Difference between revisions of "Sentinel"

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Members of the '''Sentinel''' [[:Category:classes|class]] have at their disposal the skillsets of [[Metamorphosis]], [[Woodlore]], and [[Concoctions]].
:''This page is about the class. For the House, please see [[Sentinels of Nature]].''


An offshoot of the [[Druid|Druids]], both classes originally shared the same skillsets, but an effort by the [[Sentinels of Nature|Sentinels guild]] to save their [[tutors|tutor]], [[Vixen]], cost them the use of [[Groves]]. With the advent of Woodlore the class became much more portable.
Members of the '''Sentinel''' [[:Category:classes|class]] have at their disposal the [[:Category:Skills|skills]] of [[Metamorphosis]], [[Woodlore]], and [[Skirmishing]].


An offshoot of the [[Druid|Druids]], both classes originally shared the same skills, but an effort by the [[Sentinels of Nature|Sentinels guild]] to save their [[tutors|tutor]], [[Vixen]], cost them the use of [[Groves]]. With the advent of Woodlore the class became much more portable.
Later still, the introduction of Skirmishing further distinguished Sentinels from the Druid class.
== [[:Category:Abilities|Abilities]] in [[Battlerage]] ==
{| border=0 cellpadding=2 cellspacing=2
| bgcolor=#cccccc | '''Ability'''
| bgcolor=#cccccc | '''Description'''
|-
| bgcolor=#999999 | '''Pester'''
| bgcolor=#999999 | Annoy your target to death.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            PESTER <target>
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            16.00 seconds
: '''Resource:'''            14 rage
: '''Details:'''
Summon a minor denizen of the wilds to pester your target, constantly attacking and doing damage to your target for several seconds.
|-
| bgcolor=#999999 | '''Tame'''
| bgcolor=#999999 | Charm even the most savage beasts.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            TAME <target>
: '''Gives affliction:'''    Charm
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            43.00 seconds
: '''Resource:'''            32 rage
: '''Details:'''
Use your mastery over the wildlands to charm your target for a few seconds. For a short time, your target will instead attack any other denizens around you that you are also currently fighting.
|-
| bgcolor=#999999 | '''Skewer'''
| bgcolor=#999999 | Drive your weapon all the way through your opponent.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            SKEWER <target>
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            23.00 seconds
: '''Resource:'''            36 rage
: '''Details:'''
Leap high into the air with a spear or trident and drive the weapon deep into your opponent's flesh.
|-
| bgcolor=#999999 | '''Swarm'''
| bgcolor=#999999 | A group of wasps will sting your target.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            SWARM <target>
: '''Uses affliction:'''    Inhibit or Aeon
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            23.00 seconds
: '''Resource:'''            25 rage
: '''Details:'''
Summon a swarm of wasps attack a target. The damage of the swarm is substantially increased if the target is unable to heal properly or is afflicted by aeon and unable to dodge effectively.
|-
| bgcolor=#999999 | '''Goad'''
| bgcolor=#999999 | Taunt your target into reckless attacks.
|-
| colspan=2 bgcolor=#c9c9c9 |
: '''Syntax:'''            GOAD <target>
: '''Gives affliction:'''    Recklessness
: '''Works on/against:'''            Denizens
: '''Cooldown:'''            19.00 seconds
: '''Resource:'''            18 rage
: '''Details:'''
Pretend to be weak, goading your target into attacking you recklessly for several seconds.
|}
[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 03:32, 29 May 2015

This page is about the class. For the House, please see Sentinels of Nature.

Members of the Sentinel class have at their disposal the skills of Metamorphosis, Woodlore, and Skirmishing.

An offshoot of the Druids, both classes originally shared the same skills, but an effort by the Sentinels guild to save their tutor, Vixen, cost them the use of Groves. With the advent of Woodlore the class became much more portable.

Later still, the introduction of Skirmishing further distinguished Sentinels from the Druid class.

Abilities in Battlerage

Ability Description
Pester Annoy your target to death.
Syntax: PESTER <target>
Works on/against: Denizens
Cooldown: 16.00 seconds
Resource: 14 rage
Details:

Summon a minor denizen of the wilds to pester your target, constantly attacking and doing damage to your target for several seconds.

Tame Charm even the most savage beasts.
Syntax: TAME <target>
Gives affliction: Charm
Works on/against: Denizens
Cooldown: 43.00 seconds
Resource: 32 rage
Details:

Use your mastery over the wildlands to charm your target for a few seconds. For a short time, your target will instead attack any other denizens around you that you are also currently fighting.

Skewer Drive your weapon all the way through your opponent.
Syntax: SKEWER <target>
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 36 rage
Details:

Leap high into the air with a spear or trident and drive the weapon deep into your opponent's flesh.

Swarm A group of wasps will sting your target.
Syntax: SWARM <target>
Uses affliction: Inhibit or Aeon
Works on/against: Denizens
Cooldown: 23.00 seconds
Resource: 25 rage
Details:

Summon a swarm of wasps attack a target. The damage of the swarm is substantially increased if the target is unable to heal properly or is afflicted by aeon and unable to dodge effectively.

Goad Taunt your target into reckless attacks.
Syntax: GOAD <target>
Gives affliction: Recklessness
Works on/against: Denizens
Cooldown: 19.00 seconds
Resource: 18 rage
Details:

Pretend to be weak, goading your target into attacking you recklessly for several seconds.