Crystalism
Available to the Magi class, Crystalism uses magical crystals to create vibrations which can either help or hinder, depending on the ability. Those who do not hold membership in a House which owns a Master Crystal will find difficulty using some abilities within this skill, and will have to go to the public Master Crystal in Tasur'ke and pay for crystals with gold.
Abilities in Crystalism
Ability | Description |
Refine | Refine a piece of crystal out of the Master. |
Dampen | Attempt to dampen a vibration, destroying it. |
Vibes | See what vibrations are in a room. |
Dissipate | Attack the mana of your enemies. |
Palpitation | Cause small heart attacks in your enemies. |
Heat | Fill a room with soothing warmth. |
Alarm | Be alerted to movements of your enemies. |
Tremors | Cause ground-shaking quakes. |
Reverberation | Protect your vibrations against some attacks. |
Sonicportal | Open a portal to someone. |
Adduction | Suck those around you into your room. |
Crystalhome | Transport yourself back to the Master Crystal. |
Harmony | A soothing, healing vibration. |
Creeps | Cause fear in your enemies. |
Silence | A sound-negating vibration. |
Revelation | Reveal those around you who may be concealed. |
Grounding | Root yourself to the ground. |
Oscillate | Discordant music to cause amnesia. |
Worldvibes | The ability to see your vibes worldwide. |
Focus | Draw your vibrations back to you. |
Disorientation | Disorient your enemies with dizziness. |
Energize | Suck health from your enemies and use it. |
Stridulation | Destroy the equilibrium of your enemies. |
Gravity | Increase the power of gravity in the room. |
Crystalforest | Cause a forest of sharp crystal to arise. |
Dissonance | Cause your enemies to become dissonant. |
Plague | Afflict your enemies with debilitating effects. |
Lullaby | Put your enemies to sleep. |
Retardation | Slow time in your location. |
Cataclysm | Unleash the fury of a team of magi. |