Difference between revisions of "Jewellery"

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(Link up to actual commodity pages for materials available. Also reword last two paragraphs.)
 
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'''Jewellery''' is a miniskill that allows one to fashion decorative baubles from [[:Category:Commodities|raw materials]] to wear and sell. [[Adventurers]] who wish to learn it must first purchase a jewellery permit from the [[Delosian Crafters Union|Crafters Union]] headquarters in [[Delos]]. Jewellers' permits cost two hundred [[credits]].
'''Jewellery''' is a tradeskill that allows one to fashion decorative baubles from [[:Category:Commodities|raw materials]] to wear and sell. [[Adventurers]] who wish to learn it must first purchase a jewellery permit from the [[Delosian Crafters Union|Crafters Union]] headquarters in [[Delos]]. Jewellers' permits cost two hundred [[credits]].


Six principal materials can be used in the making of jewellery: bone, steel, silver, [[Gold commodities|gold]], platinum, and leather. All pieces of jewellery can be crafted from the first five, but only certain items can be crafted from leather.  
Six principle materials can be used in the making of jewellery: [[bone]], [[steel]], [[silver]], [[Gold commodities|gold]], [[platinum]], and [[leather]]. All pieces of jewellery can be crafted from the first five, but only certain items can be crafted from leather.  


[[Firelash]], [[firewall]], and [[icewall]] [[:Category:Enchantment|enchantments]] may be added to rings crafted by a jeweller. [[Earrings of hearing|Hearing]] enchantments may be added to crafted rings, while necklaces can be enchanted to allow [[necklace of comprehension|comprehension]] of [[:Category:Adventurer races|racial]] [[languages]].
[[Firelash]], [[firewall]], and [[icewall]] [[:Category:Enchantment|enchantments]] may be added to rings crafted by a jeweller. [[Earrings of hearing|Hearing]] enchantments may be added to crafted rings, while necklaces can be enchanted to allow [[necklace of comprehension|comprehension]] of [[:Category:Adventurer races|racial]] [[languages]].
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||Band
||Band
||1
||1
|-
||Bangle
||2
|-
|-
||''Bar''
||''Bar''
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|-
|-
||Brooch
||Brooch
||1
|-
||Cameo
||2
|-
||Chain
||1
||1
|-
|-
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|-
|-
||Circlet
||Circlet
||3
|-
||Clasp
||3
||3
|-
|-
||'''Collar'''
||'''Collar'''
||1
||1
|-
||Coronet
||5
|-
|-
||Crown
||Crown
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||''Hoop''
||''Hoop''
||1
||1
|-
||Lipring
||1
|-
||Locket
||3
|-
|-
||Medallion
||Medallion
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||Pendant
||Pendant
||3
||3
|-
||Pin
||1
|-
|-
||Ring
||Ring
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||1
||1
|-
|-
||Torc
||4
|}
|}


(If an item is in ''italics'', this signifies that it is body jewellery, and can be worn through a piercing. If it is in '''bold''', this means that it can be made from leather, in addition to the standard five materials.
In the table above, ''italicized'' text signifies jewellery worn through a piercing. '''Bolded''' jewellery items offer leather-based designs in addition to the typical metal variants.


Varying amounts of [[gems]] may be optionally added to any jewellery design, as an additional 'commodity needed'.)
During design, any piece of jewellery may be set with gemstones which will incur an additional commodity cost in [[gems]] when crafting.


[[Category:Miniskills]][[Category:Trade]][[Category:Fashion]]
[[Category:Trade skills]][[Category:Trade]][[Category:Fashion]][[Category:Edit needed]]

Latest revision as of 03:02, 24 May 2018

Jewellery is a tradeskill that allows one to fashion decorative baubles from raw materials to wear and sell. Adventurers who wish to learn it must first purchase a jewellery permit from the Crafters Union headquarters in Delos. Jewellers' permits cost two hundred credits.

Six principle materials can be used in the making of jewellery: bone, steel, silver, gold, platinum, and leather. All pieces of jewellery can be crafted from the first five, but only certain items can be crafted from leather.

Firelash, firewall, and icewall enchantments may be added to rings crafted by a jeweller. Hearing enchantments may be added to crafted rings, while necklaces can be enchanted to allow comprehension of racial languages.

Jewellers are able to craft the following items:

Item Commodities Needed
Amulet 3
Anklet 1
Armband 1
Band 1
Bangle 2
Bar 1
Bracelet 2
Brooch 1
Cameo 2
Chain 1
Choker 2
Circlet 3
Clasp 3
Collar 1
Coronet 5
Crown 5
Cufflinks 1
Diadem 3
Earring 1
Hairclip 1
Haircomb 1
Hairpin 1
Hoop 1
Lipring 1
Locket 3
Medallion 1
Navelring 1
Necklace 3
Nipplering 1
Nosering 1
Pendant 3
Pin 1
Ring 1
Stud 1
Tiara 3
Toering 1
Torc 4

In the table above, italicized text signifies jewellery worn through a piercing. Bolded jewellery items offer leather-based designs in addition to the typical metal variants.

During design, any piece of jewellery may be set with gemstones which will incur an additional commodity cost in gems when crafting.