Crystalism

Revision as of 16:02, 26 August 2007 by Kunama (talk | contribs) (...the pain. Please, background colours need to be more pastel-like)

Available to the Magi class, Crystalism uses magical crystals to create vibrations which can either help or hinder, depending on the ability. Those who do not hold membership in a House which owns a Master Crystal will find difficulty using some abilities within this skill, and will have to go to the public Master Crystal in Tasur'ke and pay for crystals with gold.

Abilities in Crystalism

Ability Description
Refine Refine a piece of crystal out of the Master.
Dampen Attempt to dampen a vibration, destroying it.
Vibes See what vibrations are in a room.
Dissipate Attack the mana of your enemies.
Palpitation Cause small heart attacks in your enemies.
Heat Fill a room with soothing warmth.
Alarm Be alerted to movements of your enemies.
Tremors Cause ground-shaking quakes.
Reverberation Protect your vibrations against some attacks.
Sonicportal Open a portal to someone.
Adduction Suck those around you into your room.
Crystalhome Transport yourself back to the Master Crystal.
Harmony A soothing, healing vibration.
Creeps Cause fear in your enemies.
Silence A sound-negating vibration.
Revelation Reveal those around you who may be concealed.
Grounding Root yourself to the ground.
Oscillate Discordant music to cause amnesia.
Worldvibes The ability to see your vibes worldwide.
Focus Draw your vibrations back to you.
Disorientation Disorient your enemies with dizziness.
Energize Suck health from your enemies and use it.
Stridulation Destroy the equilibrium of your enemies.
Gravity Increase the power of gravity in the room.
Crystalforest Cause a forest of sharp crystal to arise.
Dissonance Cause your enemies to become dissonant.
Plague Afflict your enemies with debilitating effects.
Lullaby Put your enemies to sleep.
Retardation Slow time in your location.
Cataclysm Unleash the fury of a team of magi.