Difference between revisions of "Scintillating gems"
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SCEPTRE INFO | SCEPTRE INFO | ||
SCEPTRE UNATTUNE <gem> | SCEPTRE UNATTUNE <gem> | ||
The sceptre can be traded in for ten (10) bound [[credits]] and gems for two (2) bound credits each. | |||
ARTEFACT <item> TRADEIN | |||
Gem types include: | Gem types include: |
Latest revision as of 21:36, 4 January 2025
Scintillating gems are sparkling, rose-cut artefact stones attuned to a specific environment type which, after forming and being inserted into a lavishly bejewelled sceptre, convey tiny passive experience and critical hit bonuses to the bearer when hunting in that particular environment. The rod is gaudy enough to cause envy even in Prospero, with its solid gold shaft, diamond-studded head, and silvered ferrule. Additional scintillating gems convey additional bonuses.
- 1. The first (1) attuned gem will form the environment sceptre with 5% xp bonus for any environment.
- 2. The second power for any environment requires three (3) gems total, conferring a 1% critical hit bonus in that environment.
- 3. The third power for any environment requires six (6) gems total, conferring a 5% damage bonus to denizens in that environment and a 5% resistance to damage from denizens in that environment.
Sceptre syntax:
SCEPTRE FORM <gem> SCEPTRE INSERT <gem> SCEPTRE INFO SCEPTRE UNATTUNE <gem>
The sceptre can be traded in for ten (10) bound credits and gems for two (2) bound credits each.
ARTEFACT <item> TRADEIN
Gem types include:
- Beach
- Blighted
- Catacombs
- Constructed underground
- Desert
- Earthen
- Flames
- Forest
- Freshwater
- Garden
- Grassland
- Hills
- Jungle
- Lava fields
- Magma Caves
- Mountains
- Natural underground
- Ocean
- Ocean floor
- Path
- Planar highway
- Polar
- River
- Road
- Ruins
- Sewer
- Skies
- Stars
- Storm
- Swamp
- Trees
- Tundra
- Urban
- Valley
- Vessel
- Wastelands
- Water