Swashbuckling
The physical abilities in the skill of Swashbuckling are available to members of the Bard class and enable users to mount a strong offense against their opponents. The primary weapon employed by Swashbucklers are rapiers blessed in the Grotto of Song off the beach of Tasur'ke.
Abilities in Swashbuckling
Ability | Description |
Swing | Swing gracefully up into the trees overhead. |
When in a forest location, you will be able to swing up into the trees, or down from them again. | |
Flourish | Intimidate an opponent with a flourish of your blade. |
Strike fear into your opponent's heart with a complex flourish, showing exactly what you will be doing to him in the coming combat. | |
Backflip | Flip over obstructions that stand in your way. |
Like a monkey on kola you can flip over obstructions such as adventurers blocking you or icewalls. | |
Auralbless | Use your song-blessed blade to remove deafness. |
With a deft and carefully-aimed blow, knock the hearing back into your target, removing deafness and forcing them to sit up and take notice of your songs. | |
Tunesmithing | Harness the power of your songblessed rapier. |
Call upon the power of song within your songblessed rapier to imbue your next jab with a certain power. As your skill level in Swashbuckling increases, you will gain more songs with which you can tunesmith your rapier. There are four such possible songs, and the first is ACCENTATO. See AB SWASHBUCKLING ACCENTATO. | |
Accentato | Let your songblessed rapier sing out to harm your opponent. |
Deliver a devastating burst of magical damage with your next jab. This damage will increase with the number of mental afflictions the target suffers from. | |
Handspring | Leap at your foes in neighboring rooms. |
With this acrobatic attack, you can handspring into an adjacent room, attacking an adventurer there. | |
Riposte | Unleash a strike of vengeance. |
Riposte is a passive ability. After a successful parry or trueparry, riposte will sometimes permit a free and automatic counterattack. Yes, this means that you must have either the parry or trueparry ability in order to accomplish this. | |
Acrobatics | Leap and bounce to make yourself a difficult target to hit. |
With this ability, you will become even more acrobatic, leaping and bouncing about such that you are more difficult to hit. Be warned that it is a serious endurance drain. | |
Gripping | Grip your wielded items in a deathlock. |
While using this ability, you will prevent items from being knocked out of your grip. | |
Scan | Scanning the forest floor from the treetops. |
While in the treetops, you can scan the ground for passersby. | |
Knuckleslap | Numb an opponent's hand temporarily. |
Numb your opponent's hand, either left or right, for a few seconds, making it unusable. There is currently no cure or way to avoid a knuckleslap. Attempts to use a numbed hand will have unpleasant results. | |
Shove | Sending a hapless victim crashing to the forest floor. |
While in the trees, you may shove an adventurer to the ground, possibly breaking his legs. | |
Thrustkick | Kick your opponent out of the way. |
Using your great leg power, you will attempt to kick your opponent away in the specified direction. | |
Backhandspring | Leap out of the room striking someone on the way out. |
With the backwards handspring, you may leave the room while simultaneously kicking someone on your way out. | |
Raze | Attack the defences that would keep your weapons out. |
With raze, your sword will become a weapon of destruction, attacking the defences of your enemies that serve to keep your weapons out. | |
Abscond | Swing down and abscond with the rector's daughter! |
Swing down from the trees, hanging on to a perilously thin rope. Grab your target and continue in a graceful arc back to the trees, victim in hand! This requires a rope commodity. You must be in the trees with your target below you. A failed abscond attempt may result in a broken limb. | |
Acciaccatura | Tunesmith your songblessed rapier against a specific limb. |
Concentrate the powers of song on your rapier to strike a damaging blow at one of your opponent's limbs on your next limb-targetted jab. This requires the Targeting ability in Weaponry. | |
Arrowcatch | Pluck arrows from the air with the greatest of ease. |
At the cost of a constant mana drain, this ability will give you a chance to pluck arrows fired at you from the air. | |
Drunkensailor | A stance designed to make your movements unpredictable. |
Enter the stance of the drunken sailor. Makes you much harder to hit with normal attacks from physical weaponry. There is a mana drain associated with this stance. To end the stance, either switch to another stance, or select STANCE NONE or UNSTANCE. | |
Somersault | Quickly somersault past obstructions, even when bound. |
With this ability you can escape a location even if you're webbed or paralysed. It is faster than 'tumbling' in Survival, as a bonus. | |
Martellato | Knock your opponent to the floor with this tunesmithing. |
The power of your songblessed rapier will knock your opponent to the floor on your next jab. | |
Highleap | The sky is within your reach. |
So powerful are your legs that you may leap high into the sky, briefly eluding gravity's grip. Beware that you lack the control to move about while up in the air. | |
Dodging | Avoiding attacks from the sky. |
At the cost of a constant mana drain, this ability will allow you to dodge any attempts to hoist you off the ground. | |
Heartsfury | An aggressive stance that gives a chance of counterattack. |
Enter the stance of heart's fury. If you are damaged while in this stance, you will attempt an automatic counterattack. There is a mana drain associated with this stance. To end the stance, either switch to another stance, or select STANCE NONE or UNSTANCE. | |
Lunge | A deep, piercing blow from an adjacent location. |
When starting from an adjacent location, you may lunge at a target, causing quite a bit of damage. You must be wielding a sword to use this ability. | |
Balancing | You're like a cat, you are. |
With this ability, you will have superior balance, making it much more difficult to knock you off your feet with abilities such as sweepkick, or the earthquake vibration. There is a mana drain associated with it, however. | |
Deathfromabove | The name says it all. Death, from above! |
Leap down upon your unsuspecting enemy who is knocked to the ground and caused to black out momentarily by your brilliant attack. You must be in the trees, a ship's rigging or leaping into the air to begin with, and your target must be on the ground below. | |
Trueparry | Such is your mastery that you may parry a larger area. |
The trueparry ability, combined with the weaponry parry ability, allows you to actively defend attacks against two parts of your body. 'centre' parries attacks to both the head and torso. If you do not have the weaponry parry ability, then trueparry allows parrying, but not trueparrying. | |
Pesante | Stun an opponent with the power of your tunesmithed rapier. |
Deliver a stunning percussive blast to your opponent on your next jab, providing they do not have the deafness defence. In the event the target has deafness, it will be stripped instead. |