Tekura
The skill of Tekura was perfected centuries ago during the Wars of Succession. It was devised by the Sentaari Grandmaster of Flowers as a means for his Guild to fight against Castomira's Royal Elites on Judgement Mountain following their confiscation all of the monks' weapons. Tekura involves control of the body to kick, punch, and throw the opponent, and it is practised solely by members of the Monk class.
An adventurer's proficiency in Tekura is measured by the belt colour he or she has attained. To obtain a new belt, the martial artist must first learn the required lessons for that skill rank and then master the appropriate kata. Upon successful demonstration of the kata to a monk ranked at least three belts higher than the performer, that person will be awarded a new belt. Below are listed the belts a Tekura practitioner may achieve, as well as what kata must be demonstrated to obtain it. For reference, the skill ranks and abilities are listed alongside the belt colour to which they correspond.
Tekura users may purchase special armbands of the Fist artefacts, which allow them to hit more often.
Belt Level | Skill Rank | Kata to Demonstrate |
White | Inept | N/A |
Grey | Novice | Jakata |
Yellow | Apprentice | Lisagi |
Green | Capable | Rhee |
Blue | Adept | Philos |
Orange | Skilled | Tykorima |
Red | Gifted | Opha |
Purple | Expert | Nexus |
Bronze | Virtuoso | Kali |
Silver | Fabled | Do-san |
Gold | Mythical | Rhythos |
Black | Transcendent | Krull |
Abilities in Tekura
Ability | Description |
Horse | The most basic stance. |
Combo | Combo attacks together |
Jab | A straight-forward punch. |
Snapkick | A straight-forward kick. |
Hook | A curving punch. |
Eagle | Stance of the soaring eagle. |
Sidekick | A powerful thrusting kick. |
Uppercut | An upwards hooking punch. |
BodyBlock | Using your body to block blows. |
Palmstrike | Striking your opponent's nose, rendering him blind. |
Hammerfist | A strike with your fists to the legs. |
Cat | An agile, defensive stance. |
Roundhouse | A twisting kick. |
Evade | A block that attempts to completely avoid attacks. |
Sweep | Attempting to sweep your opponent off his feet. |
Bear | A highly specialized stance, designed for punching. |
Slam | The first of the throws. |
Moonkick | A powerful, curving kick. |
Spear | A jabbing punch with an outstretched hand. |
Rat | A well-balanced stance. |
Thrustkick | A kick designed to push your target away. |
Wrench | A nasty throw that breaks the target's limbs. |
Axe | A slow but powerful kick. |
Guarding | Guarding a body part and counterattacking. |
Scorpion | A devastatingly powerful attack stance. |
Whirlwind | The most powerful kick. |
Bladehand | Attempting to disarm your opponent. |
Pinch | A special and powerful block. |
Backbreaker | The ultimate throw. |
Jumpkick | Attack someone in an adjacent room with a flying kick. |
Dragon | The superior state of mind. |