Weapons

Revision as of 21:38, 1 November 2007 by Gnaash (talk | contribs) (minor punctuation)

The importance of weapons depends on an adventurer's class. Some classes rely heavily on the use of weapons while others have "built-in" weapons such as a monk's ability to use the hands as fists.

There are many different types of weapons, each with varying statistics of damage, to-hit, and speed. Weapons are crafted by those classed with the skill of forging with the use of various commodities.

Below is a list of some non-missile / non-archery weapons. All do cutting and physical damage unless otherwise specified:

One-handed Weapons

Battleaxe
A battleaxe.
Broadsword
Cousin to the longsword.
Club
The weapon of the very poor. (blunt damage)
Dagger
A small hand weapon. Some may be throwing weapons.
Dirk
A long dagger used to stab with. Fairly fast.
Flail
Similar stats to a longsword. (blunt damage)
Handaxe
A weapon designed to be thrown.
Javelin
Strongest of the thrown weapons, it is quite slow.
Longsword
The standard sword.
Mace
Much like a flail. (blunt damage)
Morning Star
Slower than a flail or mace, but with more damage. (blunt damage)
Rapier
More accurate, but less damage than a longsword.
Scimitar
A curving sword favoured by those in the east.
Shortsword
A smaller, quicker version of the large swords.
Spear
A cheap but effective weapon.
Trident
Faster than a longsword, with slightly less damage.
Whip
A stylish weapon that is fairly quick.

Two-handed Weapons

Bardiche
A polearm, similar to the halberd.
Bastard Sword
A long, straight sword.
Halberd
A polearm with high damage.
Quarterstaff
A longer club, slower, but sharpenable. (blunt damage)
Warhammer
A massive two-handed hammer. Slow, with good damage. (blunt damage)


In addiction to the statistics of a weapon, an adventurer's skill level in the Weaponry skill will also have an affect.