Curses

Revision as of 18:46, 22 January 2008 by Krypton (talk | contribs)

Those of Shaman class have the ability to afflict their enemies with Curses, a deadly skill that can sometimes be prevented only by a curseward.

Abilities in Curses

Ability Description
Fear Instill great fear in your target.
Deaf Dampen an opponent's hearing.
Impatience Inability to concentrate on focused tasks.
Clumsy Your victim will fumble about.
Vertigo A devastating fear of heights.
Bleed Curse your opponent with uncontrollable bleeding.
Amnesia Make your victim forget what he meant to do.
Agoraphobia Fear of open spaces.
Breach Cut through an opponent's curseward.
Dizzy Causes problems when trying to move.
Claustrophobia Fear of being under cover.
Paranoia They are out to get you, believe me.
Blind Curse an opponent with blindness.
Masochism The love of your own pain.
Asthma Creates difficulty when breathing.
Truecurse The ability to drive your curses through magic shields.
Reckless A dangerous disregard for personal well-being.
Epilepsy Disrupt the nervous system of your victim.
Manaleech Cause the victim's mana to bleed away.
Peace Fill your enemy's mind with thoughts of peace.
Dementia Distorts the victim's perceptions of the world.
Paralyse Freeze the limbs of your enemy.
Plague Curse someone with the voyria affliction.
Addiction Creates an addiction to elixirs.
Swiftcurse The ability to deliver curses much more quickly.
Stupid Make a victim dumb as a rock.
Healthleech A victim's health will slowly bleed away.
Sensitivity Cause your victim to become extremely sensitive to pain.
Vomiting Upset the stomach of your enemy.
Sleep Put an enemy to sleep, or remove his sleep defences.
Anorexia A terrible condition, preventing one from eating.
Blight The most feared of the Curse abilities.