Curses

Revision as of 08:19, 2 March 2019 by Thaisen (talk | contribs)

Drawing on the darker side of mysticism, those of the Shaman class have the ability to afflict their enemies with Curses, a deadly skill that can sometimes be prevented only by a curseward. Curses draws on the dark side of the mystic world for its power. It is a simple, yet powerful and deadly skill, allowing one to reel off curse after curse in quick and deadly succession. The curses available range from epilepsy to vertigo to the voyria plague.

The Curses skill is available to members of the Shaman class, along with Spiritlore and Vodun

Abilities in Curses

Fear Instill great fear in your target.
Syntax: CURSE <target> FEAR
Required: 45 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This ability works to instil fear in your victim.
Note: {{{note}}}
Discernment Discern the severity of your victim's wounds.
Syntax: DISCERN <target>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With a practiced eye, determine how severely your victim is bleeding.
Note: {{{note}}}
Deaf Dampen an opponent's hearing.
Syntax: CURSE <target> DEAF
Required: 45 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Remove the hearing of your victim.
Note: {{{note}}}
Bleed Curse your opponent with uncontrollable bleeding.
Syntax: CURSE <target> BLEED
Required: 30 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Induce bleeding in your target. This ability will work on Denizens as well as adventurers.
Note: {{{note}}}
Clumsy Your victim will fumble about.
Syntax: CURSE <target> CLUMSY
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your victim to fumble about.
Note: {{{note}}}
Vertigo A devastating fear of heights.
Syntax: CURSE <target> VERTIGO
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Afflict your target with a great fear of heights.
Note: {{{note}}}
Impatience Inability to concentrate on focused tasks.
Syntax: CURSE <target> IMPATIENCE
Required: 50 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Afflict your victim with an inability to concentrate on focused tasks.
Note: {{{note}}}
Amnesia Make your victim forget what he meant to do.
Syntax: CURSE <target> AMNESIA
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Make your victim forget what he meant to do.
Note: {{{note}}}
Agoraphobia Fear of open spaces.
Syntax: CURSE <target> AGORAPHOBIA
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Afflict your victim with a fear of open spaces.
Note: {{{note}}}
Breach Cut through an opponent's curseward.
Syntax: CURSE <target> BREACH
Required: 90 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 1.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Rip down your opponent's cursewards.
Note: {{{note}}}
Dizzy Causes problems when trying to move.
Syntax: CURSE <target> DIZZY
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Afflict your target with severe dizziness.
Note: {{{note}}}
Claustrophobia Fear of being under cover.
Syntax: CURSE <target> CLAUSTROPHOBIA
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Afflict your target with a great fear of enclosed spaces.
Note: {{{note}}}
Paranoia They are out to get you, believe me.
Syntax: CURSE <target> PARANOIA
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Instil a fear of other people in your victim.
Note: {{{note}}}
Blind Curse an opponent with blindness.
Syntax: CURSE <target> BLIND
Required: 45 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Remove your poor victim's eyesight.
Note: {{{note}}}
Masochism The love of your own pain.
Syntax: CURSE <target> MASOCHISM
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Make your victim love pain so much they will inflict it upon themselves.
Note: {{{note}}}
Asthma Creates difficulty when breathing.
Syntax: CURSE <target> ASTHMA
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Make it difficult for your victim to breathe.
Note: {{{note}}}
Truecurse The ability to drive your curses through magic shields.
Syntax: None
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown:
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: With the ability of truecurse, adventurer's magical shields will no longer get in the way of your dreaded curses.
Note: {{{note}}}
Reckless A dangerous disregard for personal well-being.
Syntax: CURSE <target> RECKLESS
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Give your target a dangerous disregard for their personal well-being.
Note: {{{note}}}
Epilepsy Disrupt the nervous system of your victim.
Syntax: CURSE <target> EPILEPSY
Required: 70 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your victim to go into seizures.
Note: {{{note}}}
Manaleech Cause the victim's mana to bleed away.
Syntax: CURSE <target> MANALEECH
Required: 70 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sap away mana from your target.
Note: {{{note}}}
Peace Fill your enemy's mind with thoughts of peace.
Syntax: CURSE <target> PEACE
Required: 60 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Fill your enemy's mind with thoughts of peace, granting the pacifism affliction.
Note: {{{note}}}
Dementia Distorts the victim's perceptions of the world.
Syntax: CURSE <target> DEMENTIA
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against:
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Distorts the victim's perceptions of the world.
Note: {{{note}}}
Paralyse Freeze the limbs of your enemy.
Syntax: CURSE <target> PARALYSE
Required: 55 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your victims body to freeze with paralysis.
Note: {{{note}}}
Plague Curse someone with the voyria affliction.
Syntax: CURSE <target> PLAGUE
Required: 70 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Afflict your victim with the deadly Voyria.
Note: {{{note}}}
Addiction Creates a terrible addiction.
Syntax: CURSE <target> ADDICTION
Required: 65 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your target to become addicted.
Note: {{{note}}}
Swiftcurse The ability to deliver curses much more quickly.
Syntax: SWIFTCURSE
SWIFTCURSE <target> <curse>
Required: 300 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Self
Cooldown: 2.50 seconds of equilibrium
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This potent defence will drastically speed up your next ten curses after initiation. Breach is excluded.
Note: {{{note}}}
Stupid Make a victim dumb as a rock.
Syntax: CURSE <target> STUPID
Required: 55 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Make a victim dumb as a rock.
Note: {{{note}}}
Healthleech A victim's health will slowly bleed away.
Syntax: CURSE <target> HEALTHLEECH
Required: 70 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Sap away your target's health.
Note: {{{note}}}
Sensitivity Cause your victim to become extremely sensitive to pain.
Syntax: CURSE <target> SENSITIVITY
Required: 65 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Cause your victim to become extremely sensitive to pain.
Note: {{{note}}}
Vomiting Upset the stomach of your enemy.
Syntax: CURSE <target> VOMITING
Required: 70 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Induce severe vomiting in your hapless victim.
Note: {{{note}}}
Sleep Put an enemy to sleep, or remove his sleep defences.
Syntax: CURSE <target> SLEEP
Required: 55 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Put an enemy to sleep, or remove their sleep defences.
Note: {{{note}}}
Haemophilia Deny them respite from their wounds.
Syntax: CURSE <target> HAEMOPHILIA
Required: 100 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Deny your victim the ability to clot their wounds.
Note: {{{note}}}
Anorexia A terrible condition, preventing one from eating.
Syntax: CURSE <target> ANOREXIA
Required: 65 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A terrible condition, preventing one from eating.
Note: {{{note}}}
Weariness Weaken the body of your opponent.
Syntax: CURSE <target> WEARINESS
Required: 65 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: Weaken your opponent's body.
Note: {{{note}}}
Blight The most feared of the Curse abilities.
Syntax: BLIGHT <target> <curse>
Required:
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: A blight is a magical construction, sourced in the netherworld, wrapped around a traditional curse which will mask the effects of your attacks. Note that the use of the blight is more mentally draining than a traditional curse.
Curse mana costs are increased by +120
Note: {{{note}}}
Inflame Set a victim's very blood aflame.
Syntax: CURSE <target> INFLAME
Required: 350 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 2.20 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This potent curse will cause your target's blood to catch a flame. It requires that your victim first be bleeding; the more they suffer, the greater the potency of the curse.
Note: {{{note}}}
Tzantza Bring a most painful end to your victim.
Syntax: CURSE <target> TZANTZA
Required: 300 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers
Cooldown: 3.00 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This requires at least one of the listed afflictions to pull off. Though once you have their mind in your grasp you can use the devastating Tzantza curse to shrink their head. Watch the fun as their skin draws tighter and their skull implodes upon itself. The more afflictions your victim suffers over, the faster the process will proceed. At six afflictions, death is instantaneous.

Valid afflictions are:
Agoraphobia, Amnesia, Claustrophobia, Confusion, Dementia, Dizziness, Epilepsy
Impatience, Masochism, Paranoia, Recklessness, Stupidity, Vertigo, Addiction
Note: {{{note}}}
Jinx The ultimate shamanic curse.
Syntax: JINX <curse1> <curse2> <target>
Required: 60 mana
Channels: {{{channels}}}
Shapes: {{{shapes}}}
Transitions: {{{transitions}}}
Attacks: {{{attacks}}}
Works against: Adventurers and denizens
Cooldown: 2.30 seconds of balance
Attune Effect: {{{attune}}}
Symbol: {{{symbol}}}
Details: This highest of the shamanic arts allows a practitioner to combine two curses into one assault, delivering both simultaneously.
However, due to the extreme complexity of such an undertaking, the practitioner must prepare themselves to channel the malign energies, by utilising the lesser curses to build up a sufficient charge.
Note: {{{note}}}