Elementalism

Revision as of 06:59, 22 October 2010 by Faldinzor (talk | contribs)

Elementalism is a magical skill that harnesses the power of the four physical elements: earth, air, water, and fire. There are two types of Elementalism in Achaea, each one unique to either the Magi or Sylvan class. The latter is the younger of the two, its differences from the original Elementalism discovered with the introduction of the Sylvan class in 329 AF.

Abilities in Elementalism

Abilities in bold are Magi only. Abilities in bold italics are Sylvan only. All others are shared between both classes.
Ability Description
Channel Open conduits to the Elemental Realms.
Light Light up your surroundings.
Gust Blow someone in a direction with a gust of wind.
Reflection Create a distracting illusion of yourself.
Stonefist Coat your fists with rock and punch with more power.
Waterweird Summon a water elemental to help you walk on water.
Stoneskin Create a protective but supple layer of stone around you.
Barkskin Make your skin tough like bark.
Fortification Protect your open channels from attack.
Freeze Chill another adventurer.
Geyser Knock someone out of the trees or the sky.
Scry Locate another adventurer.
Sandling Summon a sand elemental to sequester you underground.
Chargeshield Create a magical shield to resist electric damage.
Firelash Attack with elemental fire.
Erode Destroy the defences of your opponent.
Suppression Destroy the sustaining partita harmonic.
Bloodboil Boil off that which afflicts you.
Ring Extend the life of a crystalline vibration.
Binding The magic of channel binding.
Lightning Fry your enemies with awesome bolts of lightning.
Firewall Create a wall of elemental fire.
Fog Conjure up obscuring fog.
Deepfreeze Cast a spell of extreme cold at your enemies.
Hellfumes Create choking fumes in your surroundings.
Aerial Summon an air elemental to carry you to the skies.
Flood Drown a location in water.
Illusion Cast an illusion of your choosing.
Eclipse Bedazzle your foe with a celestial bolt.
Icewall Conjure up an obstructing icewall.
Rainstorm Open the skies and deluge the earth.
Simultaneity Parallel channeling.
Staff Summon an elemental staff.
Viridian Use the elements to transform into a mighty Viridian.
Diamondskin Give your skin diamond-like hardening.
Efreeti Call a fiery efreeti to your aid.
Transfix Mesmerize your target into inaction.
Vinewreathe Call upon Nature to hinder your foe.
Hailstorm Call down a hailstorm to pummel everyone else in the room.
Stormhammer Call down the wrath of the storm upon multiple enemies.
Heartseed Send Nature's touch to destroy your enemy from within.
Holocaust Create a delayed explosion of immense power.