Crystalism
Available to the Magi class, Crystalism uses magical crystals to create vibrations which can either help or hinder, depending on the ability. Those who do not hold membership in a House which owns a Master Crystal will find difficulty using some abilities within this skill, and will have to go to the public Master Crystal in Tasur'ke and pay for crystals with gold.
Abilities in Crystalism
Ability | Description |
Refine | Refine a piece of crystal out of the Master. |
This ability must be done in the presence of the Master Crystal. It will refine one of the possible crystal shapes from the Master, reducing the Master Crystal by one facet. Possible shapes are: Pyramid Torus Pentagon Cylinder Cube Diamond Sphere Polyhedron Spiral Egg Disc In order to replenish the facets of the Master Crystal, you must find pearls, and FOLD PEARL INTO CRYSTAL. | |
Fold | Fold pearls into a master crystal. |
The ability to fold pearls into a master crystal allows a magi to refine for the crystals necessary for the crystal arts. | |
Embed | Embed crystalline vibrations. |
Once you embed a vibration, it will shortly activate. | |
Touch | Determine how many facets you may refine. |
When done in the presence of a Master Crystal, this will tell you how many facets it has. | |
Spin | Set crystals to spinning. |
Set a crystal to spinning. | |
Dampen | Attempt to dampen a vibration, destroying it. |
This ability gives you the power to destroy a vibration. You may only destroy vibrations that you are capable of embedding. | |
Vibes | See what vibrations are in a room. |
This ability will show you what vibrations are in a room. | |
Dissipate | Attack the mana of your enemies. |
This vibration will attack the mana of your enemies. | |
Palpitation | Cause small heart attacks in your enemies. |
This vibration will cause small heart attacks in your enemies, doing damage. | |
Heat | Fill a room with soothing warmth. |
This vibration will heat up the room around you, counteracting the normal effects of cold weather. | |
Alarm | Be alerted to movements of your enemies. |
This vibration will notify you whenever one of your enemies leaves or enters the room it is in. | |
Tremors | Cause ground-shaking quakes. |
A low, rumbling vibration, this is powerful enough to knock non-levitating enemies off of their feet. If the adventurer is levitating, it will strip the defence. | |
Reverberation | Protect your vibrations against some attacks. |
This vibration will protect other vibrations in the room against most things which might destroy your vibrations, except the Dampen ability and the Retardation vibration. | |
Sonicportal | Open a portal to someone. |
When you embed this vibration, a portal will appear soon after leading between you and your target. | |
Adduction | Suck those around you into your room. |
The adduction vibration will attempt to pull in people from adjacent locations. | |
Crystalhome | Transport yourself back to the Master Crystal. |
This ability will allow you to return automatically to your Master Crystal, with a short delay. You must belong to a House with a Master Crystal and be at least of House Rank 3. | |
Harmony | A soothing, healing vibration. |
This benevolent vibration will heal you regularly. | |
Creeps | Cause fear in your enemies. |
This unnerving vibration will cause shyness in your enemies. | |
Silence | A sound-negating vibration. |
This vibration alters itself constantly so as to cancel out most sound in the room. | |
Revelation | Reveal those around you who may be concealed. |
This vibration will cause concealed adventurers to be revealed. | |
Grounding | Root yourself to the ground. |
This vibration will root you to the ground, and make it difficult for you to be moved or move, provided you are not in a watery environment. | |
Oscillate | Discordant music to cause amnesia. |
By creating neurologically disruptive vibrations, this ability will periodically give amnesia to your enemies. | |
Worldvibes | The ability to see your vibes worldwide. |
This ability will show you the status of all your active vibrations. | |
Focus | Draw your vibrations back to you. |
This vibration will bring one of each kind of vibration that you have active to you (excepting the reverberation vibe ) but it will destroy all others. | |
Disorientation | Disorient your enemies with dizziness. |
By disrupting the inner ear, this vibration will cause periodic dizziness in your enemies. | |
Energise | Suck health from your enemies and use it. |
This ability will drain the health of your enemies, and store a portion of it. When you wish to use that health, you must do ABSORB ENERGY. This will, however, destroy the vibration. | |
Stridulation | Destroy the equilibrium of your enemies. |
This vibration will cause enemies who are not deaf to lose their equilibrium. It also has a chance to strip the deafness defence if it is present, although in the event of this it will not disrupt the adventurer. | |
Gravity | Increase the power of gravity in the room. |
The oscillations of this vibration cause the downward pull of gravity to be increased in your room, pulling those in the trees and sky to the ground. | |
Forest | Cause a forest of sharp crystal to arise. |
This vibration causes a forest of small, very sharp crystals to arise, damaging anyone who falls in the room. | |
Dissonance | Cause your enemies to become dissonant. |
Every person vibrates with a certain fundamental frequency. This vibration will cause damage in those vibrating at the normal frequency, but has a chance of causing the person to vibrate dissonantly. In this case, the person will lose a defence periodically. | |
Plague | Afflict your enemies with debilitating effects. |
A powerful vibration, it will slowly kill those who stand within it, giving a variety of afflictions before death. | |
Lullaby | Put your enemies to sleep. |
The powerful lullaby vibration will put your enemies to sleep. | |
Retardation | Slow time in your location. |
The retardation vibration slows time in the location, giving the aeon effect to everyone in the room, including you. Unfortunately, due to its time-bending effects, this vibration will disable any other crystalline vibrations in the room with it. | |
Cataclysm | Unleash the fury of a team of magi. |
This is the most powerful of the vibrations. Once the vibration has been embedded, two magi with transcendent Crystalism must IMBUE the vibration with his power. This vibration will only function outdoors. Once this has been done, anyone with STAFFCAST, FREEZE, or TRANSFIX in Elementalism will be able to cast them through the cataclysm vibration at anyone outdoors within a three room radius. |