Forging

Revision as of 15:50, 27 February 2019 by Thaisen (talk | contribs) (Updating to new template)
The skill of Forging has been replaced with the skills of Weaponsmithing and Armoursmithing.

Forging allowed an individual to use commodities to craft armour, shields, and weaponry. To begin the forging of a new item, a vacant forge had to first be located, and these could be found in all major cities, as well as a few villages. After a coal was placed in the forge and lit in order to generate enough heat for crafting, the necessary commodities were then placed into the forge. Forging proceeded in two stages. First, the mass of commodities was formed into a crude weapon, shield, or set of armour; the second step was then refinement of the crude item. All forged items of the same type possessed equivalent statistics prior to refinement. Each refinement could randomly increase one statistic until the item was been fully crafted, at which point no further refinement was possible.

Using the Hammer of Forging artefact allowed a smith to create fully crafted items with fewer refinement steps and with greater potential for above-average statistics.

The Forging skill was available to to members of the three knight classes: Infernal, Paladin, and Runewarden. With the advent of trade skills forging was split into Weaponsmithing and Armoursmithing and knights gained the new skill of Weaponmastery.

Abilities in Forging

Fire How to set forges to burning.
Syntax: FIRE FORGE
Required:
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Details: The first step in any smith's learning is how to light forges for use.
Note: {{{note}}}
Club A crude bludgeoning weapon.
Syntax: FORGE FOR CLUB
FORGE
Required: 1 wood
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Details: A crude bludgeoning weapon.
Note: {{{note}}}
Buckler The smallest shield.
Syntax: FORGE FOR BUCKLER
FORGE
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Works against: 1 leather and 1 steel
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Details: The smallest shield.
Note: {{{note}}}
Cleaver The tool of the practiced butcher.
Syntax: FORGE FOR CLEAVER
FORGE
Required: 1 steel and 1 wood
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Details: These cleavers are the preferred tool of butchers everywhere.
Note: {{{note}}}
Dirk A weapon made for stabbing.
Syntax: FORGE FOR DIRK
FORGE
Required: 2 steel and 1 iron
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Details: A weapon made for stabbing.
Note: {{{note}}}
Spear The standard weapon of the footman.
Syntax: FORGE FOR SPEAR
FORGE
Required: 3 steel and 4 wood
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Leatherarmour A suit of leather armour.
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Halberd The simplest of the polearms.
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Cavalry A small shield, but more effective than the buckler.
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Shortsword A smaller version of the longsword.
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Mace The Basilican maces.
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Ringmail Armour composed of overlapping rings of metal.
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Axe The handaxe; made for throwing.
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Bardiche Another polearm. More complicated than the halberd.
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Dagger Obsidian throwing daggers.
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Banded A shield of reasonable effectiveness.
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Whip The feared weapon of those who practice serpentry.
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Talons Steel talons to equip falcons with.
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Morningstar An iron ball connected to a handle by a chain.
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Scalemail Armour made of overlapping scales of metal and leather.
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Warhammer A large bludgeoning weapon.
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Rapier The weapon of the cultured urbanite.
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Javelin Nothing hurts quite as much as being hit by a javelin.
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Kite A large, protective shield.
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Flail A wicked-looking variation on a morningstar.
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Chainmail Armour made of interlocking rings of metal.
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Trident Oftentimes the favourite weapon of gladiators.
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Battleaxe Favoured weapon of the mountain dwarves.
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Tower The largest and most cumbersome shield.
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Splintmail Good armour made of strips of metal and leather.
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Bastard The famous Delosian bastard swords.
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Lance Weapon of the mounted knight.
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Scimitar A very effective curved sword favoured in the south.
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Fieldplate The most common, but still very good, form of platemail.
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Broadsword A popular variation on the longsword.
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Tank The deadly weapons of war.
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Longsword The standard against which all is based.
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Fullplate The most magnificent armour. See AB FORGING FULLPLATE.
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