Divine punishment may come in various forms. The punishment may target you with afflictions, change your race, change your perspective, or cause you to take damage. Some punishments result in a punishment directly related to the offense. For instance, Adventurers who misuse the market channel may find themselves without the use of that channel for a period of time. More serious offenses might lead to consequences such as pacifism or shrubbing.
Punishments include but are not limited to:
- Cripple
- a sudden change in perspective.
- Disease
- hope that you never experience so many afflictions at once.
- Disfavour
- There are four levels of disfavours. Each level provides certain disadvantages that combine cumulatively with all other current favours and disfavours, with some exceptions.
- Maggot
- a different race with a different sort of appetite.
- Toad
- a different race. Imagine how it moves!
- Zap
- a range of powerful acts, mostly not fatal to the recipient.
- Exp loss
- loss of experience.
- Marketoff
- loss of market privileges, temporary or permanent.
- Notitling
- loss of the ability to title others.
- Pacifism
- loss of the ability to fight.
- Shrubbing
- changing to a new, leafier form, temporary or permanent.
- Time
- a place from which there is usually no exit.