Conjuration

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Conjuration is the skill of creating magical items. Like Enchantment, the now defunct skill from which its abilities are derived, it requires ritualistic actions, commodities, and the presence of two ourobori. It shares this trait with the skill called Augmenting.

Ritual Actions

1) RING BELL
2) CHANT <phrase> (different phrase for different products)
3) BANG DRUM
4) SPIN AROUND THRICE
5) LIGHT CANDLE
6) CLAP HANDS
7) BURN THE POLYGON
8) POINT SWORD
9) BURN INCENSE
10) PLAY HORN
11) STRUM LUTE
12) FLIPCOIN
13) ROLL DICE
14) WAVE ARMS
15) CRUSH KOLA
16) WAVE FEATHER
17) SQUARE THE CIRCLE

Key:

10x12, 9, 3x7 = do #12 (flipcoin) 10 times, do #9 (burn incense) once, and then do #7 (burn the polygon) 3 times.


Abilities in Conjuration

Ability Description
Worrystone An unpredictable magical item.
Syntax: BEGIN CREATION OF WORRYSTONE
TOUCH STONE
Details:

The worry stone is an odd, unpredictable item. Sometimes it will cure health, sometimes it will cure mana, sometimes it will cure an affliction, and sometimes it will simply do nothing.

Fist The fist sigil.
Syntax: BEGIN CREATION OF FIST SIGIL
ATTACH <fist sigil> TO <item>
Details: This sigil may not be removed from most items once attached.

The fist sigil makes it more difficult to remove items from your inventory that have it attached. -

Flame The flame sigil.
Syntax: BEGIN CREATION OF FLAME SIGIL
ATTACH <flame sigil> TO <item>
Details:

The flame sigil will, when attached to an item prevent anyone from picking it up.

Brooch' Create a brooch of Thoth.
Syntax: BEGIN CREATION OF BROOCH OF THOTH
Details:

When worn, this item will give you death sight.

Key The key sigil.
Syntax: BEGIN CREATION OF KEY SIGIL
Details:

The key sigil works to automatically lock all doors in the room when anyone exits it.

Eye A sigil dealing with souls and other dimensions.
Syntax: BEGIN CREATION OF EYE SIGIL
THROW EYE AT GROUND
Details:

The eye sigil will, when placed on the ground, stop souls from entering the room. When thrown at the ground it will be consumed and will bring phased people out of phase.

Knife The knife sigil.
Syntax: BEGIN CREATION OF KNIFE SIGIL
Details:

The knife sigil can sever the elemental links between a person and the elemental planes. It can be destroyed if a channel is opened in the same location. -

Comprehension Understand all mortal languages for a time.
Syntax: BEGIN CREATION OF NECKLACE OF COMPREHENSION
Details:

The Necklace of Comprehension will permit you, when worn, to understand, but not speak, Achaean (common) and any Achaean racial language, excepting Dragon.

'Mushroom The mushroom sigil.
Syntax: BEGIN CREATION OF MUSHROOM SIGIL
ATTACH <mushroom sigil> TO <item>
Details:

The powerful mushroom sigil is capable of destroying most normal items that it is attached to.

Whirlwind The roaring whirlwind of Vastar.
Syntax: BEGIN CREATION OF WHIRLWIND OF VASTAR
THROW WHIRLWIND
Details:

Throwing this whirlwind skywards will knock all in the air to the ground.

Concealment The obfuscating orb of concealment.
Syntax: BEGIN CREATION OF ORB OF CONCEALMENT
Details:

This orb will conceal most of your inventory from others.

Bauble A magically scented bauble to attract falcons.
Syntax: BEGIN CREATION OF BAUBLE
THROW BAUBLE <direction>
Works on/against: Self
Details:

The scented bauble is irresistible to falcons. Throw it and they will follow.

Monolith The monolith sigil.
Syntax: BEGIN CREATION OF MONOLITH SIGIL
Details:

The monolith sigil will prevent most forms of magical instant travel into the room.

Dreamcatcher Increase regeneration while sleeping.
Syntax: BEGIN CREATION OF DREAMCATCHER
Details:

The Dreamcatcher will increase health and endurance regeneration while the bearer is sleeping.

Negation The powerful gem of negation.
Syntax: BEGIN CREATION OF GEM OF NEGATION
TOUCH GEM
Details:

Touching this gem will cure nearly every affliction you have, but it will also negate nearly every defence you have.

Cube The vibration-dampening cube sigil.
Syntax: BEGIN CREATION OF CUBE SIGIL
Details:

The cube sigil will, when placed on the ground, try to destroy vibrations in the room by dampening them. The presence of a reverberation vibration will prevent this.It will likewise destroy harmonics, assuming a bard has not played a partita in the location.

Pestilence Create a ring of pestilence.
Syntax: BEGIN CREATION OF RING OF PESTILENCE
POINT RING AT <whoever>
Details:

The ring of pestilence will give a random affliction to the target when pointed.

Stasis Items in the bag of stasis decay more slowly.
Syntax: BEGIN CREATION OF BAG OF STASIS
PUT <whatever> IN BAG
Details:

The bag of stasis is a magical item created to slow the decay of things inside of it. Any five items will fit inside, and those inside will decay at half the normal rate. Items inside something such as a pack will decay at the normal rate but the pack itself would decay at half the rate when inside the bag of stasis.

Orb The chaos-destroying orb sigil.
Syntax: BEGIN CREATION OF ORB SIGIL
THROW ORB AT <chaos entity>
Details:

By throwing the orb sigil at a chaos entity, you stand a good chance of destroying it.