Difference between revisions of "Spirituality"

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m (→‎Abilities in Spirituality: You wanna throw hands? I'll throw hands! (Added "See Also" for Devotion and Healing at the bottom))
m (removed Necromancy stuff :p)
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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' Yes
: '''Syntax:'''            ANGEL SUMMON
: '''Syntax:'''            ANGEL SUMMON
:::  ANGEL FADE
:::  ANGEL FADE
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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (6 lessons required)
: '''Syntax:'''            ANGEL TOUCH
: '''Syntax:'''            ANGEL TOUCH


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (15 lessons required)
: '''Syntax:'''            SUMMON MACE
: '''Syntax:'''            SUMMON MACE
::: CALL MACE
::: CALL MACE
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|-
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| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (22 lessons required)
: '''Syntax:'''            ANGEL SHINE
: '''Syntax:'''            ANGEL SHINE
::: ANGEL SHINE <adventurer>
::: ANGEL SHINE <adventurer>
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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (33 lessons required)
: '''Syntax:'''            CALL MACE
: '''Syntax:'''            CALL MACE


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|-
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| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (55 lessons required)
: '''Syntax:'''            ANGEL AURA
: '''Syntax:'''            ANGEL AURA
::: ANGEL AURA <adventurer>
::: ANGEL AURA <adventurer>
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|-
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| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (88 lessons required)
: '''Syntax:'''            ANGEL PANIC <adventurer>
: '''Syntax:'''            ANGEL PANIC <adventurer>


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|-
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| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (111 lessons required)
: '''Syntax:'''            ANGEL FORTIFY
: '''Syntax:'''            ANGEL FORTIFY


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|-
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: '''Known:''' No (133 lessons required)
: '''Syntax:'''            ANGEL WATCH [ON|OFF]
: '''Syntax:'''            ANGEL WATCH [ON|OFF]


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| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (155 lessons required)
: '''Syntax:'''          SMASH ARMS|LEGS <adventurer>
: '''Syntax:'''          SMASH ARMS|LEGS <adventurer>


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (177 lessons required)
: '''Syntax:'''            ANGEL REST
: '''Syntax:'''            ANGEL REST


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (222 lessons required)
: '''Syntax:'''            ANGEL DRAIN
: '''Syntax:'''            ANGEL DRAIN


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (266 lessons required)
: '''Syntax:'''            HUNT HERESY
: '''Syntax:'''            HUNT HERESY


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (266 lessons required)
: '''Syntax:'''            ANGEL SEEK <adventurer>
: '''Syntax:'''            ANGEL SEEK <adventurer>


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (288 lessons required)
: '''Syntax:'''            ANGEL MINDREAD
: '''Syntax:'''            ANGEL MINDREAD


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (333 lessons required)
: '''Syntax:'''            ANGEL PUSH <adventurer>
: '''Syntax:'''            ANGEL PUSH <adventurer>
                    
                    
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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (422 lessons required)
: '''Syntax:'''            ANGEL BECKON
: '''Syntax:'''            ANGEL BECKON
::: ANGEL BECKON <adventurer>
::: ANGEL BECKON <adventurer>
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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (466 lessons required)
: '''Syntax:'''            ANGEL SEAR <adventurer>
: '''Syntax:'''            ANGEL SEAR <adventurer>
::: ANGEL SEAR ICEWALL <direction>
::: ANGEL SEAR ICEWALL <direction>
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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (533 lessons required)
: '''Syntax:'''            JUDGE <adventurer>
: '''Syntax:'''            JUDGE <adventurer>


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|-
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: '''Known:''' No (599 lessons required)
: '''Syntax:'''            ANGEL STRIP <adventurer>
: '''Syntax:'''            ANGEL STRIP <adventurer>


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (702 lessons required)
: '''Syntax:'''            ANGEL RIPPLES
: '''Syntax:'''            ANGEL RIPPLES


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (805 lessons required)
: '''Syntax:'''            ANGEL WARD
 
: '''Syntax:'''            SOULSTORM <adventurer>


: '''Details:'''
: '''Details:'''
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: '''Known:''' No (909 lessons required)
: '''Syntax:'''            CHASTEN <adventurer> [body]
: '''Syntax:'''            CHASTEN <adventurer> [body]


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (995 lessons required)
: '''Syntax:'''            ANGEL PRESENCES
: '''Syntax:'''            ANGEL PRESENCES


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (1116 lessons required)
: '''Syntax:'''            ANGEL TRACE <adventurer>
: '''Syntax:'''            ANGEL TRACE <adventurer>


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (1185 lessons required)
: '''Syntax:'''            ANGEL SAP <adventurer>
: '''Syntax:'''            ANGEL SAP <adventurer>


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: '''Known:''' No (1288 lessons required)
: '''Syntax:'''            ANGEL CARE <adventurer corpse>
: '''Syntax:'''            ANGEL CARE <adventurer corpse>


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|-
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: '''Known:''' No (1357 lessons required)
: '''Syntax:'''            ANGEL SPIRITWRACK <adventurer>
: '''Syntax:'''            ANGEL SPIRITWRACK <adventurer>


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This ability will set your angel attacking the spirit of your target, giving him various afflictions on a constant basis. ANGEL SPIRITWRACK OFF will turn it off. Note that this drains angel power while on.
This ability will set your angel attacking the spirit of your target, giving him various afflictions on a constant basis. ANGEL SPIRITWRACK OFF will turn it off. Note that this drains angel power while on.
If your target also stands in a room where the hands grasp at the living, this travel is instantaneous. If the hands are not present, the target is required to be a practitioner of necromancy, and the travel will be delayed.
|-
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| bgcolor=#70DBDB | '''Refuge'''
| bgcolor=#70DBDB | '''Refuge'''
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: '''Known:''' No (1426 lessons required)
: '''Syntax:'''            ANGEL REFUGE
: '''Syntax:'''            ANGEL REFUGE


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (1530 lessons required)
: '''Syntax:'''            ANGEL EMPATHY
: '''Syntax:'''            ANGEL EMPATHY


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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (1564 lessons required)
: '''Syntax:'''            ANGEL POWER  
: '''Syntax:'''            ANGEL POWER  


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|-
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| colspan=2 bgcolor=#add8e6 |
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: '''Known:''' No (1736 lessons required)
: '''Syntax:'''            CONTEMPLATE <adventurer>
: '''Syntax:'''            CONTEMPLATE <adventurer>
                    
                    
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|-
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| colspan=2 bgcolor=#add8e6 |
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: '''Known:''' No (1736 lessons required)
: '''Syntax:'''            ANGEL SACRIFICE
: '''Syntax:'''            ANGEL SACRIFICE
                    
                    
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|-
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| colspan=2 bgcolor=#add8e6 |
| colspan=2 bgcolor=#add8e6 |
: '''Known:''' No (1736 lessons required)
: '''Syntax:'''            ANGEL ABSOLVE <adventurer>
: '''Syntax:'''            ANGEL ABSOLVE <adventurer>
                    
                    

Revision as of 01:56, 1 December 2014

The art of Spirituality Priests to summon both guardian angels for protection and spiritual maces with which to smite Evil. As a Priest's skill within Spirituality grows, so too will the devastating impact of his or her mace in combat. The Priest's guardian angel will similarly grow in strength and gain increased abilities to aid her charge.

Users of Spirituality may choose to purchase one of three artefact maces from Merentesh's shop in Delos. These maces, listed in order of ascending statistics, are the Odyssean, Raphaelan, and Auroran Maces.

Abilities in Spirituality

Ability Description
Summon Summon your angel to your side.
Syntax: ANGEL SUMMON
ANGEL FADE
Extra Information: Devotion cost: 325
Details:

ANGEL SUMMON will call your angel to your side. When your angel has not been summoned, she will be resting invisible, though always near you. ANGEL FADE will cause your angel to fade back into obscurity.

Touch Assess the power of your angel.
Syntax: ANGEL TOUCH
Details:

Using this ability, you will be able to assess the current power of your Angel. When she runs out of power, she will be forced to disappear and regain power.

Mace Summon a spiritual mace to aid you.
Syntax: SUMMON MACE
CALL MACE
SMITE <target>
Works on/against: Adventurers and denizens
Details:

Using your inherent link to the spirit world, you may summon a spiritual mace, with which to smite down your enemies. Note that your spiritual mace can be used with the targeting abilities in weaponry.

Shine' Cause your guardian angel to radiate light.
Syntax: ANGEL SHINE
ANGEL SHINE <adventurer>
Works on/against: Adventurers and room
Details:

Upon doing this, your Angel will begin radiating light, the better to avoid fumbling about in the darkness. If you direct this ability at an adventurer, it will blind that adventurer.

Call Call your mace to you when you have lost it.
Syntax: CALL MACE
Details:

Through sheer willpower, you will be able to summon your mace to you if you have lost it.

Aura Shield yourself with an aura of protection.
Syntax: ANGEL AURA
ANGEL AURA <adventurer>
Works on/against: Adventurers and self
Details:

This ability will cause your angel to raise a magical shield (like the tattoo), of whomever you choose. If you do not specify anyone, then it will raise a shield around you.

Panic Ask your angel to cause terror in a chosen victim.
Syntax: ANGEL PANIC <adventurer>
Works on/against: Adventurers
Details:

With this ability, you may command your angel to strike fear into the heart of another adventurer. -

Fortify Boost your angel's power with your own health..
Syntax: ANGEL FORTIFY
Details:

Using this ability, you may replenish your angel's power at a cost of some of your health.

Watch Have your angel keep watch on your enemies.
Syntax: ANGEL WATCH [ON|OFF]
Works on/against: Adventurers
Details:

When you turn on this ability, your angel will begin reporting on the movements of your enemies when they are near to you.

Smash Deal a crushing blow to one of your opponent's limbs.
Syntax: SMASH ARMS|LEGS <adventurer>
Works on/against: Adventurers
Details:

This ability will allow you to crush one of your opponents arms or legs with your mace, rendering it useless.

Rest Causes your angel to conserve her power.
Syntax: ANGEL REST
Details:

Many abilities that you may use with your Angel will cause a regular drain on her power. This ability will cause your Angel to cease doing these things and rest.

Drain Gain health from your angel.
Syntax: ANGEL DRAIN
Works on/against: Self
Details:

Your Angel stands ready to sacrifice even her very essence for your benefit. This ability will replenish some of your health at a cost to her.

Heresy Summon rage at the heretics and hunt them with fervour.
Syntax: HUNT HERESY
Works on/against: Adventurers
Details:

Engulf your mace in righteous flame, burning away the aura of rebounding from your foes. This is a costly ability, however, and is of limited duration.

Seek Have your angel report on another person.
Syntax: ANGEL SEEK <adventurer>
Works on/against: Adventurers
Details:

This ability will cause your angel to report on the whereabouts of the selected adventurer, his or her health and mana levels, and who is with him or her.

Mindread Your angel reports to you on local conversations.
Syntax: ANGEL MINDREAD
Details:

This ability will cause your angel to report to you any tells that adventurers in the room with you receive.

Push Make the unbelievers kneel.
Syntax: ANGEL PUSH <adventurer>
Works on/against: Adventurers
Details:

Have your angel throw a heretic to the ground.

Beckon Draws in people from adjacent locations.
Syntax: ANGEL BECKON
ANGEL BECKON <adventurer>
Works on/against: Adventurers and room
Details:

This ability will cause your angel to draw all those in adjacent locations to your location. If you target a specific adventurer (who must be in an adjacent location), then it will draw only that adventurer in. If the adventurer(s) being drawn in can't move normally, then angel beckon will do nothing.

Sear Order your angel to sear an unlucky adventurer.
Syntax: ANGEL SEAR <adventurer>
ANGEL SEAR ICEWALL <direction>
Works on/against: Adventurers
Details:

With this ability, you may command your guardian angel to sear an adventurer with intense heat, causing him to burst into flames. Alternatively, your angel can melt an icewall.

Judgement Pass a sentence of death upon the evil.
Syntax: JUDGE <adventurer>
Works on/against: Adventurers
Details:

With your spiritual mace, you may judge that an adventurer has committed a crime punishable by death, and attempt to deal out your sentence. This ability takes some time to work.

Strip Order your angel to strip a defence from a heretic.
Syntax: ANGEL STRIP <adventurer>
Works on/against: Adventurers
Details:

With this ability, you may order your angel to strip a defence from an adventurer. It will work through a magical shield.

Ripples Your angel watches for chaos ripples
Syntax: ANGEL RIPPLES
Details:

With this ability, you will be able to see a list of all chaos entities currently on the Prime Material Plane.

Ward Cause fear in most chaos entities
Syntax: ANGEL WARD
Details:

Ward will cause all Chaos Entities in the room to have to fight to maintain their composure. If they fail, they will flee in fear.

Chasten Deal a mind-numbing blow to the enemy
Syntax: CHASTEN <adventurer> [body]
Works on/against: Adventurers
Details:

The successful believer requires many methods to discourage the chaotic natures of many of Achaea's inhabitants. Chasten will allow you to disrupt an adventurer's mental or physical processes.

Presences Searches out all in the local area.
Syntax: ANGEL PRESENCES
Details:

Using this ability, you will be able to gain information on the status of the other people in the same area as you.

Trace Destroy all plant life in a location.
Syntax: ANGEL TRACE <adventurer>
Works on/against: Adventurers
Details:

With trace, your angel will report on each movement of adventurer, within the same continent.

Sap Order your angel to sap the mental strength of an enemy.
Syntax: ANGEL SAP <adventurer>
Works on/against: Adventurers
Details:

This ability will cause your angel to drain the mana of your opponent.

Care Have your angel care for your physical well-being
Syntax: ANGEL CARE <adventurer corpse>
Works on/against: Self.
Details:

This ability will cause your Angel to regularly heal your afflictions at a significant cost of power to her.

Spiritwrack Your angel will torture the spirit of your enemies.
Syntax: ANGEL SPIRITWRACK <adventurer>
Works on/against: Adventurers
Details:

This ability will set your angel attacking the spirit of your target, giving him various afflictions on a constant basis. ANGEL SPIRITWRACK OFF will turn it off. Note that this drains angel power while on.

Refuge Have your angel transport you to a place of safety.
Syntax: ANGEL REFUGE
Works on/against: Self
Details:

Using this ability, you may order your Angel to take you to Nirvana.

Empathy Have your angel heal you regularly.
Syntax: ANGEL EMPATHY
Works on/against: Self
Details:

With this ability, your Angel will regularly heal you if you are damaged.

Power Increase your angel's power through use of mana.
Syntax: ANGEL POWER
Details:

Using the mental bond between you and your angel, you can devote some of your own mental energy to restore your spiritual companion's strength.

Contemplate Perceive the state of another's mental strength.
Syntax: CONTEMPLATE <adventurer>
Works on/against: Adventurers
Details:

With this ability, you may see how much mana an adventurer has.

Sacrifice Full restoration of self at great cost to your angel.
Syntax: ANGEL SACRIFICE
Works on/against: Self
Details:

Though it will cost her greatly, your Angel will make the massive sacrifice required to restore you fully in both mind and body.

Absolve Command your angel to tear the soul from your enemy.
Syntax: ANGEL ABSOLVE <adventurer>
Works on/against: Adventurers
Details:

Using this most powerful of Angelic abilities, your Angel will rip the very soul from your enemy. Be warned though, your enemy must be on less than half of his maximum mana.


See also