Difference between revisions of "Repurposed spark tank"
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;Concussive spark - 750cr: Detonating a tank imbued with this power will cause a shockwave that will send anyone present flying, either sending them to an adjacent room or knocking them to the ground. | ;Concussive spark - 750cr: Detonating a tank imbued with this power will cause a shockwave that will send anyone present flying, either sending them to an adjacent room or knocking them to the ground. | ||
;Caustic spark - 700cr: Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in. | ;Caustic spark - 700cr: Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in. | ||
;Effervescent spark - 250cr: | ;Effervescent spark - 250cr: Detonating a tank imbued with this power will create a wave of heat intense enough to boil away any nearby water, making way for passage on foot. | ||
;Aqueous spark - 400cr: Detonating a tank imbued with this power will fill the room with | ;Aqueous spark - 400cr: Detonating a tank imbued with this power will fill the room with water, temporarily flooding the surroundings. | ||
;Psychic spark - 500 cr: Detonating a tank imbued with this power will send a psychic ripple through anyone present, assaulting their mana reserves. | ;Psychic spark - 500 cr: Detonating a tank imbued with this power will send a psychic ripple through anyone present, assaulting their mana reserves. | ||
;Trembling spark - 200cr: Detonating a tank imbued with this power will cause the earth to tremble and quake, knocking anyone present off their feet. | ;Trembling spark - 200cr: Detonating a tank imbued with this power will cause the earth to tremble and quake, knocking anyone present off their feet. |
Revision as of 04:22, 29 September 2019
A repurposed spark tank is a steel tank which has been invested with artefact spark(s) to give it various offensive abilities.
Artefact Sparks
Tanks are forgeable by any sufficiently trained Armoursmith but sparks must be purchased the Offensive Artefact Shop in Delos.
- Silvery spark (not for sale)
- Detonating a tank imbued with this power will create a vortex that pulls people in from adjacent rooms (the same effect as the silvery tank of enticement)
- Blazing spark - 300cr
- Detonating a tank imbued with this power will engulf your room in a fiery blaze, burning anyone present and setting them alight.
- Cyclonic spark - 500cr
- Detonating a tank imbued with this power will create a vortex of air that will knock any unfortunate flyers to the ground.
- Concussive spark - 750cr
- Detonating a tank imbued with this power will cause a shockwave that will send anyone present flying, either sending them to an adjacent room or knocking them to the ground.
- Caustic spark - 700cr
- Detonating a tank imbued with this power will fill the room with noxious gas, choking anyone who happens to breathe it in.
- Effervescent spark - 250cr
- Detonating a tank imbued with this power will create a wave of heat intense enough to boil away any nearby water, making way for passage on foot.
- Aqueous spark - 400cr
- Detonating a tank imbued with this power will fill the room with water, temporarily flooding the surroundings.
- Psychic spark - 500 cr
- Detonating a tank imbued with this power will send a psychic ripple through anyone present, assaulting their mana reserves.
- Trembling spark - 200cr
- Detonating a tank imbued with this power will cause the earth to tremble and quake, knocking anyone present off their feet.
- Galvanic spark - 600cr
- Detonating a tank imbued with this power will set off a wave of electric potential, eventually calling down bolts of lightning to hit people still in the room.
- Metallic spark - 400cr
- Detonating a tank imbued with this power will send metallic shrapnel flying, causing damage and bleeding for anyone in the room, or within line of sight up to three rooms away.
- Effulgent spark - 350cr
- Detonating a tank imbued with this power will send a healing wave through the room, refreshing anyone present.
Tank Bonuses
- 1 power - Tank becomes nondecay/resetting, receives a custom description and starts gaining charge.
- 2 powers - Increases max tank charge (200% of base maximum)
- 3 powers - Increases charge per kill (Double)
- 4 powers - Increases max tank charge (250% of base maximum)
- 5 powers - Tank reforms immediately after power use