Difference between revisions of "Housing credits"

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(Added to Category:Housing)
 
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# Door Credits at 10 [[Credits | credits]]
# Door Credits at 10 [[Credits | credits]]


Currently, housing credits can be purchased in the [[Delosian Property Office]].
Housing credits can be purchased or sold in the [[Delosian Property Office]].


Housing created outside of a subdivision (including those few rooms allowed on [[Ships | ships]]) costs twice as in the subdivision, and thus requires twice the number of housing credits per room or door.
Housing created outside of a [[subdivisions | subdivision]] (including those few rooms allowed on [[Ships | ships]]) costs twice as much as in the subdivision, and thus requires twice the number of housing credits per room or door.


Room credits are also used to purchase housing upgrades which enhance a room's functionality in various aspects.
A half-room is the value recovered for destroying a room. It is not usable by itself, but can be traded for its value of 25 credits or combined with another half room to create a usable room credit.
 
Room credits are also used to purchase [[housing upgrades]] which enhance a room's functionality in various aspects.
 
 
[[Category:Currency]]
[[Category:Housing]]

Latest revision as of 05:44, 22 May 2010

Housing credits are the basis for creating a personal home.

There are three types of 'credits' used for housing:

  1. Room Credits at 50 credits
  2. Half Room Credits at 25 credits
  3. Door Credits at 10 credits

Housing credits can be purchased or sold in the Delosian Property Office.

Housing created outside of a subdivision (including those few rooms allowed on ships) costs twice as much as in the subdivision, and thus requires twice the number of housing credits per room or door.

A half-room is the value recovered for destroying a room. It is not usable by itself, but can be traded for its value of 25 credits or combined with another half room to create a usable room credit.

Room credits are also used to purchase housing upgrades which enhance a room's functionality in various aspects.