Necromancy
Necromancy is the dark art of death magic. At the lower levels, there is an assortment of rather nefarious abilities. Soon though, the ability of Cannibalism is gained, a skill which has inspired wide-spread fear of those practicing Necromancy. Through cannibalism, a Necromancer increases his life essence, which powers the higher abilities. At the very highest level, a Necromancer gains the power to protect his very soul from death.
The ability to regain the life essence necessary to use Necromancy may be sealed from individuals by the Dread Ecclesiarch of Transvital Corruption, should they prove themselves to be directly against the ideals of the Lords of Evil. One who has undergone this process is said to be in anathema.
Necromancy is practised by the Apostate and Infernal classes. Once practised by the Occultist class as well, the skill was abandoned with the rediscovery of Occultism in the Modern Age.
Apostates also practise the skills of Evileye and Apostasy, while Infernals also have the skills of Chivalry and Weaponmastery.
Abilities in Necromancy
Deathsight | Attune yourself to the Underworld. | |
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Chill | Send the cold of the grave to plague an opponent. | |
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Sense | Seek out the life force of another being. | |
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Decay | Causing your opponent's flesh to decay. | |
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Night | Create darkness in the room. | |
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Shroud | Perform many actions in secret. | |
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Screech | The shriek of the banshee. | |
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Taint | Attack those with pure souls. | |
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Feed | Derive sustenance from another being. | |
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Leech | Leech away the mental energy of your target. | |
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Lifevision | Allows you to see many hidden beings. | |
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Shrivel | Cause your opponent's limbs to shrivel up. | |
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Cannibalism | Rip out and consume the heart of your victims. | |
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Essence | Sense about how much life essence you have. | |
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Sapience | Draw upon your essence to increase your mana. | |
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Vigour | Draw upon your essence to increase your health. | |
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Putrefaction | Cause your flesh to decay and melt. | |
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Drain | Drain your life essence into another Necromancer. | |
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Belch | Spew forth a noxious gas. | |
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Deathaura | Surround yourself in a miasma of evil. | |
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Disfigure | Curse someone with the visage of a rotting corpse. | |
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Soulstorm | Driving animal spirits away. | |
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Gravehands | Summon the hands of the grave to hinder your opponents. | |
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Leprosy | Spread disease to all around you. | |
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Exterminate | Destroy all plant life in a location. | |
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Vengeance | Revenge with your dying breath. | |
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Soulspear | Meld soul-matter from the dead into a physical weapon. | |
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Transverse | Cross vast distances in a single step. | |
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Blackwind | Assume the form of the deadly blackwind. | |
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Desecration | Banish the holy rites of the Bloodsworn Gods. | |
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Vivisect | Rip your victim's chest open and torture him to death. | |
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Soulcage | Harness your life essence to escape death itself. | |
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Infestation | Summon vile maggots from the depths. | |
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- Infestation is an Infernal-only ability.
Ability | Description |
Deathsight | Attune yourself to the Underworld. |
Using this ability, you will touch the mind of Thoth, the Deathgod. While doing so, you will be alerted whenever anyone dies. | |
Chill | Send the cold of the grave to plague an opponent. |
Use this ability to freeze an adventurer in two or three stages. If the target has a caloric salve applied, this will nullify the caloric salve. If he doesn't, then it will set him shivering, which will regularly cause him to lose equilibrium. If you chill a shivering adventurer, you will freeze him completely. | |
Sense | Seek out the life force of another being. |
You will seek out the very life essence of an adventurer, gaining you the knowledge of his location. | |
Decay | Causing your opponent's flesh to decay. |
You have gained the standard attack of the Necromancer. Your touch is enough to cause the flesh of your victim to wither. It does magical damage. | |
Night | Create darkness in the room. |
Cast a shroud of darkness over a location. | |
Shroud | Perform many actions in secret. |
This will draw a shroud of concealment over your actions. | |
Screech | The shriek of the banshee. |
You have gained the power of the banshee. Your very scream will drive those who can hear you out of the location. | |
Taint | Attack those with pure souls. |
This ability will use your evil necromantic power to attack other adventurers. | |
Feed | Derive sustenance from another being. |
You are now able to literally drain the nourishment from another adventurer in a display of cruelty. | |
Leech | Leech away the mental energy of your target. |
This is the skill of draining another's mental energy to add to your own. | |
Lifevision | Allows you to see many hidden beings. |
You are attuned to the life essences of all living beings, and with this power, you will see through many illusions and hiding defences. | |
Shrivel | Cause your opponent's limbs to shrivel up. |
By grabbing onto the limb of an adventurer, you can destroy its marrow, rendering it useless. | |
Cannibalism | Rip out and consume the heart of your victims. |
This is truly the joy of the Necromancer. If there is a corpse on the ground that has not already been victimized by a fellow Necromancer, you may DRAW HEART. Then, in an orgy of gastronomic pleasure, you may CONSUME HEART. The greater the experience of the adventurer who provided the heart, the greater your gain in life essence will be. Enjoy this pleasure, my murderous friend, for there are few greater in life or death. It is important to note that how much life essence you get is modified by the experience of your victim. | |
Essence | Sense about how much life essence you have. |
This will tell you how much life essence you possess. | |
Sapience | Draw upon your essence to increase your mana. |
You draw on your life essence to boost your mana. | |
Vigour | Draw upon your essence to increase your health. |
You draw on your life essence to boost your health. | |
Putrefaction | Cause your flesh to decay and melt. |
By turning your flesh into a semi-liquid, rotting state, you gain some measure of immunity from both blunt and edged weapons. | |
Drain | Drain your life essence into another Necromancer. |
With this ability you can transfer life essence from yourself to another necromancer. Unfortunately, it is not a perfect transfer and some life essence will be lost in the process. | |
Belch | Spew forth a noxious gas. |
This ability will allow you to belch forth a cloud of foul, poisoning gas that will hurt anyone breathing it in, except you. | |
Deathaura | Surround yourself in a miasma of evil. |
This ability will create, for a limited period of time, and at a cost of life essence, an aura of death and evil that will harm all enemies who are in your location. | |
Disfigure | Curse someone with the visage of a rotting corpse. |
Using this ability, you will cause your opponent's visage to become so horrific that even his closest allies will turn on him. The chaos and fickleness of emotion and sentiment is a wonderful thing, is it not? | |
Soulstorm | Driving animal spirits away. |
This ability will attempt to force a metamorphosized adventurer back into his mortal form. | |
Gravehands | Summon the hands of the grave to hinder your opponents. |
This ability will cause rotting hands to rise up from the ground to grab at the ankles of any who try to leave the location. The only ones who will not be affected are those who serve Evil in the city of Mhaldor. | |
Leprosy | Spread disease to all around you. |
By filling your body with the unclean, you can infect many others in the room with you, be they friend or foe, causing random limbs to shrivel up. Useful against a group. | |
Exterminate | Destroy all plant life in a location. |
Using your command of the energies of death, you are able to wipe a forest area clean of plant life, replenishing some of your essence. Be warned though, there is an essence cost to this ability, and unless there is a sufficient amount of plant life in the room, you may lose essence using it. It should also be noted that an exterminated room is no longer considered a forest room, so many Druidic abilities will not work in such a room. | |
Vengeance | Revenge with your dying breath. |
At the cost of a fair amount of life essence, you will exact revenge on your killers when you die in most circumstances. | |
Soulspear | Meld soul-matter from the dead into a physical weapon. |
Essence cost to evoke it: 2.5% Soulspear allows the skilled Necromancer to form a weapon forged in the soul of the dead. By taking an adventurer corpse, you can form the soulspear. A corpse from an adventurer level 30 and under has too weak a soul to form such a powerful weapon out of. Beyond that, the higher the level of the victim, the more powerful the soulspear. Once you have it, you may throw it at someone who is outside your room, anywhere in your line-of-sight. It will shatter shields and prismatic barriers, or, if the person lacks one of those, the necromantic energy will be released, summoning forth hands of the grave in your victim's location. | |
Transverse | Cross vast distances in a single step. |
This ability allows for swift travel across the land. You must initiate the activation from a room where hands of the grave have been summoned forth. If your target also stands in a room where the hands grasp at the living, this travel is instantaneous. If the hands are not present, the target is required to be a practitioner of necromancy, and the travel will be delayed. | |
Blackwind | Assume the form of the deadly blackwind. |
This allows you to take the form of the deadly blackwind. While in this form, your freedom is severely limited, but your ability to be harmed is also severely restricted. After you have become the blackwind, you have the nefarious ability to slip down a victim's throat and CHOKE him. While in blackwind form, you will lose willpower very quickly as you strain to hold your nebulous form together. HUMAN is the command to return to your normal form. | |
Desecration | Banish the holy rites of the Bloodsworn Gods. |
Using your Necromantic essence, you may sever any devotional rites from the location in which you stand. If the layer of the rite is present, this ability takes some time, during which you may make no actions. | |
Vivisect | Rip your victim's chest open and torture him to death. |
Evil as you are, you find yourself enjoying live experimentation, preferably on people you know. Once your victim is splayed out and helpless, meaning all four of his or her limbs are withered, you may perform your experiments, killing your victim in horrifying agony. | |
Soulcage | Harness your life essence to escape death itself. |
This is perhaps the greatest of the necromantic abilities, and carries with it the greatest life essence cost. It allows you to spin a web of life essence around your very soul, protecting it from death. Soulcage may only be used once every 6 Achaean days. The soulcage can be deactivated by raising a barrier of life essence between it and your soul, preventing it from saving you from death. It may be reactivated later for a much lower essence cost. SOULCAGE STATUS will show the current state of your soulcage, if any. |