Difference between revisions of "Divine punishment"

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'''Divine punishment''' may come in various forms. The punishment may target you with afflictions, change your [[:category:races|race]], change your perspective, or cause you to take damage. Some punishments result in a punishment directly related to the offense. For instance, [[Adventurers]] who misuse the [[market channel]] may find themselves without the use of that channel for a period of time. More serious offenses might lead to consequences such as pacifism or shrubbing.
'''Divine punishment''' may come in various forms. The punishment may target you with afflictions, change your [[:category:races|race]], change your perspective, or cause you to take damage. Some punishments result in a punishment directly related to the offense. For instance, [[adventurers]] who misuse the [[market channel]] may find themselves without the use of that channel for a period of time. More serious offenses might lead to consequences such as pacifism or shrubbing.


Punishments include but are not limited to:
Punishments include but are not limited to:
;Cripple : a sudden change in perspective.
;Cripple : A sudden change in perspective.
;Disease : hope that you never experience so many [[:Category:Afflictions|afflictions]] at once.
;Disease : Hope that you never experience so many [[:Category:Afflictions|afflictions]] at once.
;Dis[[favour]] : There are four levels of disfavours. Each level provides certain disadvantages that combine cumulatively with all other current favours and disfavours, with some exceptions.
;Dis[[favour]] : There are four levels of disfavours. Each level provides certain disadvantages that combine cumulatively with all other current favours and disfavours, with some exceptions.
;Maggot : a different race with a different sort of appetite.
;Maggot : A different race with a different sort of appetite.
;Toad : a different race. Imagine how it moves!
;Toad : A different race. Imagine how it moves!
;Zap : a range of powerful acts, mostly not fatal to the recipient.
;Zap : A range of powerful acts, mostly not fatal to the recipient.
;Exp loss : loss of [[experience]].
;Exp loss : Loss of [[experience]].
;Marketoff : loss of market privileges, temporary or permanent.
;Marketoff : Loss of market privileges, temporary or permanent.
;Notitling : loss of the ability to title others.
;Notitling : Loss of the ability to title others.
;Pacifism : loss of the ability to [[:Category:Combat|fight]].
;Pacifism : Loss of the ability to [[:Category:Combat|fight]].
;Shrubbing : changing to a new, leafier form, temporary or permanent.
;Shrubbing : Changing to a new, leafier form, temporary or permanent.
;Time : a place from which there is usually no exit.
;Time : A place from which there is usually no exit.




[[Category:statistics]]
[[Category:statistics]]

Revision as of 13:22, 17 April 2007

Divine punishment may come in various forms. The punishment may target you with afflictions, change your race, change your perspective, or cause you to take damage. Some punishments result in a punishment directly related to the offense. For instance, adventurers who misuse the market channel may find themselves without the use of that channel for a period of time. More serious offenses might lead to consequences such as pacifism or shrubbing.

Punishments include but are not limited to:

Cripple
A sudden change in perspective.
Disease
Hope that you never experience so many afflictions at once.
Disfavour
There are four levels of disfavours. Each level provides certain disadvantages that combine cumulatively with all other current favours and disfavours, with some exceptions.
Maggot
A different race with a different sort of appetite.
Toad
A different race. Imagine how it moves!
Zap
A range of powerful acts, mostly not fatal to the recipient.
Exp loss
Loss of experience.
Marketoff
Loss of market privileges, temporary or permanent.
Notitling
Loss of the ability to title others.
Pacifism
Loss of the ability to fight.
Shrubbing
Changing to a new, leafier form, temporary or permanent.
Time
A place from which there is usually no exit.