- This page is about the adventurer death-powered cask. For other uses, see tank.
A repurposed spark tank is a steel tank which has been imbued with artefact spark(s) to give it various offensive abilities. The tanks obtain charge from its owner slaying other adventurers (as opposed to the denizen-powered armoured charge tank).
Artefact Sparks
Tanks are forgeable by any sufficiently trained Armoursmith but sparks must be purchased the Offensive Artefact Shop in Delos.
- Silvery spark (not for sale)
- Detonating a tank imbued with this power will create a vortex that pulls people in from adjacent rooms (the same effect as the discontinued silvery tank of enticement)
- Blazing spark (fire) - 300cr
- Detonating a tank imbued with this power will engulf your room in a fiery blaze, burning anyone present and setting them alight.
- Cyclonic spark (cyclone)- 500cr
- Detonating a tank imbued with this power will create a vortex of air that will knock any unfortunate flyers to the ground.
- Concussive spark (concussion) - 750cr
- Detonating a tank imbued with this power will cause a shockwave that will send anyone present flying, either sending them to an adjacent room or knocking them to the ground.
- Caustic spark (caustic) - 700cr
- Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.
- Effervescent spark (parting) - 250cr
- Detonating a tank imbued with this power will create a wave of heat intense enough to boil away any nearby water, making way for passage on foot.
- Aqueous spark (flood) - 400cr
- Detonating a tank imbued with this power will fill the room with water, temporarily flooding the surroundings.
- Psychic spark (psychic) - 500 cr
- Detonating a tank imbued with this power will send a psychic ripple through anyone present, assaulting their mana reserves.
- Trembling spark (tremors) - 200cr
- Detonating a tank imbued with this power will cause the earth to tremble and quake, knocking anyone present off their feet.
- Galvanic spark (lightning) - 600cr
- Detonating a tank imbued with this power will set off a wave of electric potential, eventually calling down bolts of lightning to hit people still in the room.
- Metallic spark (shrapnel) - 400cr
- Detonating a tank imbued with this power will send metallic shrapnel flying, causing damage and bleeding for anyone in the room, or within line of sight up to three rooms away.
- Effulgent spark (healing) - 350cr
- Detonating a tank imbued with this power will send a healing wave through the room, refreshing anyone present.
Tank Bonuses
- 1 power - Tank becomes nondecay/resetting, receives a custom description and starts gaining charge.
- 2 powers - Increases max tank charge (200% of base maximum)
- 3 powers - Increases charge per kill (Double)
- 4 powers - Increases max tank charge (250% of base maximum)
- 5 powers - Tank reforms immediately after power use