Difference between revisions of "Elementals"

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Of the elementals, the waterweird and the efreeti are denizen creatures, while the sandling and the aerial are not.  There is no elemental for the [[Priest]] class's Spirit element.
Of the elementals, the waterweird and the efreeti are denizen creatures, while the sandling and the aerial are not.  There is no elemental for the [[Priest]] class's Spirit element.
[[Category:Terms]]

Revision as of 02:14, 27 November 2006

Elementals are creatures which derive their power from a single element of nature, representing the attributes of that specific element. They may be summoned by those who possess high enough skill in the Elementalism skillset, which is shared by the Magi and Sylvan classes. There are four known elementals, one representing each element. They are learned in the corresponding order:

1. Water-the waterweird, which allows the person it is following to walk on water.
2. Earth-the sandling, which sequesters the caster underground, protecting him.
3. Air-the aerial, which carries the caster into the sky, granting them the ability to fly.
4. Fire-the efreeti, which attacks the caster's enemies, setting them on fire.

Of the elementals, the waterweird and the efreeti are denizen creatures, while the sandling and the aerial are not. There is no elemental for the Priest class's Spirit element.