Healing
The Healing was a skill exclusive to the Priest class. In the year 793AF the Demigod Coelano rescued a wounded phoenix from Rhea, Daughter of the void, and carried it to Targossas. The citizens were unable to restore the phoenix, however by anointing themselves with the ashes her spirit and song lives on through the Zeal skill which has since replaced Healing for the Priest class.
It granted practitioners access to the four physical elemental channels also utilised by Magi and Sylvan elementalists, in addition to the unique fifth element of Spirit. Using these elemental forces, Priests could diagnose and cure themselves or others of afflictions. Sufficiently skilled Priests could also use the elements to bless other adventurers with Spiritshields, as well as enhanced regeneration of willpower and endurance.
The Healing skill is no longer available to members of the Priest class, having been replaced with the Zeal skill to complement the skills of Spirituality and Devotion.
Abilities in Healing
Heal | Heal yourself of your various afflictions. | |
Syntax: | HEAL HEAL ME <affliction> | |
Required: | 100 mana | |
Works against: | Self | |
Cooldown: | 3.50 seconds of equilibrium | |
Details: | Using this ability, you may either HEAL yourself of a random affliction, or heal yourself of specific ones. |
Blindness | Heal the blindness affliction. | |
Syntax: | HEAL <target> BLINDNESS | |
Required: | 300 mana | |
Works against: | Adventurers | |
Details: | Requiring an open channel to Earth, this ability will heal the blindness affliction. |
Channel | Open conduits to the Elemental Realms. | |
Syntax: | CHANNEL AIR/WATER/EARTH/FIRE CHANNELS SEVER AIR/WATER/EARTH/FIRE | |
Required: | 200 mana | |
Works against: | Self | |
Cooldown: | 1.50 seconds of equilibrium | |
Details: | Using this ability, you may open a channel to one of the four basic elemental realms. Keeping these channels open has a cost in willpower. CHANNELS will list what channels you have open. |
Diagnose | Gain information about what ails you. | |
Syntax: | DIAGNOSE/DIAG | |
Works against: | Self | |
Details: | This ability will give you a list of the afflictions, if any, that are affecting you currently. |
Paralysis | Heal the paralysis affliction. | |
Syntax: | HEAL <target> PARALYSIS | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Fire, this ability will heal the paralysis affliction. |
Deafness | Heal the deafness affliction. | |
Syntax: | HEAL <target> DEAFNESS | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Air, this ability will heal the deafness affliction. |
Fear | Heal the fear affliction. | |
Syntax: | HEAL <target> FEAR | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Water, this ability will heal the fear affliction. |
Succor | Heal and diagnose others. | |
Syntax: | DIAGNOSE/DIAG <target> | |
Works against: | Adventurers | |
Details: | This ability simply allows you to diagnose and heal others who are in your location. |
Spirit | The fifth element. | |
Syntax: | CHANNEL SPIRIT | |
Required: | 200 mana | |
Works against: | Self | |
Cooldown: | 1.50 seconds of equilibrium | |
Details: | Spirit, the fifth element, is required to remotely diagnose or heal someone. Before you may open a spirit channel, you must have channels opened to the four other elements. While the spirit channel is open, you'll be able to Diagnose and Heal those in the local area. |
Confusion | Heal the confusion affliction. | |
Syntax: | HEAL <target> CONFUSION | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Fire, this ability will heal the confusion affliction. |
Insomnia | Heal the insomnia affliction. | |
Syntax: | HEAL <target> INSOMNIA | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Air, this ability will heal the insomnia affliction. |
Frostshield | Bless another with a Frost Spiritshield. | |
Syntax: | BLESS <target> SPIRITSHIELD FROST | |
Required: | 750 mana | |
Works against: | Adventurers and self | |
Cooldown: | 4.00 seconds of equilibrium | |
Details: | Channels: Air and Water The first of the spiritshield abilities, this one gives the target some protection against cold. |
Slickness | Heal the slickness affliction. | |
Syntax: | HEAL <target> SLICKNESS | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Earth, this ability will heal the slickness affliction. |
Serendipity | You know where you are needed. | |
Syntax: | HEAL SERENDIPITY <affliction> [conditions] PERFORM HANDS SERENDIPITY <conditions> ANGEL AURA SERENDIPITY <conditions> | |
Works against: | Adventurers | |
Details: | As a healer of the faithful, you know precisely who most needs your aide at any singular moment. You may specify a list of conditions for the HEAL, ANGEL AURA, or HANDS abilities, and heal the ally visible to you that most meets your specified criteria. Conditions you may specify are HEALTH, MANA, UNSHIELDED, and affliction names. For instance: HEAL SERENDIPITY ASTHMA will heal an ally in your local area with asthma. HEAL SERENDIPITY ASTHMA AND SLICKNESS AND ANOREXIA will heal an ally in your local area with all three afflictions: people with just asthma will be ignored. HEAL SERENDIPITY ASTHMA AND HEALTH will heal the person who has asthma and the lowest health in your local area. PERFORM HANDS SERENDIPITY HEALTH will lay hands upon the ally with the lowest health in your current room. PERFORM HANDS SERENDIPITY HEALTH AND UNSHIELDED will lay hands upon the person with the lowest health and who lacks a shield in your current room. PERFORM HANDS SERENDIPITY ASTHMA AND SLICKNESS AND ANOREXIA OR AEON will lay hands upon a person who has asthma, anorexia and slickness, or someone who has just aeon. ANGEL AURA SERENDIPITY will perform angel aura on an ally who lacks a magical shield. The unshielded condition is implicit in this case. ANGEL AURA SERENDIPITY HEALTH will perform angel aura on an ally who lacks a magical shield and is on the lowest health. ANGEL AURA SERENDIPITY MANA will perform angel aura on an ally who is unshielded and on the lowest mana. Note that lowest health and mana do not exclude those on full health or mana. |
Stuttering | Heal the stuttering affliction. | |
Syntax: | HEAL <target> STUTTERING | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Fire, this ability will heal the stuttering affliction. |
Paranoia | Heal the paranoia affliction. | |
Syntax: | HEAL <target> PARANOIA | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Earth and Water, this ability will heal the paranoia affliction. |
Shyness | Heal the shyness affliction. | |
Syntax: | HEAL <target> SHYNESS | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Earth, this ability will heal the shyness affliction. |
Fortification | Protect your open channels from attack. | |
Syntax: | FORTIFY <channel> FORTIFY ALL | |
Required: | 100 mana | |
Works against: | Self | |
Cooldown: | 1.00 seconds of equilibrium | |
Details: | Using this ability will provide you protection against abilities that may attack your open elemental channels. These abilities will first have to attack your fortification before destroying your channel. However, fortify does have a regular willpower cost associated with it. If you choose to fortify all, the mana and equilibrium costs will be the cost of fortifying a single channel multiplied by the number of channels you have open. |
Hallucinations | Heal the hallucinations affliction. | |
Syntax: | HEAL <target> HALLUCINATIONS | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Earth, this ability will heal the hallucinations affliction. |
Generosity | Heal the generosity affliction. | |
Syntax: | HEAL <target> GENEROSITY | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Earth, this ability will heal the generosity affliction. |
Loneliness | Heal the loneliness affliction. | |
Syntax: | HEAL <target> LONELINESS | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Air and Water, this ability will heal the loneliness affliction. |
Impatience | Heal the impatience affliction. | |
Syntax: | HEAL <target> IMPATIENCE | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Fire, this ability will heal the impatience affliction. |
Lapsingconsciousness | Heal the lapsingconsciousness affliction. | |
Syntax: | HEAL <target> LAPSINGCONSCIOUSNESS | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Earth and Fire, this ability will heal the lapsingconsciousness affliction. |
Willpower | Give the blessing of increased willpower regeneration. | |
Syntax: | BLESS <target> WILLPOWER | |
Required: | 750 mana | |
Works against: | Adventurers and self | |
Cooldown: | 4.00 seconds of equilibrium | |
Details: | This ability will grant the target adventurer increased willpower regeneration. |
Claustrophobia | Heal the claustrophobia affliction. | |
Syntax: | HEAL <target> CLAUSTROPHOBIA | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Fire and Water, this ability will heal the claustrophobia affliction. |
Vertigo | Heal the vertigo affliction. | |
Syntax: | HEAL <target> VERTIGO | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Earth and Fire, this ability will heal the vertigo affliction. |
Sensitivity | Heal the sensitivity affliction. | |
Syntax: | HEAL <target> SENSITIVITY | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring open channels to Earth, Fire, and Water, this ability will heal the sensitivity affliction. |
Dizziness | Heal the dizziness affliction. | |
Syntax: | HEAL <target> DIZZINESS | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Water, this ability will heal the dizziness affliction. |
Brokenarms | Heal the brokenarms affliction. | |
Syntax: | HEAL <target> BROKENRIGHTARM HEAL <target> BROKENLEFTARM | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Earth, this ability will heal the brokenarms affliction. |
Thermalshield | Bless another with a Thermal Spiritshield. | |
Syntax: | BLESS <target> SPIRITSHIELD THERMAL | |
Required: | 750 mana | |
Works against: | Adventurers and self | |
Cooldown: | 4.00 seconds of equilibrium | |
Details: | Channels: Fire and Spirit Gives the target adventurer some protection against fire damage. |
Dementia | Heal the dementia affliction. | |
Syntax: | HEAL <target> DEMENTIA | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Fire, this ability will heal the dementia affliction. |
Clumsiness | Heal the clumsiness affliction. | |
Syntax: | HEAL <target> CLUMSINESS | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Air and Water, this ability will heal the clumsiness affliction. |
Burning | Heal the burning affliction. | |
Syntax: | HEAL <target> BURNING | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: |
Recklessness | Heal the recklessness affliction. | |
Syntax: | HEAL <target> RECKLESSNESS | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Water, this ability will heal the recklessness affliction. |
Anorexia | Heal the anorexia affliction. | |
Syntax: | HEAL <target> ANOREXIA | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Earth and Air, this ability will heal the anorexia affliction. |
Agoraphobia | Heal the agoraphobia affliction. | |
Syntax: | HEAL <target> AGORAPHOBIA | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Air and Fire, this ability will heal the agoraphobia affliction. |
Earthshield | Bless another with an Earth Spiritshield. | |
Syntax: | BLESS <target> SPIRITSHIELD EARTH | |
Required: | 750 mana | |
Works against: | Adventurers and self | |
Cooldown: | 4.00 seconds of equilibrium | |
Details: | Channels: Earth and Spirit Perhaps the finest of the spiritshield abilities, this will offer protection against both cutting and blunt physical damage. |
Disloyalty | Heal the disloyalty affliction. | |
Syntax: | HEAL <target> DISLOYALTY | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Fire and Water, this ability will heal the disloyalty affliction. |
Hypersomnia | Heal the hypersomnia affliction. | |
Syntax: | HEAL <target> HYPERSOMNIA | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Air and Water, this ability will heal the hypersomnia affliction. |
Darkshade | Heal the darkshade affliction. | |
Syntax: | HEAL <target> DARKSHADE | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Earth and Fire, this ability will heal the darkshade affliction. |
Simultaneity | Parallel channeling. | |
Syntax: | SIMULTANEITY | |
Required: | 1000 mana | |
Works against: | Self | |
Cooldown: | 4.00 seconds of equilibrium | |
Details: | Using this fine ability, you will simultaneously open channels to the Air, Water, Earth, Fire, and Spirit realms. |
Masochism | Heal the masochism affliction. | |
Syntax: | HEAL <target> MASOCHISM | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Air and Fire, this ability will heal the masochism affliction. |
Lash | Turn your spirit channel against them. | |
Syntax: | SPIRITLASH <target> | |
Required: | 150 mana | |
Works against: | Adventurers | |
Cooldown: | 2.50 seconds of healing balance | |
Details: | By turning your healing powers against an enemy of creation that labours under a specific elemental disruption, you may cause them to suffer various maladictions. Air: the target shall be afflicted with asthma. Water: the target shall be afflicted with addiction. Earth: one of the target's unbroken limbs shall break. Fire: the target shall be afflicted with sensitivity. Spirit: if all elemental disruptions including spirit are weakening the target, this will cause them to suffer under a short-lived inquisition. If they already labour under an inquisition, they shall be afflicted with visions from hell. |
Epilepsy | Heal the epilepsy affliction. | |
Syntax: | HEAL <target> EPILEPSY | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Air and Fire, this ability will heal the epilepsy affliction. |
Asthma | Heal the asthma affliction. | |
Syntax: | HEAL <target> ASTHMA | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Air, this ability will heal the asthma affliction. |
Endurance | Give the blessing of increased endurance regeneration. | |
Syntax: | BLESS <target> ENDURANCE | |
Required: | 750 mana | |
Works against: | Adventurers and self | |
Cooldown: | 4.00 seconds of equilibrium | |
Details: | Channels: Earth, Fire and Water This ability will grant the target adventurer increased endurance regeneration. |
Stupidity | Heal the stupidity affliction. | |
Syntax: | HEAL <target> STUPIDITY | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Water, this ability will heal the stupidity affliction. |
Vomiting | Heal the vomiting affliction. | |
Syntax: | HEAL <target> VOMITING | |
Required: | Adventurers | |
Works against: | 300 mana | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Earth and Water, this ability will heal the vomiting affliction. |
Weariness | Heal the weariness affliction. | |
Syntax: | HEAL <target> WEARINESS | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Fire, this ability will heal the weariness affliction. |
Binding | The magic of channel binding. | |
Syntax: | BIND AIR/EARTH/FIRE/SPIRIT/WATER BIND ALL | |
Required: | 150 mana | |
Works against: | Self | |
Cooldown: | 1.00 seconds of equilibrium | |
Details: | Like fortification, binding provides protection against losing your channels due to others attacking them. If a channel that is unfortified is attacked, binding will protect that channel a large percentage of the time. It has a willpower loss associated with it, however. If you choose to BIND ALL, the mana and equilibrium costs will be what it costs for a single channel binding, multiplied by however many channels you have open. |
Disrupt | Wield elemental energy against your foes. | |
Syntax: | DISRUPT <target> AIR/EARTH/FIRE/SPIRIT/WATER | |
Required: | 200 mana | |
Works against: | Adventurers | |
Cooldown: | 2.50 seconds of healing | |
Details: | With your mastery over the elements, you are able to utilise specific channels to disrupt your subject in various ways. Each channel will induce a different result:
AIR: seeing visions via hellsight will drain the sufferer in both body and mind. |
Haemophilia | Heal the haemophilia affliction. | |
Syntax: | HEAL <target> HAEMOPHILIA | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Water, this ability will heal the haemophilia affliction. |
Benediction | Call forth an aegis of protection. | |
Syntax: | BLESS <target{!}ME> BENEDICTION | |
Works against: | Adventurers and self | |
Details: | Channels: fire, earth, water, air, and spirit. Bless an individual with a holy benediction, granting them all spiritshields and both willpower and endurance blessings at once. The more blessings granted (ones that are already present are ignored), the longer the recovery time of this ability. |
Brokenlegs | Heal the brokenlegs affliction. | |
Syntax: | HEAL <target> BROKENRIGHTLEG HEAL <target> BROKENLEFTLEG | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring an open channel to Air and Earth, this ability will heal the brokenlegs affliction. |
Hypochondria | Heal the hypochondria affliction. | |
Syntax: | HEAL <target> HYPOCHONDRIA | |
Required: | 300 mana | |
Works against: | Adventurers | |
Cooldown: | 1.20 seconds of healing balance | |
Details: | Requiring open channels to Earth, Air, Fire, and Water, this ability will heal the hypochondria affliction. |
Bedevil | Channel your afflictions into a victim. | |
Syntax: | BEDEVIL <target> BEDEVIL | |
Required: | 1000 mana | |
Works against: | Adventurers and self | |
Cooldown: | 3.50 seconds of equilibrium | |
Details: | Channels: fire, earth, water, air, and spirit. Upon channeling all five elements, you will be able to focus your will upon a hapless victim, and channel your afflictions into him or her by corrupting the spirit channel. Further, as a result of doing this, some of your afflictions may be cured. In addition, if no target is specified, you will gain a defence which will cause afflictions dealt against you to potentially strike down your aggressor as well. Due to the nature of this ability, while you are protected by the defence you will be unable to employ your ability to heal afflictions with your elemental channels. |