Difference between revisions of "Landmarks"

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37 bytes added ,  19:23, 9 February 2016
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(adding about walking to friends, and the distance ability)
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General landmark types include:
General landmark types include:
;City:[[Arena]], [[Bank]], Barracks, [[gambling|Casino]], [[house estates|House Estates]], Exit, Feature, [[Forge]], [[Humgii]], [[Alchemist|Laboratory]], [[Library]], [[News]], [[post office|Post Office]], [[rats|Ratman]], Religious, [[:Category:Restaurants|Restaurant]], [[mounts|Stables]], [[:Category:Subdivisions|Subdivision]], [[Tutor]]
;City:[[Arena]], [[Bank]], Barracks, [[gambling|Casino]], [[house estates|House Estates]], Exit, Feature, [[Forge]], [[Humgii]], [[Laboratory]] (in cities which allow [[Alchemists]]), [[Library]], [[News]], [[post office|Post Office]], [[rats|Ratman]], Religious, [[:Category:Restaurants|Restaurant]], [[mounts|Stables]], [[:Category:Subdivisions|Subdivision]], [[Tutor]]
;Common:[[Aerinewild]], [[Aureliana|Aureliana Forest]], [[Black Forest]], [[Brass Lantern Inn]], [[Chapel of All Gods]], [[Vundamere Fishing Shed]], [[Flame of Yggdrasil]], the [[falcons|hatchery]] in the [[Mhojave Desert]], [[Kavaya]], [[North of New Thera]], [[Seasone]], [[Two Arts|Three Moons Glade]], and the [[Western Ithmia]] forest
;Common:[[Aerinewild]], [[Aureliana|Aureliana Forest]], [[Black Forest]], [[Brass Lantern Inn]], [[Chapel of All Gods]], [[Vundamere Fishing Shed]], [[Flame of Yggdrasil]], the [[falcons|hatchery]] in the [[Mhojave Desert]], [[Kavaya]], [[North of New Thera]], [[Seasone]], [[Two Arts|Three Moons Glade]], and the [[Western Ithmia]] forest
;Newbie: [[Mount Gheladan]], [[gnomes]] in the village of [[Gorshire]], [[imps]] in the [[Ember Tower]], [[kobolds]] in the [[Libra Dungeon]], [[Minia]], [[pixies]] in the [[Pixie Village]], and [[wildcats]]
;Newbie: [[Mount Gheladan]], [[gnomes]] in the village of [[Gorshire]], [[imps]] in the [[Ember Tower]], [[kobolds]] in the [[Libra Dungeon]], [[Minia]], [[pixies]] in the [[Pixie Village]], and [[wildcats]]
;Village: [[Actar Valley]], [[Bagwar's Copse]], [[Bitterfork]], [[Caer Witrin]], [[Delos]], [[Enverren Marsh]], [[Genji]], [[Great Rock]], [[Jaru]], [[Manara]], [[Moghedu]], [[New Hope]], [[New Thera]], [[Petra]], [[Shastaan]], [[Tasur'ke]], the [[Thraasi Foothills]], [[Tir Murann]], and [[Tomacula]]
;Village: [[Actar Valley]], [[Bagwar's Copse]], [[Bitterfork]], [[Caer Witrin]], [[Delos]], [[Enverren Marsh]], [[Genji]], [[Great Rock]], [[Jaru]], [[Manara]], [[Moghedu]], [[New Hope]], [[New Thera]], [[Petra]], [[Shastaan]], [[Tasur'ke]], the [[Thraasi Foothills]], [[Tir Murann]], and [[Tomacula]]
;Personal:Adventurers can designate personal landmarks across the lands. Each adventurer starts with 15 marks, but may expand on this capability at the cost of 100 [[lessons]] per additional mark (up to a grand total of 45 additional marks).
;Personal:Adventurers can designate personal landmarks across the lands. Each adventurer starts with 15 marks, but may expand on this capability at the cost of 100 [[lessons]] per additional mark (up to a grand total of 45 additional marks).
;Walking to Denizens:Adventurers can walk to any denizen that isn't owned by another player, i.e. loyal steeds and pets. Whenever possible, it's best to use a denizen's name when walking to them. If there's more than one denizen with the same name, such as pixies or goblins, then [[gambling]] adventurers may find the results of walking to them a bit unpredictable at times.
;Walking to Adventurers:One benefit of joining a house or city is the ability to WALK TO <members> of those organisations. Adventurers with the [[traits|Beloved trait]] may also walk to their [[friends|mutual friends]].


Adventurers can use the distance ability in the skill of [[:Category:Survival|Survival]] to sense the distance to a given landmark or another adventurer, but not denizens.
;Walking to Denizens and Adventurers
Adventurers can walk to any denizen that isn't owned by another player, i.e. loyal steeds and pets. Whenever possible, it's best to use a denizen's name when walking to them. If there's more than one denizen with the same name, such as pixies or goblins, then [[gambling]] adventurers may find the results of walking to them a bit unpredictable at times.
 
An added benefit of joining a house or city is the ability to WALK TO <members> of those organisations. Adventurers with the [[traits|Beloved trait]] may also walk to their [[friends|mutual friends]].
 
Finally, adventurers can use the distance ability in the skill of [[:Category:Survival|Survival]] to sense the distance to a given landmark or another adventurer, but not denizens.


[[Category:Travel]]
[[Category:Travel]]
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