Category:Afflictions

Revision as of 10:31, 14 July 2021 by Halos (talk | contribs)

There are many afflictions that may befall adventurers in Achaea, each one unique in its effects. While most are detrimental, some may actually be considered advantageous under certain circumstances. Such afflictions are often considered defences, such as deafness and blindness.

A comprehensive list of cures for afflictions may be found on the Cures page.

Afflictions include any of the altered states of mind and body brought on by venoms, curses, psychic manipulation, and various other abilities used by combatants and creatures. The ring of pestilence is an enchantment that will target its victim with a random affliction.

As is natural, every ailment has a corresponding cure, whether it be an herb, salve, or elixir. The powerful Tree of Life tattoo can also cure almost all afflictions, as could the Priest skill of Healing (formerly), and lifestone. The worry stone, gem of negation and the necklace of purity are enchantments that also cure afflictions.

The command AFFLICTION LIST will show the following:

Affliction Effect Skills Cure
Addiction Elixir doublesip, and eat all of a mineral/plant to cure instead of just one Vardrax Ginseng/Ferrum (eat)
Aeon Delays actions, making it impossible to do more than one thing at once Aeonics, Artificing, Tarot Elm/Cinnabar (smoke)
Agoraphobia Causes fear outdoors, rush around to seek shelter. Artificing, Curses, Evileye, Hypnosis, Tarot Lobelia/Argentum (eat), Focus
Airfisted Hinders parrying and movements of chaos orb Striking Time (15s)
Amnesia Cancels the next action you take. Artificing, Curses, Evileye, Hypnosis, Telepathy none
Anorexia Makes it impossible to eat anything Artificing, Curses, Evileye, Devotion, Hypnosis, Physiology, Runelore, Spiritlore, Voicecraft Epidermal (apply)
Asphyxiating Reveals your curative smoking Duress Time
Asthma Makes it impossible to smoke anything or hold breath. Various Kelp/Aurum (eat)
Blackout Obscures prompt, prevents you from seeing anything. Puppetry, Pranks, Propagation, Telepathy, Vodun Time (4s)
Blindness Prevents seeing the world around you. Various Epidermal to head (apply)
Blistered Delays movement between rooms, movement causes damage Ignition Time
Bloodfire Prevents applying salves while bleeding. Psionics none
Bound Prevents movement and many actions Web, Various Writhe
Brokenleftarm Prevents using that arm in most situations. Various Mending to arms (apply)
Brokenleftleg Prevents using that leg, delays movement, standing. Various Mending to legs (apply)
Brokenrightarm Prevents using that arm in most situations. Various Mending to arms (apply)
Brokenrightleg Prevents using that leg, delays movement, standing. Various Mending to legs (apply)
Bruisedribs Can die to three backbreakers instead of four. Tekura Time (30s)
Burning/Ablaze Periodic (per 10s) fire damage. Various Mending (apply)
Cadmuscurse Causes focusing to add more physical afflictions. Domination Time
Calcifiedskull Timed affliction, gives mild/extreme head damage on completion based on prior head state. Sculpting Restoration to head (apply)
Calcifiedtorso Timed affliction, gives mild/extreme torso damage on completion based on prior torso state. Sculpting Restoration to body (apply)
Claustrophobia Causes fear when indoors, rush around to seek exit. Various Lobelia/Argentum (eat), Focus Mind
Clumsiness Makes it hard to physically hit target. Various Kelp/Aurum
Coldfate Negates breathing underwater Pervasion Time
Concussion Recurring amnesia (per 1s), making it hard to act Various Restoration to head (apply)
Conflagration Periodic damage for as long as conflagration lasts. Artificing Cure all stacks of ablaze on you
Confusion Extends equilibrium recovery rate by double. Various Ash/Stannum (eat), Focus
Corruptedhumours Drains mana when you bleed, drains health when you clot. Physiology Time
Crackedribs Reduces health elixir healing amount, periodic sensitivity Weaponmastery Health (apply)
Cremated Forces you to embrace when you die. Time (60s)
Crushedthroat Increases smoking pipe balance time. Shikudo Mending to head (apply)
Daeggerimpale Periodic damage, restricts movement Apostasy Writhe
Damagedhead Recurring concussion, stupidity Various Restoration to head (apply)
Damagedleftarm Unable to use left arm. Various Restoration to arms (apply)
Damagedleftleg Unable to use left leg, delayed movement Various Restoration to legs (apply)
Damagedrighttarm Unable to use right arm. Various Restoration to arms (apply)
Damagedrightleg Unable to use right leg, delayed movement Various Restoration to legs (apply)
Darkshade Receive damage while outdoors, chance of death. Various Ginseng/Ferrum (eat)
Dazed Wipes out ability to resist hypnosis Hypnosis Elm/Cinnabar (smoke)
Dazzled Lowers accuracy, halves damage resistance Various Mending to head (apply)
Deadening Makes you more susceptible to telepathic locks Telepathy, Duress Elm/Cinnabar (smoke)
Deafness Stops you from hearing anything. Various Epidermal to head (apply)
Deathsickness Gives immunity to aeon, but you keep all afflictions upon burst and pass death sickness to your killer. Charnel Time
Deepsleep Sleep which cannot be naturally woken from none Time
Degenerate Artificially ages you, dropping constitution 1-6 points. Aeonics Time
Dehydrated Reduces resistance to fire-based damage Artificing Time
Dementia Makes you see things that aren't there, causes LOOK to show random locations Apostasy, Curses, Devotion, Domination, Evileye Ash/Stannum (eat), Focus
Demonstain Reduces all statistics by 1 point Apostasy Time
Depression Everytime you suffer a mental affliction, you take health and mana damage Shadowmancy Goldenseal/Plumbum (eat)
Deteriorate Artificially ages you, dropping intelligence 1-6 points. Aeonics Time
Disloyalty Turns loyal creatures into enemies Artificing, Duress, Monkshood, Necromancy, Occultism Valerian/Realgar (smoke)
Disrupted Keeps you permanently off-equilibrium. Telepathy Concentrate
Dissonance Periodically lose defences Crystalism Goldenseal/Plumbum (eat)
Dizziness Causes you to frequently become prone on movement. Various Goldenseal/Plumbum, Focus
Enlightenment Drives you insane, making your mental afflictions permanent. Occultism Death
Enmeshed Makes you unable to parry. Dragoncraft Time (4s)
Ensorcelled Causes various movement attempts to fail. Memorium Time (20s)
Entangled Prevents movement and most forms of action. Various Writhe
Entropy ??? Occultism Time
Epilepsy Periodically lose balance. Various Goldenseal/Plumbum (eat), Focus
Fear Drop wielded items and run around uncontrollably. Various Compose
Flamefisted Prevents rebounding, but also reduces your bleeding Striking Time (15s)
Flushings Eating ginseng or ferrum causes bleeding. Pestilence Ginseng/Ferrum (eat)
Frozen Recurring disruption, delays movement Elementalism, Metamorphosis, Necromancy, Occultism, Pervasion, Sublimation Caloric (apply)
Generosity Causes you to give away your material possessions. Hypnosis, Voicecraft Bellwort/Cuprum (eat)
Grievouswounds Locks in bleeding amount. Health to torso (apply)
Guilt Focussing causes mental afflictions. Zeal Lobelia/Argentum (eat)
Haemophilia Prevents clotting. Curses, Domination, Memorium, Oppression, Pervasion, Physiology, Skirmishing, Weaving Ginseng/Ferrum (eat)
Hallucinations Recurring stun, prone, stupidity. Devotion, Hypnosis, Pervasion, Tarot Ash/Stannum (eat)
Hamstrung Delays movement. Striking Time (10s)
Hatred You will consider everybody an enemy. None, (Parni Time
Healthleech Periodically drains health. Various Kelp/Aurum (eat)
Heartseed Timed instakill Propagation Restoration to body (apply)
Hecatecurse Prevents curing whispering madness Domination Time (16s)
Hellsight Gives slickness, recurring hallucinations, fear, epilepsy Apostasy, Zeal, Devotion Valerian/Realgar (smoke)
Hindered Delays movement through forest. None' Time
Homunculusmercury Extends the next herb/mineral balance. Physiology Time
Hypersomnia Prevents insomnia. Apostasy, Hypnosis, Tarot Ash/Stannum (eat)
Hypochondria Gives recurring nausea, addiction, lethargy, and impatience. Hypnosis, Shadowmancy, Striking Kelp/Aurum (eat)
Hypothermia Prevents curing freezing. Artificing Restoration to body (apply)
Icefisted Prevents touching tattoos. Striking Time (15s)
Impaled Prevents movement, makes you bleed alot. Skirmishing, Two Arts, Weaponmastery Writhe
Impatience Halves mana-sipping, prevents focus. Various Goldenseal/Plumbum (eat)
Indifference You cannot generate rage or use battlerage attacks. None Bellwort/Cuprum (eat)
Inquisition Reduced mana regen, increases mana cost of focus, makes being aflame inextinguishable. Devotion Time (20s)
Insomnia Makes it difficult to fall asleep. Various Goldenseal/Plumbum (eat)
Internalbleeding Causes massive bleeding. Various Time
Isolation No one will hear you speak on channels Telepathy None
Itching Periodic loss of balance, recurring impatience Pranks Epidermal to body (apply)
Justice Any attack you make on the afflictor causes damage to yourself also. Shadowmancy, Tarot, Zeal Bellwort/Cupbrum (eat)
Kaisurge Prevents mounting, adds slight extension to broken limb penalty for tumble. Time
Kkractlebrand Weakens fire resistance and unlocks further ignition abilities against you Ignition Time, Health (sip)
Laceratedthroat Causes stuttering, bleeding, reduces amount healed by health and mana elixir Propagation Restoration to head (apply)
Lapsingconsciousness Recurring unconsciousness None Time
Latched Various symptoms based on existing afflictions, setup for an instakill (Dessicate) Pervasion Time
Lethargy Leaves you physically drained, delaying movement and actions. Hypnosis, Pervasion, Physiology, Spiritlore Ginseng/Ferrum (eat)
Lightbind Causes most movement attempts to occasionally fail. Emulation Time (22s)
Loneliness Forces movement from rooms without people. Hypnosis Lobelia/Argentum (eat), Focus
Lovers Prevents you from attacking the afflictor. None, Sirens Bellwort/Cuprum (eat), Focus
Manaleech Continuous mana drain. Curses, Duress, Evileye, Shadowmancy, Spirituality, Tarot Valerian/Realgar (smoke)
Slimeobscure Obscures random cure messsages. Domination Time (60s)
Dazzled Deadening Deafness Deepsleep Dementia Demonstain
Disloyalty Disrupted Dissonance Dizziness Earthdisrupt Enlightenment
Entangled Epilepsy Fear Firedisrupt Flamefisted Frozen
Generosity Haemophilia Hallucinations Hamstrung Healthleech Heartseed
Hecatecurse Hellsight Hindered Homunculusmercury Hypersomnia Hypochondria
Hypothermia Icefisted Impaled Inquisition Insomnia Internalbleeding
Isolation Itching Justice Laceratedthroat Lapsingconsciousness Lethargy
Loneliness Lovers Manaleech Mangledhead Mangledleftarm Mangledleftleg
Mangledrightarm Mangledrightleg Masochism Mildtrauma Mindclamp Nausea
Pacified Palpatarfeed Paralysis Paranoia Peace Penitence
Phlogisticated Pinshot Prone Recklessness Scytherus Selarnia
Sensitivity Serioustrauma Shivering Shyness Silver Slashedthroat
Sleeping Slickness Slimeobscure Spiritdisrupt Spiritburn Stupidity
Stuttering Temperedcholeric Temperedmelancholic Temperedphlegmatic Temperedsanguine Transfixation
Trueblind Unconsciousness Unstablehumours Vertigo Vinewreathed Vitiated
Vitrified Voidfisted Voyria Waterdisrupt Weakenedmind Weariness
Webbed Whisperingmadness


AFFLICTION SHOW <affliction> will give the following (example with Addiction):
 Affliction:         Addiction to curatives
 Diagnose:           suffering from addiction.
 Afflicted msg:      You feel a terrible hunger grow within you.
 Cured msg:          Your terrible addiction seems to wane.
 Cure(s):            Eat Ginseng / Eat Ferrum
 WhisperingMadness:  Yes
 Tzantza:            Yes
 Accentato:          Yes
 CadmusCurse:        No