Difference between revisions of "Mistral"

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'''Mistral''' is a powerful air [[elemental]] from the [[Elemental Plane of Air]]. After being summoned by the [[Aldar]] [[Dekalb]], he hid within the on the continent of Meropis, affected the various storms and wind there. Mistral has been described as a play spirit, taking pleasure in using its power to manipulate others into the sky.
'''Mistral''' is a powerful air [[elemental]] from the [[Elemental Plane of Air]]. After being summoned by the [[Aldar]] [[Dekalb]], he hid on the continent of [[Meropis]], affecting the various storms and wind there. Mistral has been described as a play spirit, taking pleasure in using its power to manipulate others into the sky.


Mistral was first noticed by adventurers when visions of a elephant on [[Daoric Plains]] was flung in the sky along with gales of laughter and then allowed to plummet back towards the ground. Mistral then decided to continue the practice on the various denizens of Meropis high in the sky.
Mistral was first noticed by [[adventurers]] when visions of a [[elephant]] on [[Daoric Plains]] was flung in the sky then allowed to plummet back towards the ground with gales of laughter. Mistral then decided to continue the practice on the various denizens of Meropis high in the sky.
   
   


[[Category: Spirits]]
[[Category: Spirits]]

Revision as of 21:00, 29 November 2017

Mistral is a powerful air elemental from the Elemental Plane of Air. After being summoned by the Aldar Dekalb, he hid on the continent of Meropis, affecting the various storms and wind there. Mistral has been described as a play spirit, taking pleasure in using its power to manipulate others into the sky.

Mistral was first noticed by adventurers when visions of a elephant on Daoric Plains was flung in the sky then allowed to plummet back towards the ground with gales of laughter. Mistral then decided to continue the practice on the various denizens of Meropis high in the sky.