Difference between revisions of "Grook"

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(A Merging of the existing Wiki entry and the in-game HELP scroll.)
 
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[[File:Achaea_alchemist.jpg|thumb|Grooks are known for their cunning and intelligence.]]A race of humanoid amphibians, the '''Grook''' seem to be a fairly recent race, perhaps produced via experimentation with powerful magic. They have no memory of their origin in any case, and their only known settlement of note is upon the island of [[Ulangi]], in the village of [[Ogalla]].
[[File:Achaea_alchemist.jpg|thumb|Grooks are known for their cunning and intelligence.]]The '''Grook''' are a race of humanoid amphibians whose origins were a mystery. It is now known that they were created through the sacrifice of Himalia's horkval lover, [[Ortho]], within the grand lake of Bandar Selat.
 
Following brutal enslavement, the Grooks faced a devastating civil war, leading to a catastrophic genocide at the hands of the horkvali of Kr'kach, using the psychic weapon "Black Horn". This cataclysm saw the decimation of much of their race, and the severing of their potent racial memory.
 
In the aftermath, the survivors found refuge and a new beginning in [[Ogalla]], a village on the island of [[Ulangi]]. Here, under the care of [[Himalia]], they began to rebuild their lives and remain there to this day.


Grooks are the most intelligent of the mortal races and exhibit many frog-like features. Standing around five feet tall with slender builds, their eyes are typically round or bulbous, found in all colours. Their skin ranges in hue from green to blue and from pale to dark, and their hands and feet may be webbed to varying degrees.
Grooks are the most intelligent of the mortal races and exhibit many frog-like features. Standing around five feet tall with slender builds, their eyes are typically round or bulbous, found in all colours. Their skin ranges in hue from green to blue and from pale to dark, and their hands and feet may be webbed to varying degrees.
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==Racial Skills==
==Racial Skills==
The Amphibious have:
Echo of the Sung Isles have:
*Can breathe underwater.
*Can breathe underwater.
*Regenerate health in aquatic environments.
*Regenerate health in aquatic environments.
*Natural swimmers.
*Natural swimmers.
*Mana usage is reduced based on the number of other grooks in the local area




[[Category:Adventurer races]]
[[Category:Adventurer races]]
[[Category:Denizen races]]
[[Category:Denizen races]]

Latest revision as of 20:01, 10 November 2023

Grooks are known for their cunning and intelligence.

The Grook are a race of humanoid amphibians whose origins were a mystery. It is now known that they were created through the sacrifice of Himalia's horkval lover, Ortho, within the grand lake of Bandar Selat.

Following brutal enslavement, the Grooks faced a devastating civil war, leading to a catastrophic genocide at the hands of the horkvali of Kr'kach, using the psychic weapon "Black Horn". This cataclysm saw the decimation of much of their race, and the severing of their potent racial memory.

In the aftermath, the survivors found refuge and a new beginning in Ogalla, a village on the island of Ulangi. Here, under the care of Himalia, they began to rebuild their lives and remain there to this day.

Grooks are the most intelligent of the mortal races and exhibit many frog-like features. Standing around five feet tall with slender builds, their eyes are typically round or bulbous, found in all colours. Their skin ranges in hue from green to blue and from pale to dark, and their hands and feet may be webbed to varying degrees.

Racial Specialisations

Specialisation Str Dex Con Int
Unspecialised 11 12 12 13
Warrior 13 12 12 12
Relegate 11 14 11 13
Warden 11 11 14 13
Scholar 10 12 12 15

Racial Skills

Echo of the Sung Isles have:

  • Can breathe underwater.
  • Regenerate health in aquatic environments.
  • Natural swimmers.
  • Mana usage is reduced based on the number of other grooks in the local area