Difference between revisions of "Repurposed spark tank"

From AchaeaWiki
Jump to navigation Jump to search
(Created page with "A '''repurposed spark tank''' is a steel tank which has been invested with artefact spark(s) to give it various offensive abilities. ==Artefact Sparks== Tanks are forgea...")
 
m (disambig)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
A '''repurposed spark tank''' is a [[steel tank]] which has been invested with artefact spark(s) to give it various offensive abilities.  
:''This page is about the adventurer death-powered cask. For other uses, see [[tank]].''
 
A '''repurposed spark tank''' is a [[steel tank]] which has been imbued with [[artefact]] spark(s) to give it various offensive abilities. The tanks obtain charge from its owner slaying other [[adventurers]] (as opposed to the denizen-powered [[armoured charge tank]]).
==Artefact Sparks==
==Artefact Sparks==
Tanks are forgeable by any sufficiently trained [[Armoursmithing|Armoursmith]] but sparks must be purchased [[the Offensive Artefact Shop]] in [[Delos]].
Tanks are forgeable by any sufficiently trained [[Armoursmithing|Armoursmith]] but sparks must be purchased [[the Offensive Artefact Shop]] in [[Delos]].


;Silvery spark (not for sale):  Detonating a tank imbued with this power will create a vortex that pulls people in from adjacent rooms (the same effect as the silvery tank of enticement)
;Silvery spark (not for sale):  Detonating a tank imbued with this power will create a vortex that pulls people in from adjacent rooms (the same effect as the discontinued [[silvery tank of enticement]])
;Blazing spark - 300cr:      Detonating a tank imbued with this power will engulf your room in a fiery blaze, burning anyone present and setting them alight.
;Blazing spark (fire) - 300cr:      Detonating a tank imbued with this power will engulf your room in a fiery blaze, burning anyone present and setting them alight.
;Cyclonic spark - 500cr:  Detonating a tank imbued with this power will create a vortex of air that will knock any unfortunate flyers to the ground.
;Cyclonic spark ([[whirlwind of Vastar|cyclone]])- 500cr:  Detonating a tank imbued with this power will create a vortex of air that will knock any unfortunate flyers to the ground.
;Concussive spark - 750cr:          Detonating a tank imbued with this power will cause a shockwave that will send anyone present flying, either sending them to an adjacent room or knocking them to the ground.
;Concussive spark (concussion) - 750cr:          Detonating a tank imbued with this power will cause a shockwave that will send anyone present flying, either sending them to an adjacent room or knocking them to the ground.
;Caustic spark - 700cr:      Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.
;Caustic spark (caustic) - 700cr:      Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.
;Effervescent spark - 250cr:     Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.
;Effervescent spark (parting) - 250cr:           Detonating a tank imbued with this power will create a wave of heat intense enough to boil away any nearby water, making way for passage on foot.
;Aqueous spark - 400cr:      Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.
;Aqueous spark (flood) - 400cr:      Detonating a tank imbued with this power will fill the room with water, temporarily flooding the surroundings.
;Psychic spark - 500 cr:    Detonating a tank imbued with this power will send a psychic ripple through anyone present, assaulting their mana reserves.
;Psychic spark (psychic) - 500 cr:    Detonating a tank imbued with this power will send a psychic ripple through anyone present, assaulting their [[mana (statistic)|mana]] reserves.
;Trembling spark - 200cr:      Detonating a tank imbued with this power will cause the earth to tremble and quake, knocking anyone present off their feet.
;Trembling spark (tremors) - 200cr:      Detonating a tank imbued with this power will cause the earth to tremble and quake, knocking anyone present off their feet.
;Galvanic spark - 600cr:      Detonating a tank imbued with this power will set off a wave of electric potential, eventually calling down bolts of lightning to hit people still in the room.
;Galvanic spark (lightning) - 600cr:      Detonating a tank imbued with this power will set off a wave of electric potential, eventually calling down bolts of lightning to hit people still in the room.
;Metallic spark - 400cr:      Detonating a tank imbued with this power will send metallic shrapnel flying, causing damage and bleeding for anyone in the room, or within line of sight up to three rooms away.
;Metallic spark (shrapnel) - 400cr:      Detonating a tank imbued with this power will send metallic shrapnel flying, causing damage and bleeding for anyone in the room, or within line of sight up to three rooms away.
;Effulgent spark - 350cr:      Detonating a tank imbued with this power will send a healing wave through the room, refreshing anyone present.
;Effulgent spark (healing) - 350cr:      Detonating a tank imbued with this power will send a healing wave through the room, refreshing anyone present.


==Tank Bonuses==
==Tank Bonuses==
Line 24: Line 24:
*5 powers - Tank reforms immediately after power use
*5 powers - Tank reforms immediately after power use


[[category: Offensive Artefacts]]
[[category: Special Weapon Artefacts]]

Latest revision as of 21:17, 21 February 2022

This page is about the adventurer death-powered cask. For other uses, see tank.

A repurposed spark tank is a steel tank which has been imbued with artefact spark(s) to give it various offensive abilities. The tanks obtain charge from its owner slaying other adventurers (as opposed to the denizen-powered armoured charge tank).

Artefact Sparks

Tanks are forgeable by any sufficiently trained Armoursmith but sparks must be purchased the Offensive Artefact Shop in Delos.

Silvery spark (not for sale)
Detonating a tank imbued with this power will create a vortex that pulls people in from adjacent rooms (the same effect as the discontinued silvery tank of enticement)
Blazing spark (fire) - 300cr
Detonating a tank imbued with this power will engulf your room in a fiery blaze, burning anyone present and setting them alight.
Cyclonic spark (cyclone)- 500cr
Detonating a tank imbued with this power will create a vortex of air that will knock any unfortunate flyers to the ground.
Concussive spark (concussion) - 750cr
Detonating a tank imbued with this power will cause a shockwave that will send anyone present flying, either sending them to an adjacent room or knocking them to the ground.
Caustic spark (caustic) - 700cr
Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.
Effervescent spark (parting) - 250cr
Detonating a tank imbued with this power will create a wave of heat intense enough to boil away any nearby water, making way for passage on foot.
Aqueous spark (flood) - 400cr
Detonating a tank imbued with this power will fill the room with water, temporarily flooding the surroundings.
Psychic spark (psychic) - 500 cr
Detonating a tank imbued with this power will send a psychic ripple through anyone present, assaulting their mana reserves.
Trembling spark (tremors) - 200cr
Detonating a tank imbued with this power will cause the earth to tremble and quake, knocking anyone present off their feet.
Galvanic spark (lightning) - 600cr
Detonating a tank imbued with this power will set off a wave of electric potential, eventually calling down bolts of lightning to hit people still in the room.
Metallic spark (shrapnel) - 400cr
Detonating a tank imbued with this power will send metallic shrapnel flying, causing damage and bleeding for anyone in the room, or within line of sight up to three rooms away.
Effulgent spark (healing) - 350cr
Detonating a tank imbued with this power will send a healing wave through the room, refreshing anyone present.

Tank Bonuses

  • 1 power - Tank becomes nondecay/resetting, receives a custom description and starts gaining charge.
  • 2 powers - Increases max tank charge (200% of base maximum)
  • 3 powers - Increases charge per kill (Double)
  • 4 powers - Increases max tank charge (250% of base maximum)
  • 5 powers - Tank reforms immediately after power use