Traits
Traits convey certain benefits and advantages.
Every ten levels of experience, an adventurer gains the option to consolidate their insights by selecting a trait.
Reaching Daring, Paragon and Logosian levels is considered a major milestone; accordingly, a major trait can only be selected upon reaching those.
Racial traits are granted automatically as part of being a member of a certain race.
Major traits
| Trait | Effect |
| Nimble | Faster balance recovery, 10% less damage resistance |
| Quick-witted | Faster equilibrium recovery, 10% less damage resistance |
| Lucky | Increased chance to score a critical hit |
| Aim to kill | Increased damage when critically hitting |
| Improved physique | +1 strength |
| Brilliance | +1 intelligence |
| Agile | +1 dexterity |
| Robust | +1 constitution |
| Receptive body | Increased benefit from healing elixirs and vitality tonics |
| Receptive mind | Increased benefit from mana elixirs and mentality tonics |
| Light stepper | Increased chance to dodge attacks |
| Reinforced | Increased resistance from equipped plating |
Minor traits
| Trait | Effect |
| Master forger | Reduced balance cost for forging |
| Master crafter | Faster crafting of clothing and jewellery |
| Master enchanter | Faster enchanting |
| Master angler | Increased chance to catch larger fish |
| Master gatherer | A chance of gathering additional cooking ingredients |
| Master harvester | A chance to harvest additional herbs |
| Master metallurgist | A chance to extract additional alchemical primes |
| Life of the party | Constantly slurred speech |
| Seasoned drinker | Increased tolerance to alcohol |
| Fire tender | Resistance to damage from fire |
| Ice warden | Resistance to damage from cold |
| Venomous blood | Resistance to damage from poison |
| Imbued | Resistance to damage from magic |
| Mana weaver | Extra total mana |
| Health weaver | Extra total health |
| Soothsayer | Generate extra karma from studying |
| Devout | Increased flow of devotional essence |
| Truth seeker | Bonus necromantic essence gain |
| Green tender | Additional sunlight captured daily by one's grove |
| Eclectic | Longer lifespan to crafted clothing and jewellery |
| Master contemplator | Increased willpower regeneration when meditating |
| Fully fit | Increased endurance regeneration when sleeping |
| Triage | Bonus to the effects of irid moss and potash |
| Blissful ignorance | Small chance to resist forced commands |
| Easy rider | Half price ferry trips |
| Wild walker | Expedited movement in the wilderness |
| Improved metabolism | Gain additional satiation from food |
| Marksman | Accuracy bonus to attacks with the bow |
| Unsocial | Never get asthma from smoking cigars |
| Clean freak | Never fall victim to the stink affliction |
| Humble | Hide one's achievements from the public eye |
| Spice merchant | Faster refining of cooking ingredients |
| Decorated | Wear double the number of non-piercing-type jewellery |
| Pack rat | Wear two packs |
| Barter | Discount from Rurin's shops |
| Silver tongued | Discount on Seasone's refills |
| Marketeer | Bulk discount on advertisements |
| In service | The ability to WALK TO any of one's housemates |
| Beloved | The ability to WALK TO any of one's friends |
| Super diver | Take less damage while in the throes of drowning |
| Airborne | Lower chance of being blown laterally by the wind |
| Harpooner | Increased accuracy with shipboard weapons |
| Admiral | Slightly faster crew balance |
| Salty | Activate seaspells at reduced power cost |
| Death's boon | Lose less experience while a soul |
| Glass shatterer | Ability to whistle for one's mount(s) across continents |
| Knife thrower | Throw items faster |