Puppetry is a skill that lets you create an empathetic link between a puppet and someone else. By making this link stronger through repeated refinements of the puppet, you can affect that person from afar. Puppetry is often confused with the Shaman skill of Vodun, though one would do well to remember that puppets are not dolls, and vice versa.
The Puppetry skill is available to members of the Jester class, along with Pranks and Tarot.
Abilities in Puppetry
Fashion | Fashion puppets from wood. | |
Syntax: | FASHION PUPPET OF <target> PUPPET UNRAVEL <target> | |
Required: | Initial fashion: 50 mana, and 2 Wood Standard fashion: 50 mana Unravel: 750 mana | |
Works against: | Adventurers | |
Cooldown: | Initial fashion: 2.00 seconds of balance Standard fashion: 2.00 seconds of balance Unravel: 10.00 seconds of balance | |
Details: | In order to fashion a puppet, you first need to get yourself 2 wood commodities. After you fashion the first time, you will have for yourself a crude humanoid puppet. In order to make it actually useful, you must then wield the puppet, and FASHION PUPPET OF <target>. As you fashion your puppet of an adventurer over and over, you'll notice that it gets closer and closer to being a semi-living puppet. Further, the more fashions you have with your puppet, the more Puppetry powers will be able to be channeled through the puppet. Additionally, your puppet will decay at a rate of 50% every 6 minutes after the last fashion. This effect does not occur for puppets of allied adventurers. If you find yourself in need of destroying a puppet that is no longer in your possession, you may unravel it from afar. Note that this is a difficult feat, and will result in being thrown off balance for a long period of time. |
Gripping | Grip your puppets tighter than ever before. | |
Syntax: | GRIP RELAX GRIP | |
Works against: | Self | |
Details: | While using this ability, you will prevent items from being knocked out of your grip. |
Confusion | Muddle the thoughts of your victim. | |
Syntax: | PUPPET CONFUSION | |
Required: | 5 Fashions (1 Used) | |
Works against: | Adventurers | |
Cooldown: | 1.50 seconds of balance | |
Details: | This will cause your victim to become mentally confused. |
Dizzy | Cause your enemy to become unsteady on his feet. | |
Syntax: | PUPPET DIZZY | |
Required: | 5 Fashions (1 Used) | |
Works against: | Adventurers | |
Cooldown: | 1.00 seconds of balance | |
Details: | Curse your victim with the dizziness affliction. |
Sleep | Put someone to sleep. | |
Syntax: | PUPPET SLEEP | |
Required: | 10 Fashions (1 Used) | |
Works against: | Adventurers | |
Cooldown: | 1.00 seconds of balance | |
Details: | Either put your victim to sleep, or remove a sleep-related defence. |
Illusion | Cause your victim to see an image of your choosing. | |
Syntax: | PUPPET ILLUSION <illusion> | |
Required: | 5 Fashions (1 Used) | |
Works against: | Adventurers | |
Cooldown: | 1.00 seconds of balance | |
Details: | Cause your puppet's namesake to see something specific. You may embed a single newline by including the characters \n at the appropriate spot. |
Spy | See the surroundings of your target. | |
Syntax: | PUPPET SPY | |
Required: | 10 Fashions (1 Used) | |
Works against: | Adventurers | |
Cooldown: | 1.00 seconds of balance | |
Details: | Get a view of what's in your target's surroundings. If your puppet is above 30 fashions this skill requires nothing to use. |
Status | Find out what the health and mana of your target is. | |
Syntax: | PUPPET STATUS PUPPET SUMMARY | |
Required: | 15 Fashions (0 Used) | |
Works against: | Adventurers | |
Cooldown: | Balance | |
Details: | Through your puppet, you may see the health and mana of your target. |
Strip | Strip someone's defences. | |
Syntax: | PUPPET STRIP | |
Required: | 15 fashions, 1 used | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | This ability will strip a defence from your puppet's namesake. |
Paralyse | Lock up the muscle system of your victim. | |
Syntax: | PUPPET PARALYSE | |
Required: | 10 fashions, 1 used | |
Works against: | Adventurers | |
Cooldown: | 1.00 seconds of balance | |
Details: | Paralyse the nervous system of the victim. |
Break | Break both the arms or both the legs of someone. | |
Syntax: | PUPPET BREAK ARMS/LEGS | |
Required: | 15 fashions, 2 used | |
Works against: | Adventurers | |
Cooldown: | 2.50 seconds of balance | |
Details: | With this ability, you may break both the arms or legs of your victim. |
Throttle | Choke the life out of your victim. | |
Syntax: | PUPPET THROTTLE | |
Required: | 1 fashion | |
Works against: | Adventurers | |
Cooldown: | 3.00 seconds of balance | |
Details: | As long as the puppets living twin is in the area you may wrap your fingers tightly around your puppets throat, and watch in joy as its likeness asphyxiates. |
Reckless | Induce a sense of extreme bravado in your opponent. | |
Syntax: | PUPPET RECKLESS | |
Required: | 15 fashions, 1 used | |
Works against: | Adventurers | |
Cooldown: | 1.00 seconds of balance | |
Details: | With this ability, you'll cause your victim to think he or she is always on full health. |
Tickle | Tickle the feet of your puppet. | |
Syntax: | PUPPET TICKLE | |
Required: | 15 fashions, 1 used | |
Works against: | Adventurers | |
Cooldown: | 1.75 seconds of balance | |
Details: | By tickling the bottom of your puppet's feet, you will cause your victim to laugh convulsively. |
Burn | Set them ablaze. | |
Syntax: | PUPPET BURN | |
Required: | 10 fashions, 1 used | |
Works against: | Adventurers | |
Cooldown: | 1.00 seconds of balance | |
Details: | Set your victim alight! |
Bleed | Make them bleed. | |
Syntax: | PUPPET BLEED | |
Required: | 10 fashions, 1 used | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | Cause blood to begin pouring from the pores of your unlucky opponent. |
Travel | Instantly travel to your target. | |
Syntax: | PUPPET TRAVEL | |
Required: | 30 fashions, 5 used | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | With this ability, you may cross a continent to travel to your victim. |
Cripple | Break all the limbs of some unlucky victim. | |
Syntax: | PUPPET CRIPPLE | |
Required: | 25 fashions, 7 used | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | Break all the limbs of a victim. |
Command | Make a victim obey your orders. | |
Syntax: | PUPPET COMMAND <command> | |
Required: | 25 fashions, 1 used | |
Works against: | Adventurers | |
Cooldown: | 1.80 seconds of balance | |
Details: | Command your victim to perform a specific action. |
Slow | Make a victim move in slow motion. | |
Syntax: | PUPPET SLOW | |
Required: | 20 fashions, 10 used (1 if speed defense is stripped) | |
Works against: | Adventurers | |
Cooldown: | 4.00 seconds of balance | |
Details: | Slow the movement of your victim through time. |
Puncture | Damage your target's internal organs. | |
Syntax: | PUPPET PUNCTURE | |
Required: | 20 fashions, 4 used | |
Works against: | Adventurers | |
Cooldown: | 2.50 seconds of balance | |
Details: | Push your fingers sadistically into the gut of your victim, damaging their torso in the process. Sometimes this damage is enough to cause them to no longer be able to eat. |
Blackout | Rob your victim of some of his senses. | |
Syntax: | PUPPET BLACKOUT | |
Required: | 20 fashions, 4 used | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | Blackout some of the senses of your opponent, temporarily. |
Summon | Summon your victim to you. | |
Syntax: | PUPPET SUMMON | |
Required: | 30 fashions, 6 used | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | Summons your puppet's model to you, providing he is in the same area or an adjacent room. |
Bind | Tie up your hapless opponent. | |
Syntax: | PUPPET BIND | |
Required: | 15 fashions, 4 used | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | Tie up a victim through your puppet. |
Listen | Hear talking through your target's ears. | |
Syntax: | PUPPET LISTEN PUPPET LISTEN END | |
Required: | 40 fashions, 5 used | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | With this ability, you'll be able to hear anything anyone who is in the room with your victim says. |
Inventory | See the inventory of your target. | |
Syntax: | PUPPET INVENTORY | |
Required: | 25 fashions, 1 used | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | See the possessions in the inventory of your victim. |
Imbibe | Prick your target to make them sick. | |
Syntax: | PUPPET IMBIBE WITH <venom> | |
Required: | 10 fashions, 1 used | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | Imbibe a venom directly into the bloodstream of your puppet's model with a pin. You must have a vial of whatever venom you wish to imbibe with in your inventory. |
Mangle | Viciously mangle one of your victim's limbs. | |
Syntax: | PUPPET MANGLE <left/right> <arm/leg> | |
Required: | 25 fashions, 4 used | |
Works against: | Adventurers | |
Cooldown: | 2.50 seconds of balance | |
Details: | Though breaking someone's limb is certainly painful, mangling it is far worse. |
Concussion | Give your victim a concussion. | |
Syntax: | PUPPET CONCUSSION | |
Required: | 40 fashions, 20 used | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | An extremely potent affliction, the concussion gives one afflicted with it amnesia every second. |
Leech | Leech the experience from your victim. | |
Syntax: | PUPPET LEECH | |
Required: | 35 fashions, 5 used | |
Works against: | Adventurers | |
Cooldown: | 2.00 seconds of balance | |
Details: | This interesting and useful ability will allow a Puppetmaster to leech experience from a victim who is in a hunting party. What it essentially does is give experience to the Puppetmaster as if he or she was a part of the hunting party that the victim is in. |
Truefashion | Fashion faster than ever before. | |
Syntax: | None | |
Details: | With TRUEFASHION, you have achieved a level of skill whereby sometimes you can get two fashions in the time it normally takes to get one. |