Metamorphosis

Revision as of 21:02, 6 February 2008 by Gnaash (talk | contribs) (→‎Abilities in Metamorphosis: Fixed link)

The versatile skill of Metamorphosis allows those of Druid or Sentinel class to bond with the spirit of an animal and temporarily assume the creature's unique abilities.

Being afflicted with the venom selarnia will pull the forestal adventurer back into his or her racial form, though the clasp of the animal spirit artefact (and its planned forebear, the Evermorph Ring) can protect its bearer from being thrown out of a morph. The wolverine's claws artefact allow its owner to burrow as if he or she had metamorphosed into a wolverine.

Abilities in Metamorphosis

Ability Description
Squirrel A cute, bushy-tailed woodland creature.
Powers Lists the powers you possess when morphed into a creature.
Wildcat A small untamed feline. Alert and perceptive.
Wolf The wary white wolf.
Turtle The aquatic turtle.
Jackdaw The black jackdaw.
Cheetah A creature quick of eye and fleet of foot.
Owl The wise bird of prey.
Hyena A vicious, stealthy creature with a chilling howl.
Condor The swift and mighty bird of prey.
Gopher A cute, burrowing animal.
Sloth A slow, ponderous creature.
Basilisk The silent, magical beast of lore.
Bear The mighty grizzly bear.
Bonding Increased rapport with the animal spirits.
Nightingale A delicate, beautiful bird with an exquisite song.
Elephant Largest of the land mammals.
Transmorph The ability to morph from form to form.
Wolverine Pound for pound, one of the most vicious animals.
Jaguar A powerful, quick, and stealthy beast.
Eagle The king of all flighted birds.
Gorilla An agile yet powerful primate.
Icewyrm A mythical creature of awesome, magical power.
Affinity Obtaining a greater affinity with an animal spirit.
Wyvern The cousin of dragons themselves.
TrueMorph Instantaneous metamorphosis.