Difference between revisions of "Adryn's Keep"

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In the southern portion of the valley a large stable has been built for horses, attached to an open training ground for Lord Adryn's knights. In the forest behind it the stable keeper, [[Ageysh]], maintains a cottage. Facing the valley's apple orchid, [[Caurnn]], the blacksmith, maintains a shop. Past the keep to the north there is a small mill, powered by a stream flowing from within the forest, maintained by [[Ghaban]], the miller.
In the southern portion of the valley a large stable has been built for horses, attached to an open training ground for Lord Adryn's knights. In the forest behind it the stable keeper, [[Ageysh]], maintains a cottage. Facing the valley's apple orchid, [[Caurnn]], the blacksmith, maintains a shop. Past the keep to the north there is a small mill, powered by a stream flowing from within the forest, maintained by [[Ghaban]], the miller.


The keep itself, resting in the northern part of the valley, is decorated by yellow flags with purple crosses, and represents a formidable military fortification. Among some of its notable features are extensive kitchens, a well-stocked wine cellar, and a respectable library. Upstairs are the personal chambers of the Lord's family, and the quarters of his knights. The keep also holds a markedly less elegant set of chambers for the serfs, in the basements of the building.
The keep itself, resting in the northern part of the valley, is decorated by yellow flags with purple crosses, and represents a formidable military fortification. Among some of its notable features are extensive kitchens run by [[Ryina]], a bakery overseen by [[Ashkal]], a well-stocked wine cellar frequently visited by the roguish serf [[Adelo]], and a respectable library. The Lord's hall is upstairs, as are the chambers of Lady Adryn, [[Sodiha]], [[Denod]], and [[Radlar]]. [[Zidach]], Adryn's Champion, can be found upstairs in the quarters of the Lord's loyal knights. The keep also holds a markedly less elegant set of chambers for the serfs in the basements of the building.


== History ==
== History ==


The keep was originally founded generations ago by the first Lord Adryn, who wished to create a community isolated from the evils of the outside world. It was not until 428 AF that the outside world learned of its existence, when a dying scout shared its location with a group of adventurers -- Iocun was the first to find it. The current Lord Adryn, beset by a group of raiders led by a man who claims to be his half brother, [[Berel]], made the decision to open the keep to outsiders with the hope of gaining support for his cause. Though they dutifully accept their Lord's command, many of the inhabitants retain a high level of distrust for visitors to their sheltered lands.
The keep was originally founded generations ago by the first Lord Adryn, who wished to create a community isolated from the evils of the outside world. It was not until 428 AF that the outside world learned of its existence, when a dying scout shared its location with a group of adventurers -- Iocun was the first to find it. The current Lord Adryn, beset by a group of raiders led by a man who claims to be his half brother, [[Berel]], made the decision to open the keep to outsiders with the hope of gaining support for his cause.  
 
Though they dutifully accept their Lord's decree, many of the inhabitants retain a high level of distrust for visitors to their sheltered lands. Adventurers moving through Adryn's Keep should not be surprised to meet with suspicion, and occasionally even hostility.


== Inhabitants ==
== Inhabitants ==
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#[[Denod]]
#[[Denod]]
#[[Radlar]]
#[[Radlar]]
The valley is also inhabited by numerous serfs and their children, as well as a handful of scouts and knights in the service of Lord Adryn.


[[Category:Villages]]
[[Category:Villages]]

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