As bearers of Excision, the paladinal warriors of Light and Fire are the implacable vanguard in the unending battle against the malign forces that plague Creation. Ever faithful and ever formidable, they give no quarter in the war that must be won.
A wielder of Excision's coruscating brilliance, the Paladin is a champion standing unbowed in the face of those who might seek to thwart the sacred charge imparted upon them. They are the first to charge and the last to flee: a light in the darkest hour whose wrath remains an eternal inspiration to the righteous and breaker of that which is Profane.
For with steel and flame shall the rot be excised: there will be peace only when there is no more need for swords.
The skill of Excision is available to members of the Paladin class, along with Valour and Weaponmastery.
Abilities in Excision
Wrath | A sword against the wicked. | |
Syntax: | WRATH WRATH MUSTER | |
Details: | Your righteous wrath is a thing to behold. Wielded as both sword and shield against the enemies of Creation, it fuels much of your abilities in Excision. These abilities can be performed independent of balance and
equilibrium, though your wrath will be diminished by each used in such a way (and there is a recovery time before you may use another one)(*).
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Steadfast | You will stand unmoved. | |
Syntax: | BLOCK <direction> [STEADFAST] | |
Details: | Though your fellows from the other schools of weaponmastery may block directions, none of them have quite the steadfast vigour you possess. By blocking a direction in a steadfast way, you will be much more formidable in this aspect(*).
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Denounce | Let no evil go unchallenged. | |
Syntax: | PERFORM DENOUNCE | |
Required: | 20% Holy Wrath | |
Cooldown: | 4.00 seconds of wrath balance | |
Details: | Rousing your wrath against an enemy of creation, you may denounce his wicked ways, shattering defences that may try to keep you from excising the corruption that stands before you(*).
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Faith | The armour which does not rust or break. | |
Syntax: | PERFORM FAITH | |
Cooldown: | 3.2 seconds of equilibrium | |
Details: | Your foes will come at you with sword and spell, but they will not avail them: for you are clad not only in plate and chain but beneath the aegis of your faith.
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Repent | They cannot escape their sins. | |
Syntax: | PERFORM REPENT <target> | |
Required: | 15% Holy Wrath | |
Cooldown: | 5.00 seconds of wrath balance | |
Details: | Show a heretic their sins, over and over again.
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Bladefire | Your sword shall cleave the shadows. | |
Syntax: | PERFORM BLADEFIRE | |
Required: | 10% Holy Wrath | |
Cooldown: | 3.00 seconds of wrath balance | |
Details: | You may now strike with flame as well as steel; after preparing to do so, for the next 20 seconds or three strikes of your weapon(*) your weapon shall set your target ablaze (or increase their burning) when it strikes.
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Insight | Misdirection is no refuge. | |
Syntax: | PERFORM INSIGHT | |
Cooldown: | 1.50 seconds of wrath balance | |
Details: | Your foes may cloak themselves in deception and secrecy, but your eyes will not be so easily deceived. Seek out an individual and know where they may be. |
Dawnhand | The Lightbringer guides your hand. | |
Syntax: | PERFORM DAWNHAND | |
Cooldown: | 3.60 seconds of equilibrium | |
Details: | The Lightbringer will guide your hand, bolstering your strength.
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Sustain | You will give your life for the cause. | |
Syntax: | PERFORM SUSTAIN <target> | |
Cooldown: | 3.00 seconds of equilibrium | |
Details: | By giving up your own health, you may heal another. When used for your bloodsworn's benefit, the amount given up is far reduced and the amount they are restored by is increased. This healing includes both health and mana, though the amount of mana restored is lesser. |
Unbowed | For Creation, you stand. | |
Syntax: | PERFORM UNBOWED | |
Cooldown: | 4.00 seconds of equilibrium | |
Details: | This defence will grant you a great surge of health when you enter a drastically wounded state, similar to a monk's vitality. Notably however, your faith is so strong that unlike a monk, this ability will even save you from blows that would otherwise slay you(*).
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Banish | The Anathema will not go unchallenged. | |
Syntax: | PERFORM BANISH <target> | |
Cooldown: | 6.00 seconds of wrath balance | |
Details: | Pray to the Bloodsworn gods to strike down one of the Anathema(*), punishing the heretic for their transgressions.
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Crusade | Of singular focus and relentless drive. | |
Syntax: | PERFORM CRUSADE <target> | |
Required: | 25% Holy Wrath | |
Cooldown: | 6.00 seconds of wrath balance | |
Details: | Sometimes a particular enemy of Creation will require your singular focus to destroy. You may now focus your crusade upon him or her, and by doing so enable you to perform various higher abilities against their person. See relevant ability files for details. |
PERFORM HUNT | The light shines on all. | |
Syntax: | PERFORM HUNT | |
Details: | You may hunt the enemy of Creation that you have begun your crusade against, immediately transporting yourself to their location.
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Hallowed | They shall not leave this holy place. | |
Syntax: | PERFORM HALLOWED | |
Required: | 4% Holy Wrath | |
Cooldown: | 4.00 seconds of wrath balance | |
Details: | You may declare a location to be hallowed ground, bringing forth a rite of piety. This rite will cause it to be difficult for any of your enemies to leave the location. |
Scour | Cleansed in holy fire. | |
Syntax: | PERFORM SCOUR <target> | |
Required: | 15% Holy Wrath | |
Cooldown: | 4.00 seconds of wrath balance | |
Details: | Beckon forth the cleansing fire to scour away an enemy of Creation(*).
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Decree | By Their mandate. | |
Syntax: | PERFORM DECREE <target> <decree> | |
Cooldown: | 3.00 seconds of balance | |
Details: | Speak your holy decree, and an enemy of Creation shall struggle not to obey.
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Retribution | They will be avenged. | |
Syntax: | PERFORM RETRIBUTION | |
Cooldown: | 3.40 seconds of equilibrium | |
Details: | By swearing to avenge any of your comrades(*) that fall in battle, any time one of them is slain by an enemy of Creation(**), you will immediately recover balance.
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Pyre | Consign them to the flame. | |
Syntax: | PERFORM PYRE <target> | |
Required: | 5% Holy Wrath | |
Cooldown: | 2.5 seconds of wrath balance | |
Details: | Begin consigning a heretic to the flame, purging Creation of their blight(*).
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Flare | Her radiance finds all. | |
Syntax: | PERFORM FLARE <target> | |
Required: | 15% Holy Wrath | |
Cooldown: | 5.00 seconds of wrath balance | |
Details: | Direct the light to shine upon an enemy of Creation; no doubt they shall be found wanting.
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Deliverance | Deliver one of the faithful to your side. | |
Syntax: | PERFORM DELIVERANCE <target> | |
Cooldown: | 3.00 seconds of balance | |
Details: | This will allow you to summon an adventurer from any distance should they have been blessed with the PREACHING ability by a priest. It should be noted that a monolith sigil placed in the room of the summonee or
summoner will prevent this from working. Be aware that delivering another adventurer out of combat may open you up for repercussion. |
Rush | First to fight, last to fail. | |
Syntax: | PERFORM RUSH <target> <dir> | |
Required: | 6% Holy Wrath | |
Cooldown: | 6.00 seconds of wrath balance | |
Details: | Lead the charge into battle from an adjacent location(*), shattering through any icewall that may bar your path(**), and shocking the enemy of Creation you engage at your coming(***).
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Purify | Corruption shall be burned away. | |
Syntax: | PERFORM PURIFY | |
Required: | 10% Holy Wrath | |
Cooldown: | 6.00 seconds of wrath balance | |
Details: | You may burn away necromantic corruption, ridding a location of any hands of the grave that may have been called forth by a servant of evil. Priests are somewhat more adept at this particular holy working, so you
will find that while still capable, you will complete this working somewhat slower under all conditions(*).
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Confront | The vanguard, always. | |
Syntax: | PERFORM CONFRONT <target> | |
Cooldown: | 3.60 seconds of equilibrium | |
Details: | Confront an enemy of Creation, and strike them down.
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Martyr | With the last breath, and after. | |
Syntax: | MARTYR YOURSELF FOR <target> | |
Details: | Even after you fall in battle, you will fight on for the cause. With the final vestiges of your strength you may suffuse one of the yet living faithful with strength, restoring them greatly. However, your soul shall be immediately sent tumbling into the Finality's grasp when doing so.
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Fervour | Victory is at hand. | |
Syntax: | PERFORM FERVOUR | |
Cooldown: | 3.60 seconds of equilibrium | |
Details: | When driven by divine fervour, any time someone in your room burns via the ablaze affliction while also being afflicted with the pyre affliction, you will be passively healed of an affliction. Additionally, any time someone suffers from darkshade that you have afflicted them with, the damage they will suffer from shall be more significant. |
Hellsight | The fate that awaits their deeds. | |
Syntax: | PERFORM HELLSIGHT <target> | |
Required: | 15% Holy Wrath | |
Cooldown: | 2.50 seconds of equilibrium | |
Details: | Make it known to a heretic the fate that awaits their malign misdeeds. |
Bloodsworn | Bond with another via a blood oath. | |
Syntax: | BLOODSWEAR <priest> BLOODSWORN ON/OFF BLOODSWORN REJECT | |
Cooldown: | 3.00 seconds of equilibrium | |
Details: | The bond of the bloodsworn is one of the most revered rituals of those that protect Creation. As the Lady Aurora and Lord Deucalion did, a priest and paladin (or two priests) bloodswear to each other, and from that moment on, they have the capability to bond their very souls to each other. When the BLOODSWORN ON ritual is performed by both parties, their maximum health and mana will be 65% of the -sum- of both their normal maximum health and maximum mana respectively. Further, some portion of the health or mana healed by either of the Devotionists, when using elixirs of health or mana, will also be healed on his or her bloodsworn. The hands ability
shall also heal an additional amount when performed on your bloodsworn by a priest, and sustain in the case of a paladin. If your Bloodsworn falls in battle and is holding any holy rites, they will shift to you, so you may yet seek to triumph. The bloodsworn ability will automatically turn off if the Priest and Paladin are away from each other for greater than approximately 60 seconds. As with many phenomena that grant great power unto the user, the power of the bloodsworn comes at a price. While the bloodsworn pact is activated, with BLOODSWORN ON, the mana of both of the Devotionists will drain away. Further, and far more seriously, if either dies while the ability is active, the other will be critically damaged in body. Such is the price of power. If you wish to break your blood bond, you may do so by rejecting your bloodsworn, but be aware that you will not be able to become bloodsworn to another until the New Year. |
Damnation | Let Creation be healed. | |
Syntax: | PERFORM DAMNATION <target> | |
Cooldown: | 3.00 seconds of balance | |
Details: | Consign the very soul of an enemy of Creation to die, burning their corruption from your charge(*).
Two of pyre, guilt, and spiritburn. |