Traits
Traits convey certain benefits and advantages.
Every ten levels of experience, until attaining the 1st rank of the Infinite, an adventurer gains the option to consolidate their insights by selecting a trait.
Reaching Daring, Paragon and Logosian levels is considered a major milestone; accordingly, a major trait can only be selected at those junctures.
Racial traits are granted automatically as part of being a member of a certain race.
Major traits
Trait | Effect |
Nimble | Faster balance recovery, 10% less damage resistance |
Quick-witted | Faster equilibrium recovery, 10% less damage resistance |
Lucky | Increased chance to score a critical hit |
Aim to kill | Increased damage when critically hitting |
Improved physique | +1 strength |
Brilliance | +1 intelligence |
Agile | +1 dexterity |
Robust | +1 constitution |
Receptive body | Increased benefit from healing elixirs and vitality tonics |
Receptive mind | Increased benefit from mana elixirs and mentality tonics |
Light stepper | Increased chance to dodge attacks |
Hated | Extra five enemy slots. |
In crowd | Extra five ally slots. |
Expert Diagnoser | Check others for specific afflictions, increased TREE tattoo recovery. |
Lethal Ink | Faster recovery from offensive tattoos, slower recovery with defensive tattoos. |
Sawbones | Can check limb damage of other adventurers, increased RESTORE recovery. |
Limbcrusher | Break four limbs while TRAMPLING, reduces avoidance while mounted. |
Health Inspector | Regain equilibrium faster from ASSESS, doubles mana usage. |
Mind Warden | Regain equilibriumfaster from CONTEMPLATE, doubles mana usage. |
Cheap shot | Inflict bleed upon successful parry. |
Sticky stirrups | Stay mounted through most forced movements. |
Minor traits
Trait | Effect |
Master forger | Reduced balance cost for forging |
Master crafter | Faster crafting of clothing and jewellery |
Master enchanter | Faster enchanting |
Master angler | Increased chance to catch larger fish |
Master gatherer | A chance of gathering additional cooking ingredients |
Master harvester | A chance to harvest additional herbs |
Master metallurgist | A chance to extract additional alchemical primes |
Life of the party | Constantly slurred speech |
Seasoned drinker | Increased tolerance to alcohol |
Soothsayer | Generate extra karma from studying |
Devout | Increased flow of devotional essence |
Truth seeker | Bonus necromantic essence gain |
Green tender | Additional sunlight captured daily by one's grove |
Eclectic | Longer lifespan to crafted clothing and jewellery |
Master contemplator | Increased willpower regeneration when meditating |
Fully fit | Increased endurance regeneration when sleeping |
Blissful ignorance | Small chance to resist forced commands |
Easy rider | Half price ferry trips |
Wild walker | Expedited movement in the wilderness |
Improved metabolism | Gain additional satiation from food |
Marksman | Accuracy bonus to attacks with the bow |
Unsocial | Never get asthma from smoking cigars |
Clean freak | Never fall victim to the stink affliction |
Humble | Hide one's achievements from the public eye |
Spice merchant | Faster refining of cooking ingredients |
Decorated | Wear double the number of non-piercing-type jewellery |
Pack rat | Wear two packs |
Barter | Discount from Rurin's shops |
Silver tongued | Discount on Seasone's refills |
Marketeer | Bulk discount on advertisements |
In service | The ability to WALK TO any of one's housemates |
Beloved | The ability to WALK TO any of one's friends |
Super diver | Take less damage while in the throes of drowning |
Airborne | Lower chance of being blown laterally by the wind |
Harpooner | Increased accuracy with shipboard weapons |
Admiral | Slightly faster crew balance |
Salty | Activate seaspells at reduced power cost |
Death's boon | Lose less experience while a soul |
Glass shatterer | Ability to whistle for one's mount(s) across continents |
Knife thrower | Throw items faster |
Meticulous Care | Reduced chance that your "Always On" tattoos will fade. |
Island Trader | You receive a discount to docking fees in harbours |
Traveller | you can travel more expediently between landmarks |
Master Milker | Reduced balance cost when milking venoms |
Braggart | You can shout at greater lengths without fainting |
Knife thrower | You are always so drunk, you've become adept at hiding it |