisons that kill.

Lastharvest The ability to see who last harvested in a room.
Known: No (177 lessons required)
Syntax: LASTHARVEST
Works on/against: Room
Details:

Whenever a plant is harvested, or, indeed, anything that is alive is changed, traces are left in the fabric of life-energy that sustains all living beings. The lastharvest ability allows you to tap into those energies for a short time to see who last harvested from each plant in your location.

Naturalism Discover who exterminated a room last.
Known: No (177 lessons required)
Syntax: NATURALISM
Works on/against: None
Details:

Naturalism allows you to detect the foul stain of a Necromancer's soul on an exterminated room, letting you see who did it.

Bloodroot An underground root that can cure paralysis, among others.
Known: No (222 lessons required)
Syntax: HARVEST BLOODROOT
Details:

A root that grows underground, the bloodroot has reactive properties that allow you to break out of paralysis, as well as cure the slickness affliction.

Hawthorn The berry of the hill-dwelling hawthorn bush.
Known: No (288 lessons required)
Syntax: HARVEST HAWTHORN
Details:

The hawthorn bush grows in the hills of Sapience, when eaten it will cause deafness and its berries are prized for their use in concocting salves and elixirs.

Kuzu The fast-growing jungle vine.
Known: No (333 lessons required)
Syntax: HARVEST KUZU
Details:

The fast-growing kuzu vine of the jungles has thickening properties that make it a necessary ingredient in all salves.

Epidermal A salve to cure certain exterior afflictions.
Known: No (333 lessons required)
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR EPIDERMAL
Extra Information: Ingredients: 2 kuzu roots
1 bloodroot leaf
1 hawthorn berry
1 ginseng root
Details:

The epidermal salve is used to cure afflictions on the exterior of your body, such as deafness and blindness.

Skullcap This downy plant has an interesting effect when smoked.
Known: No (377 lessons required)
Syntax: HARVEST SKULLCAP
Details:

This downy, jungle-dwelling plant can produce an aura of weapons-rebounding when smoked. Also will give you the ability to see death when eaten.

Slipper The lady's slipper plant is found in the Savannah.
Known: No (422 lessons required)
Syntax: HARVEST SLIPPER
Details:

This grasslands-dwelling plant is used in various concoctions.

Mana A brew to replenish your mental strength.
Known: No (422 lessons required)
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR MANA
Extra Information: Ingredients: 1 lady's slipper root
1 bellwort flower
1 hawthorn berry
1 bloodroot leaf
Details:

The mana elixir will replenish your mana when sipped.

Goldenseal This Savannah-dwelling plant restores harmony when eaten.
Known: No (466 lessons required)
Syntax: HARVEST GOLDENSEAL
Details:

The goldenseal plant of the grasslands has the ability, when eaten, to restore harmony to your mind and body, healing afflictions such as stupidity, epilepsy, impatience, and dizziness, among others.

Valerian A mountain-dwelling plant with smokeable properties.
Known: No (555 lessons required)
Syntax: HARVEST VALERIAN
Details:

The mountain-dwelling blue valerian plant can be smoked to cure both slickness and disfigurement.

Health A brew that will heal your wounds.
Known: No (555 lessons required)
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR HEALTH
Extra Information: Ingredients: 1 valerian leaf
1 goldenseal root
1 ginseng root
1 myrrh gum
Details:

The health elixir is a powerful and useful one that will replenish some of your health.

Bayberry A hill-dwelling tree with valuable bark.
Known: No (599 lessons required)
Syntax: HARVEST BAYBERRY
Details:

Growing in places such as the Dakhota and Shamtota hills, the bayberry bush has valuable bark which when eaten will cause blindness.

Cohosh The curiously white plant that induces insomnia.
Known: No (633 lessons required)
Syntax: HARVEST COHOSH
Details:

Black cohosh, which is actually a white plant, may be eaten to induce insomnia. You will find it growing primarily in swampy regions.

Lobelia A beautiful scarlet wildflower with therapeutic properties.
Known: No (702 lessons required)
Syntax: HARVEST LOBELIA
Details:

A gorgeous, scarlet wildflower that grows in the forests, the lobelia is rumoured to have therapeutic properties, curing such ailments as berserking, recklessness, vertigo, and other phobias and mental illnesses.

Pear The fruit of the prickly pear cactus.
Known: No (805 lessons required)
Syntax: HARVEST PEAR
Details:

The desert-dwelling prickly pear cactus has a lovely fruit necessary in certain concoctions.

Weed The mind-altering cactus weed.
Known: No (874 lessons required)
Syntax: HARVEST WEED
Details:

Discovered long ago by Viper, the cactus weed, when smoked, produces mind-altering effects.

Irid Iridescent moss growing underground.
Known: No (909 lessons required)
Syntax: HARVEST MOSS
Details:

Irid moss, an incandescent moss growing underground, may be eaten to restore some health and mana.

Sileris A lush, berry-bearing plant which grows in valleys.
Known: No (1012 lessons required)
Syntax: HARVEST SILERIS
Details:

The valley-dwelling sileris berry may be applied (APPLY SILERIS) to yourself in order to create a thin, waxy coating which will prevent serpents from biting you.

Kelp The grass of the sea. It has strengthening attributes.
Known: No (1116 lessons required)
Syntax: HARVEST KELP
Details:

Kelp is often called the grass of the sea, and for good reason. Large kelp beds bear an uncanny resemblance to grassy plains. Kelp contains powerful proteins and strengtheners which can restore fitness when eaten.

Venom A brew to increase your resistance to poison damage.
Known: No (1116 lessons required)
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR VENOM
Extra Information: Ingredients: 1 venom sac
1 black cohosh root
1 piece of kelp
1 skullcap flower
Details:

The venom elixir has the power to increase your resistance to damage from poison.

Frost A mixture to increase your resistance to fire.
Known: No (1116 lessons required)
Syntax: INPOT <ingredient> IN <pot>
DROP POT
BOIL POT FOR FROST
Extra Information: Ingredients: 1 piece of kelp
1 prickly pear
1 ginseng root
Details:

This powerful elixir will help keep the body temperature down protecting you from fire.

Caloric A salve to increase your resistance to the cold.
Known: No (1116 lessons required)
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR CALORIC
Extra Information: Ingredients: 2 kuzu roots
1 valerian leaf
2 pieces of kelp
1 bellwort flower
Details:

The caloric salve, when applied to the body, will help protect you from intense cold.

Levitation A mixture that allows you to hover.
Known: No (1219 lessons required)
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR LEVITATION
Extra Information: Ingredients: 2 pieces of kelp
1 prickly pear
1 eagle's feather
Details:

The levitation elixir when sipped will cause you to float a couple inches off the ground. This cushion of air will help protect you from great falls and several ground based attacks.

Feathers The feathers of various birds.
Known: No (1219 lessons required)
Syntax: PLUCK EAGLE
Details:

This will allow you to pluck feathers from an eagle, for use in your concoctions.

Diamond Powdered diamond dust.
Known: No (1288 lessons required)
Syntax: INPOT DUST TO <pot>
Details:

Inpotting powdered diamond dust.

Mending A salve to repair your broken body.
Known: No (1288 lessons required)
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR MENDING
Extra Information: Ingredients: 1 part diamond dust
1 piece of kelp
1 kuzu root
2 ginger roots
Details:

The salve of mending can be used to heal minor broken limbs as well as putting your body out if you are on fire.

Mass A salve that will greatly increase your weight.
Known: No (1288 lessons required)
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR MASS


Extra Information: Ingredients: 1 irid moss
1 bloodroot leaf
1 kuzu root
1 part diamond dust
Details:

The salve of mass will cause your body to become extremely heavy making it more difficult for others to attempt to move you. The extra weight can also have adverse effects if you try running too fast.

Sidewinder The powdered skin of a sidewinder.
Known: No (1392 lessons required)
Syntax: HARVEST SKIN
Details:

When you encounter a dead sidewinder, you will be able to strip its skin from it.

Speed An elixir to slow your perception of time.
Known: No (1392 lessons required)
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR SPEED


Extra Information: Ingredients: 2 sidewinder skins
1 kuzu root
1 goldenseal root
1 ginger root
Details:

The speed elixir can increase your ability to dodge some attacks, such as tekura and weapon attacks.

Kola The nut of this jungle tree can keep you quite alert.
Known: No (1495 lessons required)
Syntax: HARVEST KOLA
Details:

The kola tree of the jungle bears nuts which, when eaten, make the user feel quite awake and alert.

Elm Slippery elm from the red elm tree.
Known: No (1598 lessons required)
Syntax: HARVEST ELM
Details:

Slippery elm, from the red elm tree, may be smoked to cure various strange afflictions, like the aeon and hellsight afflictions.

Gold Liquid gold.
Known: No (1736 lessons required)
Syntax: INPOT # GOLD IN pot
Details:

Inpotting gold works slightly differently. You will always inpot in increments of 20 gold. Obviously, you must have at least 20 gold on your person. INPOT 3 GOLD IN pot123 would put 60 gold in the pot.

Restoration A necessary salve for healing mutilated body parts.
Known: No (1736 lessons required)
Syntax: INPOT <#> <ingredient> IN <pot>
DROP POT
BOIL POT FOR RESTORATION
Extra Information: Ingredients: 2 parts gold
2 kuzu roots
1 valerian leaf
1 bellwort flower
Details:

A restorative salve is used to heal limbs that have been badly damaged. It may sometimes take two uses to fully heal a limb. It may be applied to any of the six body parts.


See also