Armour protects you from getting hurt, somewhat. It is neither 100% failproof nor effective by any means. However, the augmentation enchantment will enhance its usefulness.
There are different types of armours, each with varying degrees of protection and costs. Armour is crafted by those classed with the skill of forging with the use of various commodities.
Some classes may not wear certain armour because of their effectiveness. A list of armour (In ascending order of effectiveness), with the best armour a class may wear:
- None
- Magi
- Leather
- Monks, Bards
- Ringmail
- Apostates
- Scalemail
- Serpents, Jesters, Shamans, Occultists
- Chainmail
- Druids, Sentinels, Sylvans, Classless
- Splintmail
- Priests
- Field plate and Full plate
- Paladins, Infernals, Runewardens
Full plate armour is different, in that the only adventurers who may wear it are those who have forged it for themselves.
NOTE: the classes are listed next to the BEST armour they may wear. They may wear any lesser armour if desired, or none whatsoever.