The versatile skill of Metamorphosis allows those of Druid or Sentinel class to bond with the spirit of an animal and temporarily assume the creature's unique abilities.
Being afflicted with the venom selarnia will pull the forestal adventurer back into his or her racial form, though the clasp of the animal spirit artefact (and its planned forebear, the Evermorph Ring) can protect its bearer from being thrown out of a morph. The wolverine's claws artefact allow its owner to burrow as if he or she had metamorphosed into a wolverine.
Abilities in Metamorphosis
Ability | Description |
Squirrel | A cute, bushy-tailed woodland creature. |
Powers | Lists the powers you possess when morphed into a creature. |
Wildcat | A small untamed feline. Alert and perceptive. |
Wolf | The wary white wolf. |
Turtle | The aquatic turtle. |
Jackdaw | The black jackdaw. |
Cheetah | A creature quick of eye and fleet of foot. |
Owl | The wise bird of prey. |
Hyena | A vicious, stealthy creature with a chilling howl. |
Condor | The swift and mighty bird of prey. |
Gopher | A cute, burrowing animal. |
Sloth | A slow, ponderous creature. |
Basilisk | The silent, magical beast of lore. |
Bear | The mighty grizzly bear. |
Bonding | Increased rapport with the animal spirits. |
Nightingale | A delicate, beautiful bird with an exquisite song. |
Elephant | Largest of the land mammals. |
Transmorph | The ability to morph from form to form. |
Wolverine | Pound for pound, one of the most vicious animals. |
Jaguar | A powerful, quick, and stealthy beast. |
Eagle | The king of all flighted birds. |
Gorilla | An agile yet powerful primate. |
Icewyrm | A mythical creature of awesome, magical power. |
Affinity | Obtaining a greater affinity with an animal spirit. |
Wyvern | The cousin of dragons themselves. |
Hydra | A fearsome creature steeped in mystery. (Druid only) |
TrueMorph | Instantaneous metamorphosis. |