Spiritlore
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Spiritlore is the shamanic art of binding ancient spirits to oneself in order to tap into powers of the Spirit Realm. Upon entering a trance, spirits may be bound, augmenting the Shaman's already impressive arsenal of abilities with new features, may of which echo abilities of other classes. Additionally, Shamans may invest a tribal totem (which is different from a runic totem) with a spiritual power to harm their foes.
Abilities in Spiritlore
Ability | Description |
Commune | Commune with the spirits |
Daina | Daina, the Viridian |
Jhulian | Jhulian the Nomad |
Arius | Arius, the Hermit |
Silvanix | Silvanix, the Fool |
Ri'shen | Ri'Shen, the Master |
Maligus | Maligus, the Cleric |
Aspar | Aspar, the Iron Handed |
Aelkesh | Aelkesh, the Faceless |
Teraile | Teraile, the Swordsman |
Arcanor | Arcanor, the Sorcerer |
Syvis | Syvis, the Venomous |
Marak | Marak, the Eviscerator |
Anthius | Anthuis, the Crusader |
Garon | Garon, the Knight |
Designate | Designate the owners of your tribal totem |
Tarnel | Tarnel, the Walker |
Arayan | Arayan, the Healer |
Spiritwalk | Walk free of the confines of mortal flesh. |
Mastery | Mastery of the spiritual arts. |