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In the southern portion of the valley a large stable has been built for horses, attached to an open training ground for Lord Adryn's knights. In the forest behind it the stable keeper, [[Ageysh]], maintains a cottage. Facing the valley's apple orchid, [[Caurnn]], the blacksmith, maintains a shop. Past the keep to the north there is a small mill, powered by a stream flowing from within the forest, maintained by [[Ghaban]], the miller. | In the southern portion of the valley a large stable has been built for horses, attached to an open training ground for Lord Adryn's knights. In the forest behind it the stable keeper, [[Ageysh]], maintains a cottage. Facing the valley's apple orchid, [[Caurnn]], the blacksmith, maintains a shop. Past the keep to the north there is a small mill, powered by a stream flowing from within the forest, maintained by [[Ghaban]], the miller. | ||
The keep itself, resting in the northern part of the valley, is decorated by yellow flags with purple crosses, and represents a formidable military fortification. Among some of its notable features are extensive kitchens, a well-stocked wine cellar, and a respectable library. | The keep itself, resting in the northern part of the valley, is decorated by yellow flags with purple crosses, and represents a formidable military fortification. Among some of its notable features are extensive kitchens run by [[Ryina]], a bakery overseen by [[Ashkal]], a well-stocked wine cellar frequently visited by the roguish serf [[Adelo]], and a respectable library. The Lord's hall is upstairs, as are the chambers of Lady Adryn, [[Sodiha]], [[Denod]], and [[Radlar]]. [[Zidach]], Adryn's Champion, can be found upstairs in the quarters of the Lord's loyal knights. The keep also holds a markedly less elegant set of chambers for the serfs in the basements of the building. | ||
== History == | == History == | ||
The keep was originally founded generations ago by the first Lord Adryn, who wished to create a community isolated from the evils of the outside world. It was not until 428 AF that the outside world learned of its existence, when a dying scout shared its location with a group of adventurers -- Iocun was the first to find it. The current Lord Adryn, beset by a group of raiders led by a man who claims to be his half brother, [[Berel]], made the decision to open the keep to outsiders with the hope of gaining support for his cause. Though they dutifully accept their Lord's | The keep was originally founded generations ago by the first Lord Adryn, who wished to create a community isolated from the evils of the outside world. It was not until 428 AF that the outside world learned of its existence, when a dying scout shared its location with a group of adventurers -- Iocun was the first to find it. The current Lord Adryn, beset by a group of raiders led by a man who claims to be his half brother, [[Berel]], made the decision to open the keep to outsiders with the hope of gaining support for his cause. | ||
Though they dutifully accept their Lord's decree, many of the inhabitants retain a high level of distrust for visitors to their sheltered lands. Adventurers moving through Adryn's Keep should not be surprised to meet with suspicion, and occasionally even hostility. | |||
== Inhabitants == | == Inhabitants == | ||
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#[[Denod]] | #[[Denod]] | ||
#[[Radlar]] | #[[Radlar]] | ||
The valley is also inhabited by numerous serfs and their children, as well as a handful of scouts and knights in the service of Lord Adryn. | |||
[[Category:Villages]] | [[Category:Villages]] |