Available to the Magi class, Crystalism uses magical crystals to create vibrations which can either help or hinder, depending on the ability. Those who do not hold membership in a House which owns a Master Crystal will find difficulty using some abilities within this skill, and will have to go to the public Master Crystal in Tasur'ke and pay for crystals with gold.

Abilities in Crystalism

Ability Description
Refine Refine a piece of crystal out of the Master.
Syntax: REFINE <shape>
FOLD PEARL INTO CRYSTAL
Details:

This ability must be done in the presence of the Master Crystal. It will refine one of the possible crystal shapes from the Master, reducing the Master Crystal by one facet.

Possible shapes are:

Pyramid Torus Pentagon Cylinder Cube Diamond Sphere Polyhedron Spiral Egg Disc

In order to replenish the facets of the Master Crystal, you must find pearls, and FOLD PEARL INTO CRYSTAL.

Fold Fold pearls into a master crystal.
Syntax: FOLD PEARL INTO <master crystal>
Details:

The ability to fold pearls into a master crystal allows a magi to refine for the crystals necessary for the crystal arts.

Embed Embed crystalline vibrations.
Syntax: EMBED <vibration>
Details:

Once you embed a vibration, it will shortly activate.

Touch Determine how many facets you may refine.
Syntax: TOUCH CRYSTAL
Details:

When done in the presence of a Master Crystal, this will tell you how many facets it has.

Spin Set crystals to spinning.
Syntax: SPIN <crystal>
Details:

Set a crystal to spinning.

Dampen Attempt to dampen a vibration, destroying it.
Syntax: DAMPEN <vibe name>
Details:

This ability gives you the power to destroy a vibration. You may only destroy vibrations that you are capable of embedding.

Vibes See what vibrations are in a room.
Syntax: VIBES
Details:

This ability will show you what vibrations are in a room.

Dissipate Attack the mana of your enemies.
Syntax: EMBED DISSIPATE
Extra Information: Shapes: Pentagon
Details:

This vibration will attack the mana of your enemies.

Palpitation Cause small heart attacks in your enemies.
Syntax: EMBED PALPITATION
Extra Information: Shapes: Cylinder
Details:

This vibration will cause small heart attacks in your enemies, doing damage.

Heat Fill a room with soothing warmth.
Syntax: EMBED HEAT
Extra Information: Shapes: Pyramid
Details:

This vibration will heat up the room around you, counteracting the normal effects of cold weather.

Alarm Be alerted to movements of your enemies.
Syntax: EMBED ALARM
Extra Information: Shapes: Spiral
Details:

This vibration will notify you whenever one of your enemies leaves or enters the room it is in.

Tremors Cause ground-shaking quakes.
Syntax: EMBED TREMORS
Extra Information: Shapes: Disc, Egg
Details:

A low, rumbling vibration, this is powerful enough to knock non-levitating enemies off of their feet. If the adventurer is levitating, it will strip the defence.

Reverberation Protect your vibrations against some attacks.
Syntax: EMBED REVERBERATION
Extra Information: Shapes: Disc, Pentagon
Details:

This vibration will protect other vibrations in the room against most things which might destroy your vibrations, except the Dampen ability and the Retardation vibration.

Sonicportal Open a portal to someone.
Syntax: EMBED SONICPORTAL <adventurer>
Extra Information: Shapes: Sphere, Torus
Details:

When you embed this vibration, a portal will appear soon after leading between you and your target.

Adduction Suck those around you into your room.
Syntax: EMBED ADDUCTION
Extra Information: Shapes: Disc, Polyhedron
Details:

The adduction vibration will attempt to pull in people from adjacent locations.

Crystalhome Transport yourself back to the Master Crystal.
Syntax: CRYSTALHOME
Details:

This ability will allow you to return automatically to your Master Crystal, with a short delay. You must belong to a House with a Master Crystal and be at least of House Rank 3.

Harmony A soothing, healing vibration.
Syntax: EMBED HARMONY
Extra Information: Shapes: Egg, Sphere
Details:

This benevolent vibration will heal you regularly.

Creeps Cause fear in your enemies.
Syntax: EMBED CREEPS
Extra Information: Shapes: Torus
Details:

This unnerving vibration will cause shyness in your enemies.

Silence A sound-negating vibration.
Syntax: EMBED SILENCE
Extra Information: Shapes: Egg
Details:

This vibration alters itself constantly so as to cancel out most sound in the room.

Revelation Reveal those around you who may be concealed.
Syntax: EMBED REVELATION
Extra Information: Shapes: Cube, Diamond
Details:

This vibration will cause concealed adventurers to be revealed.

Grounding Root yourself to the ground.
Syntax: EMBED GROUNDING
Extra Information: Shapes: Sphere
Details:

This vibration will root you to the ground, and make it difficult for you to be moved or move, provided you are not in a watery environment.

Oscillate Discordant music to cause amnesia.
Syntax: EMBED OSCILLATE
Extra Information: Shapes: Diamond
Details:

By creating neurologically disruptive vibrations, this ability will periodically give amnesia to your enemies.

Worldvibes The ability to see your vibes worldwide.
Syntax: VIBES ALL
Details:

This ability will show you the status of all your active vibrations.

Focus Draw your vibrations back to you.
Syntax: EMBED FOCUS
Extra Information: Shapes: Pyramid
Details:

This vibration will bring one of each kind of vibration that you have active to you (excepting the reverberation vibe ) but it will destroy all others.

Disorientation Disorient your enemies with dizziness.
Syntax: EMBED DISORIENTATION
Extra Information: Shapes: Spiral
Details:

By disrupting the inner ear, this vibration will cause periodic dizziness in your enemies.

Energise Suck health from your enemies and use it.
Syntax: EMBED ENERGISE
ABSORB ENERGY
Extra Information: Shapes: Polyhedron
Details:

This ability will drain the health of your enemies, and store a portion of it. When you wish to use that health, you must do ABSORB ENERGY. This will, however, destroy the vibration.

Stridulation Destroy the equilibrium of your enemies.
Syntax: EMBED STRIDULATION
Extra Information: Shapes: Cylinder, Polyhedron
Details:

This vibration will cause enemies who are not deaf to lose their equilibrium. It also has a chance to strip the deafness defence if it is present, although in the event of this it will not disrupt the adventurer.

Gravity Increase the power of gravity in the room.
Syntax: EMBED GRAVITY
Extra Information: Shapes: Egg, Torus
Details:

The oscillations of this vibration cause the downward pull of gravity to be increased in your room, pulling those in the trees and sky to the ground.

Forest Cause a forest of sharp crystal to arise.
Syntax: EMBED FOREST
Extra Information: Shapes: Diamond, Pyramid
Details:

This vibration causes a forest of small, very sharp crystals to arise, damaging anyone who falls in the room.

Dissonance Cause your enemies to become dissonant.
Syntax: EMBED DISSONANCE
Extra Information: Shapes: Cylinder, Sphere, Spiral
Details:

Every person vibrates with a certain fundamental frequency. This vibration will cause damage in those vibrating at the normal frequency, but has a chance of causing the person to vibrate dissonantly. In this case, the person will lose a defence periodically.

Plague Afflict your enemies with debilitating effects.
Syntax: EMBED PLAGUE
Extra Information: Shapes: Cube, Pyramid, Spiral
Details:

A powerful vibration, it will slowly kill those who stand within it, giving a variety of afflictions before death.

Lullaby Put your enemies to sleep.
Syntax: EMBED LULLABY
Extra Information: Shapes: Pyramid
Details:

The powerful lullaby vibration will put your enemies to sleep.

Retardation Slow time in your location.
Syntax: EMBED RETARDATION
Extra Information: Shapes: Disc
Details:

The retardation vibration slows time in the location, giving the aeon effect to everyone in the room, including you. Unfortunately, due to its time-bending effects, this vibration will disable any other crystalline vibrations in the room with it.

Cataclysm Unleash the fury of a team of magi.
Syntax: EMBED CATACLYSM
IMBUE
Extra Information: Shapes: 2 of each shape (1 of each shape per magi)
Details:

This is the most powerful of the vibrations. Once the vibration has been embedded, two magi with transcendent Crystalism must IMBUE the vibration with his power. This vibration will only function outdoors.

Once this has been done, anyone with STAFFCAST, FREEZE, or TRANSFIX in Elementalism will be able to cast them through the cataclysm vibration at anyone outdoors within a three room radius.

See also