Thoth and Dominion: Difference between pages

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{{god_infobox
'''Dominion''' is a blade-wielding, hound-summoning school of abilities purloined from the [[chivalry|chivalric]] traditions of traditional knighthood for the use of [[Chaos]] warriors. The spread of the skill compasses taming the hounds of [[Lycantha]], mastering the various types of [[bow]]s, and an assortment of aggressive supplemental battle abilities ranging from howling or engaging an unlucky opponent and boosting one's prowess with the fury of the eldritch horror.
|godname = Thoth, the Lord of Death
 
|realm = [[Death]]
The skill of '''Dominion''' is available to members of the [[Unnamable]] [[class]], although it shares most of its arts with [[Valour]], [[Discipline]], and [[Malignity]] skills of [[Paladin]]s, [[Runewardens]], and [[Infernals]]. Like the other warrior-classes, Unnamables train in [[Weaponmastery]], but the eldritch skill of [[Anathema (skill)|Anathema]] is unique to them.
|ordername=The Qui'anar
 
|symbols = A [[soaring vulture]], a large [[willow tree]], a [[black flame]]
==Abilities in Dominion==
|temples = The obelisk on [[Mhaldor Isle]]
{{Skill_detail
The [[Soulrealms]]
|skill=Hound
|description=Your loyal nightmare.
|lessons=1
|syntax=HOUND
|required=
|target=self and adventurers
|cooldown=
|detail=The hungering hounds of Lycantha are a gift to each of the Unnamables of Ashtan, part of the great pact between Imperator Glaaki and the Seat of Chaos.
Your hound comes to you with assorted statistics which have been randomly assigned.<br>
If you cause your hound to die, you will be refused another hound.
There is absolutely no excuse for killing or conspiring to kill your hound.<br>
Below is a list of commands that may be used once you have gotten your hound.<br>
HOUND ASSESS    : See information about your hound.<br>
HOUND RECALL : Recall your hound to your side.<br>
HOUND SANCTUARY : Order your hound to a sanctuary where it will be safe.<br>
HOUND TRAIN : Order your hound to go train, in order to raise a stat.<br>
HOUND REPORT    : Gain information on where your hound is.<br>
HOUND SLAY      : Order your hound to slay someone.<br>
HOUND HUNT : When your hound is hungry, have it go hunt for its food.<br>
HOUND FLEE : Set the amount of health remaining when your hound will flee battle.<br>
HOUND SLEEP    : Order your hound to sleep.<br>
HOUND FEED RAT  : Feed the corpses of rats to your hound.<br>
As your hound gains in
* Stamina:  its health will increase.
* Speed: it will attack more quickly as well as move from place to place
* Strength: it will attack with more power.
You will gain other abilities later on that are related to your hound.
You must visit Lycantha on the Chaos Plane to request your hound.
}}
 
{{Skill_detail
|skill=Weathering
|description=Increase your ability to weather damage.
|lessons=
|syntax=WEATHERING
|required=
|target=Self
|cooldown=
|detail=Your budding control over your body will assist you in weathering the storm of life by increasing your constitution by one point.</p>
}}
 
{{Skill_detail
|skill=Seek
|description=Order your hound to find its prey.
|lessons=64
|syntax=HOUND SEEK <adventurer>
|required=
|target=
|cooldown=
|detail=Using this ability, you may order your hound to seek out another adventurer. Your hound must be by your side for you to use this ability.
 
}}
{{Skill_detail
|skill=Glance
|description=The sense of sight through a certain lens.
|lessons=
|syntax=HOUND GLANCE
|required=
|target=
|cooldown=
|detail=Look through the eyes of your hound, seeing its immediate surroundings(*).
* Does not work if it is in someone's inventory or similar.
}}
 
{{Skill_detail
|skill=Block
|description=Obstructing departure with your body.
|lessons=
|syntax=BLOCK <direction>
|required=
|target=
|cooldown=
|detail=This ability will allow you to block a particular direction, preventing normal movement in that direction.
}}
 
{{Skill_detail
|skill=Fitness
|description=Controlling your breathing.
|lessons=
|syntax=FITNESS
|required=
|target=
|cooldown=
|detail=With your mastery of your own body, you are able to purge yourself of the asthma affliction.
}}
{{Skill_detail
|skill=Follow
|description=The hunt begins.
|lessons=
|syntax=HOUND FOLLOW <target>
|required=
|target=Adventurers
|cooldown=
|detail=Your hound has learned to serve you well enough that you may order it to follow a particular adventurer. When the hound loses the adventurer, generally because the adventurer goes indoors, it will stop following.
}}
 
{{Skill_detail
|skill=Gripping
|description=Grip your wielded items in a deathlock.
|lessons=
|syntax=GRIP<br>RELAX GRIP
|required=
|target=Self
|cooldown=
|detail=While using this ability, you will prevent items from being knocked out of your grip.
}}
 
{{Skill_detail
|skill=Barge
|description=Barging your opponents.
|lessons=
|syntax=BARGE <target> <direction>
|required=
|target=Adventurers
|cooldown=4.00 seconds of balance
|detail=This ability will barge an adventurer to the direction you choose. To start the ability, you must be in a room adjacent to the room where the target adventurer resides, and you must choose to barge him in a direction that wouldn't take him into the room you are in. So, for instance, say that Isildur is in a room to the north of me, and that this room has another exit to the ne. I would do BARGE ISILDUR NE.
}}
 
{{Skill_detail
|skill=Battlecry
|description=Stun a target with the power of your voice.
|lessons=
|syntax=BATTLECRY <target>
|required=
|target=Adventurers
|cooldown=4.00 seconds of equilibrium
|detail=Your battle cry is so powerful that when directed against another, it will blast him to the ground and stun him, provided he isn't deaf.
}}
 
{{Skill_detail
|skill=Bowmanship
|description=Use of the valued projectile weapon.
|lessons=
|syntax=SHOOT <target> <direction>
|required=
|target=Adventurers
|cooldown=3.50 seconds of balance
|detail=Use one of the various bows to shoot an adventurer in a line-of-sight location from you.
}}
 
{{Skill_detail
|skill=Quivers
|description=Take full advantage of your quiver.
|lessons=
|syntax=ENVENOM ARROW[S] [number of arrows] <colour> <venom><br>INSPECT QUIVER<br>DYE <number of arrows> ARROW[S] <colour><br>SWITCH <colour>
|required=
|target=
|cooldown=
|detail=Your mastery of quivers allows you to dye and envenom arrows from vials in your possession to be stored in your quiver.<p>When envenoming arrows, if a number of arrows is provided, you will dye and envenom that number of undyed arrows the colour and venom selected. Otherwise, you will coat all your arrows of the selected colour with the venom of your choice. </p><p>Inspecting your quiver will show you how many of each colour arrow you possess and what venoms they have been covered with. </p><p>Further, you may dye any number of undyed arrows the colour of your choice. However, you will find yourself unable to do so if you have arrows of that colour envenomed within your quiver.</p><p>Colours you may use are red, blue, purple, green, black, white, grey, orange, gold, and silver.</p><p>To switch to using a specific colour of arrow, simply SWITCH <colour>. If you wish to switch back to using undyed arrows, simply do SWITCH NORMAL.</p>
}}
 
{{Skill_detail
|skill=Wind
|description=Further increase your accuracy through wind compensation.
|lessons=
|syntax=None
|required=
|target=
|cooldown=
|detail=Once you have this ability, your accuracy with bowmanship will be increased.
}}
 
{{Skill_detail
|skill=Aiming
|description=Increase your accuracy in shooting.
|lessons=
|syntax=AIM <target> <direction>
|required=
|target=
|cooldown=
|detail=Increase the accuracy of your shooting.
}}
 
{{Skill_detail
|skill=Sturdiness
|description=Standing firm against attempts to move you.
|lessons=
|syntax=STAND FIRM
|required=
|target=Self
|cooldown=3.00 seconds of balance
|detail=By concentrating on increasing your mass, you are able to gain immunity from most attempts to move you against your will. It is lost when you next use balance or equilibrium.
}}
 
{{Skill_detail
|skill=Deliver
|description=A courier of a more reliable kind.
|lessons=
|syntax=HOUND DELIVER [group] <item> TO <lucky recepient>
|required=
|target=
|cooldown=
|detail=With this ability, you may order your hound to deliver a small item or
group of items from your inventory into the inventory of another
adventurer.
}}
 
{{Skill_detail
|skill=Resistance
|description=Reduce the damage taken from magical attacks.
|lessons=
|syntax=RESISTANCE
|required=
|target=
|cooldown=
|detail=Due to your increased bodily control, you are able to reduce the damage from magical attacks.
}}
 
{{Skill_detail
|skill=Crossbows
|description=A powerful projectile weapon.
|lessons=
|syntax=SHOOT <target> <direction>
|required=
|target=Adventurers
|cooldown=3.50 seconds of balance
|detail=The crossbow is more powerful, but less accurate, than the longbow.
}}
 
{{Skill_detail
|skill=Clotting
|description=Reduce the level of your bleeding.
|lessons=
|syntax=CLOT
|required=60 mana
|target=Self
|cooldown=
|detail=This will permit you to partially clot your bleeding.
}}
 
{{Skill_detail
|skill=Rage
|description=Throw off pacifying afflictions.
|lessons=
|syntax=RAGE
|required=150 mana
|target=Self
|cooldown=
|detail=This ability will allow you to cure certain pacifying afflictions, notably those that are normally cured by eating bellwort.
}}
}}


'''Thoth, the Endbringer''' was the [[Elder Gods|Elder God]] known as the Inevitable, Lord of Souls, Master of [[Death]], and Guardian of the Soulrealms. Thoth was slain by Prince [[Slith]], Lord of the Undead Legions in the year 715 AF.
{{Skill_detail
|skill=Retrieve
|description=A snap of the jaws can vex all kinds of plans.
|lessons=
|syntax=HOUNDab RETRIEVE <item>
|required=
|target=
|cooldown=
|detail= using this ability will cause your hound to try and pick up an object in the room that it is in, and deliver it back to you.
}}


He was reputed to be a reclusive and bitter deity, aloof in all things mortal. He served as Guardian, Caretaker, and Collector of the Souls of the dead. The Lord of Death greeted all departed souls and leads them into the eternal realms of the Soul. Being neither Evil nor Good in nature, the Lord of Death accepted all mortal souls into His realms regardless of their actions in those brief preparatory moments called "life."
{{Skill_detail
|skill=Startle
|description=They won't see this coming.
|lessons=
|syntax=HOUND STARTLE <target>
|required=
|target=Adventurers
|cooldown=
|detail=This ability will allow your hound to startle an opponent's steed, tossing the hapless fool off.
}}


Those that would gain His attention by causing needless destruction and loss of life would find themselves ill-served. He cares not for such ways. The souls of lives that are cut short do not benefit Him nor His Realms, and those who cause these things to come about will earn His emnity. As in life, that fleeting, uncertain preliminary to all who enter the realms of Lord Thoth, so too in death there must be purpose.
{{Skill_detail
|skill=Track
|description=The hounds of Lycantha are relentless
|lessons=
|syntax=HOUND TRACK <target>
|required=
|target=Adventurers
|cooldown=
|detail=This ability is an improved version of the follow ability. With track, even if the hound temporarily loses its target, because the target went indoors, it will continue to follow the target once the target comes back outside.
}}


Lord Thoth intended that all living complete the full and unavoidably brief terms appointed to their lives, secure in the inevitable reality that they will all come to face Him. One who lives a full life will leave his mortal coil with no regrets, embarking on the final journey with Him to the Soulrealms. According to Thoth, mortals should heed this warning and live each day as though it were their last.
{{Skill_detail
|skill=Defend
|description=Attempt to protect someone else with swordwork.
|lessons=
|syntax=DEFEND <target>UNDEFEND
|required=
|target=Adventurers
|cooldown=4.00 seconds of balance
|detail=Upon using this ability, you will attempt to take much of the damage from the blows that might otherwise harm the adventurer you are defending.
}}


It was in the past that Thoth would judge souls and grants salvation to those who EMBRACE DEATH in the [[Halls of Thoth]], once known as the [[Halls of Maya]].
{{Skill_detail
|skill=Scent
|description=Sniff out victims.
|lessons=
|syntax=HOUND SCENT
|required=
|target=Room
|cooldown=
|detail=Your hound can sniff out all in the local area, informing you of their
location and current health.
}}


== History ==
{{Skill_detail
There is no notable history for Thoth
|skill=Darkbows
|description=Using the infamous darkbows of Hashan.
|lessons=
|syntax=SHOOT <target> <direction>
|required=
|target=Adventurers
|cooldown=3.50 seconds of balance
|detail=The famed darkbows of Hashan are both expensive and powerful. Only slightly less powerful than a crossbow, they are far more accurate.
}}


== The Qui'anar ==
{{Skill_detail
While Lord Thoth cared not for matters of mortal consequence, He spent some of His vast attention on a group of mortals that He called His children. His Order was known as the [[Qui'anar]], in honour of the original Qui'anar that fell on [[Nishnatoba]] during the [[War of Humanity]]. A cult of assassins, warriors, priests, and prophets, they served to further His influence. Also of note amongst His followers were the hired killers of the [[Quisalis Mark]]. While cloaked in mystery and intrigue, His realm was clear to those who followed Him. Many questions were answered by the souls of the dead.
|skill=Evolution
|description=A superior state of being.
|lessons=
|syntax=HOUND EVOLUTION
|required= 10% karma
|target=
|cooldown=
|detail=As you shall achieve the transcendent state of being, it is only
appropriate that your loyal companion shares in your transformation.
Though fine tuned manipulation of such matters are beyond you, with
sufficient application of karma you can somewhat overcome this lack.<br>


== Divine Symbols ==
* This improves your hound's offensive capabilities rather significantly.
The Lord of Death is represented by the image of a soaring vulture, a large willow tree, and a black flame.  
}}
 
{{Skill_detail
|skill=Engage
|description=Damage a cowardly opponent.
|lessons=
|syntax=ENGAGE <target><br>DISENGAGE [<target>]
|required=50 mana
|target=Adventurers
|cooldown=2.50 seconds of equilibrium
|detail=There is nothing more despicable and dishonourable than a coward, and this ability will allow you to punish cowards, as is their due. Once you have engaged an adventurer, if he is otherwise unhindered and tries to leave the room, you will get in an extra strike, whether you have equilibrium and balance or not.
}}
 
{{Skill_detail
|skill=Swiftmount
|description=Mount or vault your steeds at increased speed.
|lessons=
|syntax=None
|required=
|target=
|cooldown=
|detail=You have reached such a level of training in the arts of Chivalry that you regain balance while Mounting a steed much more rapidly. Furthermore, if you have the ability Vault in Riding, you can use it without any loss of balance at all.
}}
 
{{Skill_detail
|skill=Fury
|description=Temporarily raise your strength.
|lessons=
|syntax=FURY [ON/OFF]<br>RELAX FURY
|required=
|target=Self
|cooldown=2.00 seconds of equilibrium
|detail=This will allow you to temporarily raise your strength with 2 points, for no more than a total of 1/4th of each Achaean day. It can be used once a day without cost, but if you turn it off and turn it back on within the same Achaean day, you will incur a cost of 500 willpower each time you turn it back on. Your endurance losses will be significantly higher while Fury is active.
}}


[[Category:Dead_or_Missing_Gods]]
[[Category:Skills]]
[[Category:Death]]
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